I don't know if this should go in the Classic Nintendo or the Third-Party Gaming boards, so I decided to choose this board. This thread is about announcing the anniversaries of some video games and franchises.
Here are some that were already celebrated:
Custom Robo series (started on December 8 1999) Card Hero series (started on February 21, 2000) Fire Emblem series (started on April 20, 1990) Game & Watch series (started on April 28, 1980) Pac-Man series (started on May 22, 1980) Virtual Boy (started on July 21, 1995) Super Mario Bros. 1 (started on September 13, 1985) Panel de Pon / Puzzle League series (started on October 27, 1995) Kakurenbo Battle Monster Tactics (started on November 21, 2000) Sin & Punishment: Successor of the Earth (started on November 21, 2000) StarTropics series (started on December 1, 1990)
Here are some lists of games released in these years that you might want to look at:
Post by Shrikeswind on May 24, 2010 2:53:48 GMT -5
This is also an important one, yes, as it was the divisor of the timeline, a major point in Zelda lore being the split timeline. Definitely worth remembering April 27. Thank you for reminding me of that.
Many of you asked why is it red? To have a longer battery life. If it was in color, it would still fail. It would require a few more batteries and not last as long as the Atari Lynx, the Sega Game Gear, the TurboExpress nor the Sega Nomad. Nintendo had to release it this way, because they liked the idea and wanted to release it ASAP, though G&W and GB creator, Gunpei Yokoi, wasn't finished developing it.
The problem with red is that it's right at the edge of the visible spectrum for humans. Its a relatively late addition to the visible spectrum in terms of human evolution, and as such it has the ability to "short out" the brain if forced to process too much red at once.
There are now regulations on how much "red flicker" can be present in any visual media, as faster than that can trigger epileptic seizures. But even not flickering, prolonged exposure to red can cause severe headaches, nausea and dizziness... which also sounds suspiciously like the complaints levelled at the Virtual Boy.
Note that it also had an age rating on it - because if young children played it, there is a chance they could develop lifelong epilepsy while their vision is still developing.
Post by nocturnal YL on Jul 22, 2010 1:07:53 GMT -5
I think it's red because of the limitation of the technology at the time as well. I heard that at the time VB was out, the technology used in its projection was only available in red and green - and green was incredibly expensive at the time. Blue wasn't even there at all. It's just like LED billboards and laser and just any kind of light technologies - from oldest to newest and cheapest to costliest, it's red, green then blue.
Virtual Boy has its problem of coming out too soon. If they allow a 16-year delay and adopt the "left and right eyes see different images" thing in 2011, things will be much different, lol.
It's not often to see Nintendo releasing something that children shouldn't play (for hardware reasons). Despite the warning they give, I'd say this still is one of the moves that they are less socially responsible (which they normally are, and is one of the reasons I like this firm).