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Nintendo characters for M.U.G.E.N.
Post by parrothead1983 on Oct 1, 2006, 2:02pm

M.U.G.E.N. is a 2D Fighter program that would allow you to create a large roster of as many characters and stages as you could possibly imagine, while watching them fight each other. M.U.G.E.N. is based on the same engines used in Capcom's 2D Fighting titles.

There hasn't been many Nintendo characters converted to it. Only some Mario, Zelda, Metroid, Pokemon, and a couple of obscure ones are available for download, but some of them might be lost online, so you'll have to ask someone to upload them, if they have them.

Me and Johans Nidorino are planning to create some, but we'll have to practice using Fighter Factory, while ripping and creating sprites for more Nintendo characters.

Here are some that I'm looking forward to creating:

DeMille (Demiru in Japan) (Tomato Adventure)

Stafy (Legend of Stafy franchise; I'd prefer to call him Stafy, because of the same reasons in Wikipedia.)

Dr. Wright (SNES SimCity and SimCity 64)

Tin Star (Tin Star for SNES)

Michael Jones (StarTropics and Zoda's Revenge; not to be confused with the rapper)

SNES boxer (SNES Super Punch-Out!!) (presumed by many to be the remake of Little Mac)

X-Ray (Custom Robo GX for GBA)

Takamaru (Mystery of Murasame Castle)

AND right now, I'm working on Chalvo (from the cancelled Virtual Boy title, Bound High, and it's follow-up, Chalvo 55). I'm not sure if Bound High and Chalvo 55 are owned by Nintendo, because I heard that Nintendo bought Japan System Supply.

To see what M.U.G.E.N. is like, go search for videos of it on YouTube.com.
Re: Nintendo characters for M.U.G.E.N.
Post by saimdusan on Oct 12, 2006, 4:03pm

...what?

Where's the art?
Re: Nintendo characters for M.U.G.E.N.
Post by parrothead1983 on Oct 13, 2006, 1:20am


Quote:
...what?

Where's the art?


I'm still working on them. It takes time and effort in order to create an interesting character for MUGEN.
Re: Nintendo characters for M.U.G.E.N.
Post by robert on Oct 13, 2006, 3:18pm

Would you mind directing us to where we can see more of this "MUGEN"?
Re: Nintendo characters for M.U.G.E.N.
Post by parrothead1983 on Oct 13, 2006, 4:32pm


Quote:
Would you mind directing us to where we can see more of this "MUGEN"?


I don't mind. Here are some Nintendo characters already created for MUGEN:

Mario VS. Luigi

Sukapon (Joy Mech Fight) VS. Young Link

Wire Boxer (Punch-Out!! arcades) VS. Mike Tyson (NES Punch-Out!! style; not really a Nintendo character)

Master Hand VS. Kamek the MagiKoopa

Ness and Paula (MOTHER 2/SNES EarthBound) VS. Wonder Woman and Thor

Kirby VS. Yondamie (I don't know who is Yondamie, but I know he isn't a Nintendo character at all)

Several Nintendo characters duking each other out

AND

Mario VS. Sonic

For more information about MUGEN, click here.
Re: Nintendo characters for M.U.G.E.N.
Post by nidorino on Oct 21, 2006, 9:13pm

This is a brief walkthrough on how to get started with MUGEN.



WinMugen 2 is a version of MUGEN for Windows which allows you to run your customized fighting game without needing to have your window at full screen. There you can test your own built (or imported) characters and stages, or simply use them for fun.


How to set up MUGEN

1. The first step to use Winmugen 2 is to download the set of folders and files containing the program. You can download it from many sites. One of them is here (direct link here). Download it and decompress it to any place in your computer; the important thing is that you know where did you place it.

