Post by Nester the Lark on May 1, 2009 16:03:42 GMT -5
According to GoNintendo, Xbox Live Arcade is getting a remake of Teenage Mutant Ninja Turtles: Turtles in Time. There might be a Wii version, but there seems to be some confusion about it.
I don't think it's been revealed who's developing it or publishing it. (Konami? Ubisoft?) However, based on the fact that Tokka and Rahzar are the bosses of the pirate ship level, the remake is probably based on the arcade game, not the SNES version.
It's interesting this news popped up since I was playing the SNES game just a few day ago.
Nester - I don't think it has been 100% confirmed. According to Nintendolife, someone at the TMNT anniversary party mentioned it could be coming to the Wii as well, but considering we don't even know who's remaking it, I'd take it with a grain of salt.
8bit - I'd expect it to be the arcade version...but maybe they're go the full mile and incorporate the SNES bosses, too.
More awesome Red Steal 2 info, this game is sounding a bit like the indie first person fighting game Zeno Clash.
- some aspect of leveling up your character - gun and sword combos - “RS2 is tightly focused on intensely physical first person sword fighting, with gunplay a secondary option” - hold Z to lock onto enemy - hold down C and swing to block, vertical and horizontal blocks - switch lock-on at any time - screen prompts you if you’re being attacked from behind. Press A to quick-turn in this situation - many enemies wear bulletproof armor - not open world - not a linear game, multiple paths to take - several hub-worlds - side quests - collectibles - return to old areas with new powers and abilities -”non-combat use of MotionPlus wont be limited to opening doors” - boss fights - production began last summer - Ubisoft discussing the lack of multiplayer: “We would love to create a multiplayer engine, but not right now. It’s single player because we want to really focus on the core mechanic and as much as we all want to kill each other with swords, it’s not going to happen this time. - Ubisoft on releasing a multiplayer mode through DLC: “That would be cool. The world has changed, and we can do that sort of thing. I certainly think that would be cool. I’d buy it. But we need to be careful bringing out something that people think should be in the main game.”
Atlus has announced a spirital succeor to the Trama Center series named Trama Team
- no release date yet - Atlus project - 6 different people who are on the hospital staff - each person has a medical specialty - each person has their own story to play through - playing with different characters in scenarios has you doing different things - two player co-op Character breakdown
- Gabriel Cunningham: a character much like that of House from the TV series, examines patients in the doctor's office to see what's wrong with them - Prisoner CR-SO1: surgeon sentenced to 250 years in cryogenic prison, but had that time reduced in order to operate on those that need him, follows a path similar to traditional Trauma Center games - Maria Torres: paramedic doctor , first-aid treatment for multiple victims at once - Hank Freebird : fancy doctor using fancy equipment for big surgeries - Tomoe Tachibana: endoscopic surgery, young woman that wears a doctor's coat over her kimono - Naomi Kimishima: genius surgeon from past Trauma Center titles, CSI-style forensic specialist, gameplay resembles more of an adventure game
"This game is the penultimate work of the Trauma Center team. It completes one of the goals for a medical series that we've been striving for before, and it's also a wholly new title, not a sequel to Trauma Center. It's not just a surgery game, but an entire hospital in game form." - producer Daisuke Kanada