Post by Nester the Lark on May 7, 2010 13:23:33 GMT -5
I didn't create a thread for this game because I figured there wouldn't be much to post. But I keep posting news anyway, so I might as well have a dedicated thread for it.
Anyway, The Mega Man Network reports new details from Nintendo Power. The previously mentioned "mod cards" are actually an in-game version of the eReader cards that were only available in Japan. Using them unlocked extra abilities and alternate graphics and such. It's unknown if it will unlock the mini-games that were available from linking up with the Battle Network games.
There's also an "easy scenario" mode for those that found the games to be too hard, but you have to play through the games in chronological order to use it.
And in case you missed my previous post, here is the official site.
Cool news - I think other games should have their e-reader capabilities included in re-releases (SUPER MARIO 3, ANYONE?). And an easy mode? The first MMZ kicked my ass, so I may appreciate that mode if I pick this up. XD
Post by Nester the Lark on May 7, 2010 15:01:34 GMT -5
NO!!! Easy Scenario is only a sign of how games are being dumbed down for the casual non-gamer crowd who are too lazy to actually learn how to play games properly. If they can't play hardcore, then they shouldn't be playing at all! This will completely ruin -- ruin -- Mega Man Zero Collection, as well as all of video games as we know them!
Post by Nester the Lark on May 7, 2010 21:54:48 GMT -5
Capcom-Unity is running a feature called Mega Man Zero Recollections in which they post memories from certain Mega Man fans about playing the original Mega Man Zero.
My memories: I don't have any, because I've never played a MMZ game.
I just realized I have kind of a strange trend of not buying Mega Man games during first run, and I only get them later as part of a collection (as I've done with the Anniversary and X Collections). I did buy the Game Boy versions of I and III, but I later sold them. I also bought Mega Man 9, but I don't know if that counts.
Incidentally, this brings up an interesting point. What is with Capcom and "zero"? There's Mega Man Zero, Resident Evil Zero, Street Fighter Zero, and now Dark Void Zero.
Here is Capcom-Unity's official Mega Man Zero Art Contest. It's similar to the contest they did for Mega Man 10, but this will only last for four weeks (covering each game in the series).
And here is a slight clarification of the mod cards in the game from a moderator in the forum:
The mod cards are based on the e-reader tech. We're going to save you the time and effort of scouring ebay to find the reader/cards and have them be unlockables that you'll be able to toggle on/off within the game itself.
Now that you mention it, Nester, they're fascination with Zero is odd. Especially with the fact they all have it for different reasons! One named after a character, two prequels and a demake. Who knows what they could come out with next in the Zero meta series?
Post by Nester the Lark on May 13, 2010 12:26:19 GMT -5
The latest edition of Recollections comes from 1up's Jeremy Parish, who found the original MMZ to be the most difficult Mega Man game he ever played. Yet, he's eager to play it again on his DSi. (Perhaps he'll make use of the "Easy Scenario" mode.)
Post by Nester the Lark on May 15, 2010 12:10:12 GMT -5
Here is another Recollections from Capcom-unity. This one comes from Destructoid's Jonathan Holmes:
In this post-Mega Man 9 world, we take it for granted that we will be given a "real" Mega Man game every so often; sprite-based, platforming games that aren't afraid to kill you in one hit, or force you to explore and experiment in the game's world before you truly master it. In 2001, these "retro sensibilities" felt endangered. Mario 64 had replaced Super Mario World, and Lara Croft was the new Simon Belmont. Not only did Mega Man Zero buck that trend with a vengeance, but it did so with pride. Thankfully, it worked. The series was a hit. If it weren't, we probably wouldn't be playing Mega Man 9/10 today.