2. Run the program. To do it, go to the folder where you placed the set of folders & files, and double-click on the winmugen2 application.
[image]

[image]

3. You'll see there a few game modes you can choose from with the Enter key. If you choose Arcade Mode, then you'll be sent to a character selection screen which contains 3 instances of the same sample character, Kung Fu Man. Select it by using the "S" key. You'll be taken to a storyboard which explains your selected character's story.
[image]

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4. After that, you can start fighting. The default key configuration to play as a character, as defined by the overview documentation file, is:

Button Player 1 Player 2

------ -------- --------

Up Up arrow Numpad Up

Down Down arrow Numpad Down

Left Left arrow Numpad Left

Right Right arrow Numpad Right

X L Numlock

Y semicolon Numpad slash

Z double-quote Numpad asterisk

A comma Numpad -

B period Numpad +

C slash Numpad Enter

Start Enter Numpad PgDn

Every character has his/her/its special attacks, defined by whoever programmed him/her/it. The special attacks, hyper attacks for Kung Fu Man, as well as advanced standard moves and combos are documented in the readme.txt file inside the "chars\KFM" directory. You can also read it here.
[image]


How to add a character

1. First, look in the Internet for a site which has a MUGEN character of your choice to download. Majin Buu from the Dragon Ball series is one of the characters I've tried so far. It was published at Solo Mugen, a Spanish site about MUGEN; you can download Majin Buu from this page (direct link here).
[image]

2. Place your new character's folder inside the "chars" sub-folder of the MUGEN main folder. Your character's folder must have a file under the same name as the folder and with a "def" extension.
[image]

[image]

3. In order to add your character (and its respective stage) to the selection screen (and in order to make it usable by the CPU character at random), you have to modify the "select.def" file inside the "data" sub-folder. Open it, and look for a line which says ";Insert your characters below". There, you will see three ocurrences of Kung Fu Man (KFM). Feel free to delete as many occurrences as you want, or add one of you own characters (like Majin Buu in my example). The way to insert a character is:
a. Insert a new line.
b. Type its folder name.
c. Type a comma and a space.
d. Type the path to your character's stage (in this example, I'm giving Majin Buu the exact same default stage Kung Fu Man had, located in "stages/kfm.def").
[image]

[image]


How to add a stage

1. Similarly, you can look in the Internet for a site which has a MUGEN stage you like. The Living Forest from the Mortal Kombat series is one of the stages I've tried so far. It was published at Mugen K.O. and made by ChonWang (chonwang@hotmail.com); you can download The Living Forest from here (direct link here).
[image]

2. Place your new stage's def file inside the "stages" sub-folder of the MUGEN main folder.
[image]

3. In order to make your stage belong to one or more of your characters, go to Step 3 of How to add a character. If you want your stage to apper in Vs. mode, then lookin in the "select.def" file for a section which says "[ExtraStages]". In it, you can add paths to your added stages so that you can select them in Vs. mode.
[image]

[image]




That's basically how you start with MUGEN and customize the set of characters or stages available.

Most of the above steps and much more is described in the overview file from the documentation that comes with MUGEN (in the doc folder). The Overview file (overview.html) can be seen here.
There's also a FAQ for the program in the mugenfaq.html file (available here).

If you need a visual explanation, I found a video here (but there are more).

The next step would be ripping/downloading/creating sprites for your custom characters and program their moves. Fighter Factory, the program parrothead mentioned, is available here.
Re: Nintendo characters for M.U.G.E.N.
Post by smashchu2 on Oct 21, 2006, 11:00pm

I think you should add a few more known character first. Thosse characters aare cool but how about Fox, Maerrth DK, Pit. You know like that.
Re: Nintendo characters for M.U.G.E.N.
Post by dancesinunderwear on Oct 22, 2006, 5:45am

That thing sounds awesome. Really, really awesome.


Re: Nintendo characters for M.U.G.E.N.
Post by thores on Oct 23, 2006, 11:48pm

I remember fooling around for this for the longest time, until it took them forever to make a version that didn't work in any version of Windows newer than 98 and I lost track.

Man, I used to have so many characters, too.
Re: Nintendo characters for M.U.G.E.N.
Post by parrothead1983 on Oct 25, 2006, 10:04pm


Quote:
I think you should add a few more known character first. Thosse characters aare cool but how about Fox, Maerrth DK, Pit. You know like that.


