Post by nocturnal YL on Jul 9, 2005 12:25:33 GMT -5
Actually what I do was just using a ruler and measure on everything of the DS, and copy it into Macromedia Flash.
The most evil parts are colouring, adding the L/R buttons, and trying to turn 3D into 2D.
I have some problems for the lines around the buttons, and should not be fixing it until Flash 8 is out, where I can use gradient lines. (I won't turn it into fills for some reason)
Another part is the logo. If you zoom into the Flash format pic, you'll see that the "S" in Nintendo DS logo is still a bitmap. It's because that I really have no idea on how to convert it.
Also, I didn't add any words and patterns on the buttons. I need to look for the font used, and some solutions to make the pattern of the direction pad easily viewable.
But other than the big problems described above, there should be no more issues. Note that if you zoom the pic really big, you may see the curves appear to be "polygonic". This is the limitation of Flash, of Macromedia, not of me.
Hope you enjoy the pic here! I'll try practicing to make game items, and eventuially game characters.
I tried to make a Kirby Flash before, and it ended up to be unreleased because it was failed on very early stage. I don't have the ability to draw all things without the help of sprites. So I make this as a very first practise (and the first time to draw a console), trying to make some high quality Flash pictures.
All these may become a movie someday... if it's ever possible.
EDIT: Updated! Thanks goes to Blueberry_pie for helping!
img.photobucket.com/albums/v351/macromediaflashmx2005/kaaaaaaaaaaaaaaaaaaaaaabii.swf
Flash version
img.photobucket.com/albums/v351/macromediaflashmx2005/Dededededededede.png
Bitmap version
(The names are actually making fun of Kirby characters...)
The most evil parts are colouring, adding the L/R buttons, and trying to turn 3D into 2D.
I have some problems for the lines around the buttons, and should not be fixing it until Flash 8 is out, where I can use gradient lines. (I won't turn it into fills for some reason)
Another part is the logo. If you zoom into the Flash format pic, you'll see that the "S" in Nintendo DS logo is still a bitmap. It's because that I really have no idea on how to convert it.
Also, I didn't add any words and patterns on the buttons. I need to look for the font used, and some solutions to make the pattern of the direction pad easily viewable.
But other than the big problems described above, there should be no more issues. Note that if you zoom the pic really big, you may see the curves appear to be "polygonic". This is the limitation of Flash, of Macromedia, not of me.
Hope you enjoy the pic here! I'll try practicing to make game items, and eventuially game characters.
I tried to make a Kirby Flash before, and it ended up to be unreleased because it was failed on very early stage. I don't have the ability to draw all things without the help of sprites. So I make this as a very first practise (and the first time to draw a console), trying to make some high quality Flash pictures.
All these may become a movie someday... if it's ever possible.
EDIT: Updated! Thanks goes to Blueberry_pie for helping!
img.photobucket.com/albums/v351/macromediaflashmx2005/kaaaaaaaaaaaaaaaaaaaaaabii.swf
Flash version
img.photobucket.com/albums/v351/macromediaflashmx2005/Dededededededede.png
Bitmap version
(The names are actually making fun of Kirby characters...)