Post by Nester the Lark on Jan 5, 2010 16:07:01 GMT -5
According to ESPN, EA has purchased the rights to Midway's classic arcade basketball franchise NBA Jam, and will be officially announcing a new installment of the series later this month exclusively for the Wii. In addition, they've supposedly hired original Jam creator Mark Turmell as an adviser for the new game.
As a fan of the original games (I'm embarrassed to admit that NBA Hang Time was probably my most played N64 game), I'm looking forward to learning more about this new version. Hopefully it'll be a quality title, and not another Cruis'n.
Man, I killed so many Saturday mornings playing this game on the Genesis back in the mid '90s. I remember College Jam was one of my most played PSX games back in the day too. Here's my vote for more "NAIL IN THE COFFIIINNNN!!"
...do you think they'd have a playable Obama like the old games had Clinton and Gore? XD
NBA HangTime is probably my favorite basketball game. I think I still have the N64 version. It was so good, even Michael Jackson had the arcade version at his home. To prove it, click here and find it.
I wonder if Will Smith and anyone from Arch Rivals will also appear in this game?
Last Edit: Jan 14, 2010 1:45:27 GMT -5 by parrothead
Post by Nester the Lark on Jan 21, 2010 15:28:14 GMT -5
Triple post! He's on fire!
Here is an interview with Mark Turmell at Gamasutra. He mentions the new NBA Jam game a bit, as well as experiences with developing the original game.
At Tiburon, Turmell will primarily work on the Madden and NCAA franchises, but he's consulting on the new Wii-exclusive NBA Jam (pictured), which is in development at EA Vancouver: "I'm looking at that product every week," he says. "I've sat with the team extensively, and I'm close to the product."
The original NBA Jam team was just ten people. At the time, Turmell coined the title's signature over-the-top basketball gameplay just by experimenting.
"For the first dunk that I put into the game, I had to do the calculation on jumping into the air and having the hand meet the rim," he explains, "and based on that calculation, I could change the different parameters. I changed the height of the animation, and I kept increasing speed... and people continued to be more and more excited."
"That's what led to the over-the-top kind of action in NBA Jam and in subsequent games like Blitz -- just trying to get reactions out of people," continues Turmell. "It's cool to see a dunk, but it's cooler to see a 7-foot spinning dunk."
Something else I liked about the original game was being able to shatter the backboard. It added a lot of drama, but it's one of those things the NBA made them remove because they thought it was too violent.
It's funny how screens from this game look like they were made in Photoshop. I don't mean that in a bad way, as that's kinda what NBA Jam looks like. Still, I'm curious to see what this game will look like in motion.