I already posted one with Donkey Kong. But Fox, Marth, Pit, and most other well-known Nintendo characters aren't created for MUGEN, yet.

Before Super Smash Bros., there was Joy Mech Fight, it is Nintendo's first 2D-Fighter they ever developed. The reason why most of you are unfamiliar with it, is that it was released only in Japan, due to most people spending their money on SNES titles more than NES titles. Also, Joy Mech Fight never did succeed well enough in Japan.

When Joy Mech Fight fans noticed MUGEN, they began to convert Joy Mech Fight to it. Sukapon (or Skapon), in that video fighting Young Link, has a weak A.I., but a lot of attack power. This other Sukapon in this other video you are about to watch, that has other Joy Mech Fight characters, is a bit better. Although, Sukapon lost in this battle, I've seen him win several times with Tiger (who might have spawned Harry from Telerboxer) against Eye and Senju.

Click here to watch it. I don't know why the music stops when they do their winning taunts.
Re: Nintendo characters for M.U.G.E.N.
Post by admin on Oct 28, 2006, 5:37am

You could always link to the Joy Mecha Fight game page on Nintendo Database ;D

http://nindb.classicgaming.gamespy.com/nes/jm.shtml
Re: Nintendo characters for M.U.G.E.N.
Post by yamato on Nov 29, 2006, 4:01pm

That looks like it has too much science in MUGEN.

I have questions
1. Can you upload any BGM
2. Can you created a BG
3. Can you create many Menu Styles
4. Do you have to do any testing on movements
5. Is there supers
6. Can they accept characters no matter if is Bitmap or Cel-shaded style?

I'm just interested, I wanted to make Nintendo based SF Alpha just for fun though, it's non canon.

http://fryguy64.proboards27.com/index.cg....41860955&page=1
Re: Nintendo characters for M.U.G.E.N.
Post by parrothead1983 on May 30, 2007, 2:47pm


Quote:
That looks like it has too much science in MUGEN.

I have questions
1. Can you upload any BGM
2. Can you created a BG
3. Can you create many Menu Styles
4. Do you have to do any testing on movements
5. Is there supers
6. Can they accept characters no matter if is Bitmap or Cel-shaded style?

I'm just interested, I wanted to make Nintendo based SF Alpha just for fun though, it's non canon.

http://fryguy64.proboards27.com/index.cg....41860955&page=1


1. Yes, but perhaps only in MP3 or MIDI formats.
2. Yes. Search for tutorials.
3. Yes. Search for tutorials.
4. I don't know, I haven't gotten that far, yet. I'm trying to get all the sprites I need, before converting into MUGEN format.
5. If you mean extreme attacks, such as large beam blasts, then yes.
6. Any kind of style is acceptable.

And I have some pretty good news. Check out who is fighting in:

This video, and this video, and this video.

To download them, click here.

And check out who is being developed for MUGEN.
Re: Nintendo characters for M.U.G.E.N.
Post by admin on May 30, 2007, 5:46pm

I don't quite get this. It would be really cool if the characters were decent looking, but so many of them just look... well... pants! ;D

I mean, I know it's fan created content, but I don't understand the excitement.
Re: Nintendo characters for M.U.G.E.N.
Post by robert on May 30, 2007, 5:51pm

Once in a while, you actually get something decent, like that one Super Mario character. He's one of the best I've seen,
Re: Nintendo characters for M.U.G.E.N.
Post by parrothead1983 on Oct 5, 2007, 5:43pm

*bump*

Creating MUGEN characters takes a lot of time, practice, and perhaps some money to buy Photoshop or Paint Shop Pro, in my opinion. Right now, I am trying to learn how to make a good AI (artificial intelligence) file for a character. I kept asking people at MUGEN Guild some questions, and most of them ignored my replies.

