Post by Nester the Lark on Jul 10, 2008 21:49:11 GMT -5
In case you missed IGN's update, here's an interview with High Voltage Software's Eric Nofsinger on The Conduit. The real show, however, is the new (but short) gameplay clip. By all means, watch it in hi-res. It's the most graphically impressive footage I've seen of the game yet.
The Conduit Format: Wii™ Launch Date: Q1 2009 ESRB: T (Teen) – Violence, Some Blood Game Type: First Person Shooter/Action Players: Single and Multiplayer Developer: High Voltage Software, Inc.
In a fictional near future, Washington D.C. is shaken by several strange events resulting in heightened local and national tensions. John Adams, the enigmatic leader of a shadow organization known as the Trust, realizes that the nation’s capital has come under attack by an alien race called the Drudge. A former Secret Service agent, codenamed “Mr. Ford”, is recruited to learn the origins of this attack. The answer Mr. Ford finds is not the one he expects. The Conduit is a straightforward First Person Shooter (FPS) in the style of Halo, MOH: Heroes 2, and Resistance: Fall of Man. Players battle enemy forces in a highly detailed 3D world using a dynamic control scheme only possible on the Wii.
FEATURES _ “Next-Gen” Visuals – Dynamic environment mapping, interactive water with real time reflection, and four stage texture composition including gloss, diffuse, and bump mapping all make this the best looking game on the Wii. _ Fearsome Enemies – A vast number of terrifying alien creatures work against you as you attempt to prevent the invasion. _ Intelligent Behavior – Enemies make use of human-like behavior in combat including use of cover and tactical thinking. _ Intense Weaponry – Unleash destruction with a huge arsenal of human and alien weaponry that utilizes the innovative Wii controller for unique firing modes. _ Secrets Revealed – Use a device called the All Seeing Eye (ASE) to reveal concealed objects and enemies, providing a deeper level of puzzle solving. _ Don’t Trust Anyone – Up to 16 players simultaneously compete against each other in online Multiplayer, including Deathmatch and Capture the Flag modes. Talk trash using online voice chat through the new WiiSpeak peripheral. _ Award Winning Development - IGN Best Shooter Game of E3 2008 (Wii), IGN Best Graphics Technology of E3 2008 (Wii), IGN Best Overall Wii Game of E3 2008, GameTrailers Best Wii Game of E3 2008, and Top 20 Games of E3 2008 (Edge).
Because there are some games on it that you don't want to buy?
That doesn't make any sense. There's no obligation to buy the dozens of FPSs on the 360 - you could just buy Banjo-Kazooie, Kameo, Viva Pinata, Oblivion, Overlord, etc. - and you would still have a strong library.
You know I'm not interested in either Xbox 360 or PS3 really.
Xbox 360 Pros: Best Online Service Best Third-Party games for Consoles so far Best Controller, IMO
Xbox 360 Cons: Hardware that dies if you sneeze Have to pay $50 for online multiplayer Have to be online if you want to play XBLA titles if your previous console died
PS3 Pros: Has Blu-Ray Has Ports of some Xbox 360 games Has reliable hardware
PS3 Cons: Price requires you to take out a Bank Loan Can only play PS2 games with a currently discontinue model that if we are lucky, will appear with MGS4 as a pack-in Not a worthy successor to the aforementioned PS2
And just because I can, I shall do the Wii as well.
Wii Pros: Motion Sensitive Controller Nintendo Games Classic Games from Classic Consoles and the GameCube Support Reliable Nintendo Hardware
Wii Cons: Online service on par with the Sega Genesis Support from dubious third-party game companies Good third-parties still peeved about Nintendo's restrictions that ended with the Super Nintendo
The Wii really wins out because of price, reliable hardware and Nintendo games to me.
"Nintendo games" is not really a pro, Microsoft also has "Microsoft games" (Halo, Banjo-Kazooie, Gears of War) and Sony has "Sony games" (LittleBigPlanet, Resistance, Ratchet & Clank), so that one evens out.
"Has some Xbox 360 games" is not a pro for the PS3 either, because the 360 also has them. The way it's worded it's as if the PS3 gets something good because of how awesome the 360 is.
Doesn't the 60GB model have PS2 compatibility?
The price isn't really that much of an issue. It's not that far from the 360. I got my 360 for $420 (used, eBay, 2007), Wii for $400 (new, 2006) and PS3 for $560 (new, eBay, 2008).
"Not a worthy successor" is not a con in and of itself. It's the culmination of many cons.
This isn't going to make everyone happy, HVS just released info about their The Conduit and Animales de la Muerte.
- The official release date is set for June 9th - there is no lan multiplayer. High Voltage had it working, but Nintendo wouldn’t allow it - no split-screen multiplayer, but it was heavily hinted that this is possible if a sequel comes around (well at least online has 16 players and WiiSpeak . . . which needs Friend Codes). - Animales de la Muerte is too big for WiiWare, so it will be release via retail disc instead
Can play with 16 players online - Choose to fight globally, people in your region, people who you’ve exchanged friend codes with - Deathmatch, Team Deathmatch, Capture the Flag game modes for online - Nintendo Power only played with 6 people only but there were no graphical or gameplay issues - Medical Facility is one of the multiplayer maps - All maps taken from single-player - Medical Facility “totally remade to better suit multiplayer gameplay with what the developers call the Human Weapons set (handguns, submachine guns, shotguns, and the like).” - It’s effective to lock onto your opponent with Z - see how much health he has left - Head shots do substantial damage, though they don’t always kill opponents instantly - 180-degree turn button being considered so that you could take someone out at your rear - Training Complex another Deathmatch map - Central area with balconies on the perimeter - leaves you open to be sniped - Everyone starts the match with a rocket launcher - Other weapons can be found on the map including a gun that lobs electric orbs - Takes some time to load in a fresh rocket - Rocket can damage opponent even if the aim isn’t spot on - WiiSpeak support wasn’t implemented for Nintendo Power’s session, but High Voltage promises it will be included when the “the game hits stores in spring.
Looks like SEGA couldn't even demo TC's mulitplayer features today because Nintendo's servers went down! The entire event ended up being a complete bust!
Well, here's some multiplayer details.
- online headcount was brought down from 16 players to 12 in order to keep things running smoothly - Free for All mode: players frag each other until a predetermined frag count is met - Marathon mode: get as many kills as you can in a certain time limit - Three Strikes: play a match with only 3 lives to spare - Last Man Standing: be the last man standing - ASE Football: the player that holds onto the ASE the longest wins - Bounty Hunter: take out specific targets, lose points for taking out wrong targets - Team Reaper: play Quick Match and Marathon with sides - Shared Stock: teammates share lives from a team pool - Team Objective: capture the flag style, but with the ASE replacing a flag - Team Objective 2: one ASE in a level, grab it and bring it back to your base to score - WiiSpeak supported, but you’ll only hear the players that are actually standing close to you in the game - at peak WiiSpeak saturation, you’ll hear the 6 closest players