Hmm. I wonder how many possibilities are accessible to this game? I didn't read the interview sorry.
Their making a hell of a lot and they are also making it simple to program in. All their experience from making DtL and LQ is going into this game. There is even an online and local multiplayer feature (but they haven't discussed it yet).
- Like having objects that are organic/made out of flesh like an elephant or shark, - Having a predator/prey program that allows for shark to eat elephant. - Burnable objects like wooden ladders and even being able to attach objects to one another. Shark with laser beam on head was then brought up. (Every animal deserves a warm meal).
You can also say tsunami, it won't help you and will wash away your character but you still can do it.
Last Edit: Dec 5, 2008 22:36:42 GMT -5 by Da Robot
Banjo-Kazooie: Nuts & Bolts went in that direction too. The only problem is the designers spend so much time on the player's options to beat a challenge that the challenges themselves become repetitive and easy. I just hope things are harder than getting a star off a tree. Bah, why am I being so pessimistic? This does look like a lot of thought was put into it, I'm sure it'll be revolutionary... At least I hope.
Well, it's just been revealed that the "multiplayer" component of this game is the ability to share and edit levels. It also allows you to define the relationship objects have with one another, eg, have a bear fear honey instead of liking it.