I'm also trying to learn how to convert character files for Fighter Maker to character files for MUGEN. Why? Despite me being more interested in lesser-known and Japan-Only characters, this character is funny, in my opinion. Read the video's description.
Re: Nintendo characters for M.U.G.E.N.
Post by savageadam on Oct 5, 2007, 8:43pm

I just noticed the tomatos in your sig.

Anyway, what MUGEN?
Re: Nintendo characters for M.U.G.E.N.
Post by parrothead1983 on Oct 5, 2007, 9:01pm


Quote:
I just noticed the tomatos in your sig.

Anyway, what MUGEN?


Have you read this thread's first post?
Re: Nintendo characters for M.U.G.E.N.
Post by savageadam on Oct 6, 2007, 3:26pm

Sorry I missed that, I clicked this topic and it went to page 2, but I thought it was page one.
Re: Nintendo characters for M.U.G.E.N.
Post by parrothead1983 on Jan 15, 2008, 1:48am

Three new characters created:

Chiki (the Mamkute from the first, third and eleventh Fire Emblem titles) and May (a.k.a. Sapphire in the manga and Haruka in the Japanese version of the anime) from the Pokemon series.

Marth, Sheeda and an Armored Knight are all of Chiki's assistants. I believe it would have been better if Marth was created as a whole MUGEN character himself, and let Oguma be her new swordsman assistant.

Click here to watch.

This next video shows the Famicom Wars soldiers and tanks protecting George W. Bush from Osama bin Laden.

Click here to watch.

And check this out, if you enjoy Pokemon-related stuff. However, it's not MUGEN-powered, so perhaps there are some people out there trying to rip out the sprites and sound effects from it so they can be converted to MUGEN.
Re: Nintendo characters for M.U.G.E.N.
Post by ninjarygar on Jan 16, 2008, 11:52am

I've been playing that game like crazy.... it's SO GOOD.

Incredible how well the characters are animated.... it's pro sprite work.
There are only 5 characters, but each one of them feels 100% complete.

Blaziken, Gengar, Lucario, Snorlax and Gardevoir.

They each have a unique play style... each one has their own 3 assists (usually their de-evolved forms help out, Lucario even uses his trainer)... each one has a voice, special moves, supers and taunts. It's VERY impressive for a FREE fan-made game.

There are little details in the game too, the kind you don't really see much in fighters anymore. For example... Gengar's super is Dream Eater (Took a while for me to figure that out). You have to put them to sleep before you use it. So each character has a custom sleeping animation, and once you use dream eater... you can see what they're dreaming about. Cool details like that.

HERE is the link to download it. It's a really small file amazingly.

I've recently just got re-involved with mugen... I've stayed away from it for a long time because the community was so chaotic. But now I'm a leecher once again.
Re: Nintendo characters for M.U.G.E.N.
Post by ninjarygar on Jan 19, 2008, 3:44pm

Somebody is working on a Lucario WIP for mugen and it looks like it's coming along really well.

The game was updated yesterday to version 2.5B with balance tweaks. They actually made Lucario alot worse, by changing his dash into a special move, and his normal dash is a jump.
Gardevoir can no longer spam future sight... that was a big balance issue.
Few new animations I noticed, Gengar got a new animation for his counter.
They added names to the vs screen... and I think there's a garou mark of the wolves style "advanced guard" now.

Back on topic to Mugen though.... many years back I remember Shin Ryouga working on a Samus WIP. He even made sure not to flip the sprites when she changed direction. I only saw a few sprites but they looked very good. He's the one that made Mario, which is one of the best mugen characters ever made... so no doubt his Samus would rule. Any ideas as to what happened with that? Did he abandon the project?
Re: Nintendo characters for M.U.G.E.N.
Post by parrothead1983 on Jan 19, 2008, 8:42pm


Quote:
Somebody is working on a Lucario WIP for mugen and it looks like it's coming along really well.

The game was updated yesterday to version 2.5B with balance tweaks. They actually made Lucario alot worse, by changing his dash into a special move, and his normal dash is a jump.
Gardevoir can no longer spam future sight... that was a big balance issue.
Few new animations I noticed, Gengar got a new animation for his counter.
They added names to the vs screen... and I think there's a garou mark of the wolves style "advanced guard" now.

Back on topic to Mugen though.... many years back I remember Shin Ryouga working on a Samus WIP. He even made sure not to flip the sprites when she changed direction. I only saw a few sprites but they looked very good. He's the one that made Mario, which is one of the best mugen characters ever made... so no doubt his Samus would rule. Any ideas as to what happened with that? Did he abandon the project?


I heard he did abandon the project. Also, there was another Samus project being developed by Reuben Kee (the creator of Evil Ryu, Evil Ken and the best original MUGEN creation: Dragon Claw. He was also responsible for some remixes at OCRemix, as well as some of his own), but several months ago, Reuben Kee passed away in a boat accident.
Re: Nintendo characters for M.U.G.E.N.
Post by rukifellth on Jan 22, 2008, 4:00pm

Well I'm working on more Fighting Game Esque Demille sprites, which will mi some animations, which will make them look a bit like GIM's YoYo attacks from Kirby Superstar.

Buth his specials will be animated the same way as in TA...
Re: Nintendo characters for M.U.G.E.N.
Post by xephyr on Feb 11, 2008, 10:22am

Whoa how do you play the game on fights without the wierd number across the bottom of the screen?

:S
Re: Nintendo characters for M.U.G.E.N.
Post by tveye on Feb 11, 2008, 10:49am


Quote:
Whoa how do you play the game on fights without the wierd number across the bottom of the screen?

:S


Look it up man, there's a site dedicated to helping people with MUGEN. I forgot it though, I gave up with MUGEN a long time ago. But it's pretty high up on the Google scale.
Re: Nintendo characters for M.U.G.E.N.
Post by xephyr on Feb 11, 2008, 12:41pm

Eh, I've looked for a few days, but, I haven't found anything =/

Oh well. It doesn't bother me that much, but if I like, release my game...it wouldn't necessarily be pretty. =/
Re: Nintendo characters for M.U.G.E.N.
Post by tveye on Feb 11, 2008, 12:41pm


Quote:
Eh, I've looked for a few days, but, I haven't found anything =/

Oh well. It doesn't bother me that much, but if I like, release my game...it wouldn't necessarily be pretty. =/


I'll try and look it up for you.

http://www.mugenfury.com/tutorials/aides/help.htm#5
Re: Nintendo characters for M.U.G.E.N.
Post by xephyr on Feb 11, 2008, 1:01pm

o.o nice people here. glad I stumbled upon this forum.

Thanks


EDIT: whoa whoa whoa wait.

I can't open the cfg file thing >_>
Re: Nintendo characters for M.U.G.E.N.
Post by tveye on Feb 11, 2008, 4:13pm

Does anyone know where I can find the characters parrothead links to? All I can find is the shitty stuff.
Re: Nintendo characters for M.U.G.E.N.
Post by tveye on Feb 16, 2008, 12:15am

HOLY SH!T!

SUPER MARIO BROS. AND CONTRA IN MUGEN!!!!1!!!!

can be downloaded here.

There is also Super Mario Land.

This is very awesome.
Re: Nintendo characters for M.U.G.E.N.
Post by parrothead1983 on Oct 28, 2008, 7:52pm

*bump*

Someone name MUGENX is working on a pixel version of Super Smash Bros. characters for MUGEN.

Here are some of the newest Nintendo characters developed for MUGEN:

Purin (by MUGENX) Vs. Jigglypuff (by Willoughby Jackson)

Bowser Party

Kirby (NES version Vs. Super Star/Fun Pack version)

Meta Knight (NES version Vs. Super Star/Fun Pack version)

Yoshi Team x2 Vs. Unown x2

And here is something I found. It's not for MUGEN, but it would of been better if it was for MUGEN. It's called Bizarre Fighters. It only includes three characters in "beefcake" form: Super Doraemon, Nappa and Mario.

PART ONE

PART TWO

COMBOS