B - SQUIRTER: Chibi-Robo jabs his Squirter into the ground and sucks up liquid, giving him three projectiles to squirt out at opponents; the type of floor he's standing on determines the type of liquid he sucks up (metal floors give oil, grassy floors give nectar, etc.) and each liquid type has its own attack power and special effects. once all three shots are used, the Squirter needs to be refilled. Left/Right+B - TOOTHBRUSH: Chibi-Robo rushes across the floor, scrubbing it with his Toothbrush, continuing indefinitely as long as the B button is tapped (and as long as he doesn't fall off an edge) Up+B - CHIBI-COPTER: the Chibi-Copter pops out of Chibi-Robo's head and gives him a quick upward boost before letting him gently descend to the ground. Down+B - PLUG SPIN: Chibi-Robo picks up his plug and swings it above his head as long as B is held down; when B is released, he throws it forward, with the distance depending on how long the button was held.
Final Smash - GREAT TWIN BLIZZARD: Chibi-Robo puts on his Drake Redcrest costume and summons the real Drake Redcrest to join him; the two pose in unison and create a large whirlwind stretching into the sky that freezes any opponents who touch it, then finish by dropping a huge chunk of ice onto the stage directly in front of them (which naturally lands right on top of any helpless frozen suckers).
Post by Boo Destroyer on Jul 5, 2011 16:42:35 GMT -5
I'll add a few changed moves to some of the characters already there:
Bowser's side special: Sliding Punch Hold down the button to charge it up. The more you do so, the further he'll go forward when punching, and the stronger the attack will be.
Luigi's down special: Poltergust 5000 With LM2 on the way, I hope they get this in there for sure. Suck up an enemy with this vacuum. When they're trapped inside, press the button again to shoot them out of it. There's also a chance that it may shoot out elemental energy instead.
Another thing to keep in mind is that character moves don't always have to have a basis on the games.
Lots of characters such as Wario, Fox, Zero Suit Samus, Meta Knight, and even Donkey Kong rely on a lot of mostly (!) fabricated stuff.
Sure, you gotta keep most of the character's core fundamentals intact, but if and only if totally necessary, you can go for a little something else with some moves.
Post by boolengleng on Aug 23, 2011 15:06:06 GMT -5
Hey guys Im new here and this is my first post. But anyway, I've been longing for KRYSTAL from starfox adventures/assault. As you can tell, she would most definitely have a very unique moveset with her staff; thus setting her apart from the other SF characters, which I think would be interesting.
The moves I have come up with should be very logical if youve played SF adventures so here goes:
B: FIRE BLAST- Shoots much in the same way/speed as wolf's blaster. B FORWARD: ICE BLAST- Much like the Ice Climbers down B attack, except it can be angled. Opponents may be frozen solid, depending on damage. B UP: ROCKET BOOSTER- A no brainer. Krystal plants her staff on the ground and after a brief charge, rockets in any direction you desire; damaging any foes she comes into contact. B DOWN: GROUND QUAKE (-or-) SHIELD BARRIER- For the ground quake, krystal rises up, charges her staff, and strikes the ground, creating a shockwave that send foes flying. Think of ike's standard B attack eruption, only slightly larger effect area. For the SHIELD BARRIER idea, krystal plants her staff into the ground, while being enveloped in a magical barrier. The barrier may be a reflector like fox's or similar to ness's PSI magnet- what do you think?
FINAL SMASH: LANDMAST... Just kidding. I'm still trying to figure this one out, but I've come up with these: SUPER GROUND QUAKE- (pretty self explanatory) or KRAZOA KRYSTAL- Krystal unleashes her telepathic abilities, dazing any foes nearby, rendering them unable to move or attack. Krystal then surrounds her self with a crystal energy field and after briefly building power, she unleashes the ancient power of the krazoa through her body, creating a powerful explosion of energy, blasting foes away.
Costume Ideas: I would prefer that both her costumes from Adventures and assault are included as options of choice.
Entrance: I thought this could depend on her costume a little bit. In her adventures costume, she flies in on a cloudrunner (basically a pterodactyl) jumps off, and draws her staff. For the assault costume, the same, excpet she comes down from an arwing.
Taunts: Holds her staff upwards, glowing with magic energy; Twirls her staff and speaks something in Saurian (Dino); Wags her finger and says, "you're not ready!"
I was very happy that WOLF made the roster but of course disappointed with Krystal. (Also with Wolf's Final Smash-WTF??) If there is any character that is to be added to represent Starfox, it has to be Krystal. Her potential as a fighter (and not to mention a much needed female addition) cannot be overlooked just because "their are too many Starfox reps already." On that note, I'm even open to discussing SLIPPY (although I'll prolly be smited for thinking such a thing)
Most of the characters I have wanted have made it to the roster already in brawl. Krystal is still my most wanted, (along with a few minor hopefuls) anyway this is a long post. Tell me what you guys think.
Up-B: Night Slash I dunno, it seems best for some reason. I post this every time I come up with him. Basically a straight jump upwards, claws extended, then at the apex whirling them down. Slash damage, spikes at the apex. 10%, 12% at the apex.
B: Pay Day Like in Brawl. It's not unlike Charizard's Flamethrower, but with coins instead of fire. His claws do damage, too, so being nearby hurts. Claws do slash damage, 3% per scratch and pushes you into the coins, the coins do 1% damage a hit, dealing weapon damage.
Side-B: Thief Very much a clone off of Fox Illusion, but with the added bonus that if the opponent has an item in their hand, Meowth will take it. If the opponent doesn't have an item, it's slash damage for 15%, if they do, it's slash for 10%.
Down-B: Fury Swipes Meowth flips the fuck out. Really, he whips his body around in a frenzy, scratching anyone nearby. Slash damage, 2% for each scratch.
Final: Nasty Plot ...Okay, not really accurate, but whatever. Meowth raises his paw, and anyone in a significant radius is spiked, or if on the ground buried. 40% if spiked, 50% if buried. For posterity, it does dark damage, but doesn't show the purple smoke.
Quicker and weaker than Pikachu, wall cling and crawl.
Up-Taunt: Stands on one foot and says "Mee-owth!" Side-Taunt: Fluffs up, tail twitching, hissing out "Thhh..." Down-Tauny: Sits down, scratching behind his ear with his front paw.
Post by Dull Boy Jack on Oct 9, 2011 12:29:36 GMT -5
Little Mac (Punch Out!!)
Character Type - Light/medium
Entrance - will enter the arena jogging in his pink jogging suit which he will then remove (he won't be naked obviously, his boxing top and shorts will be underneath )
B - Jab A fairly quick and powerful straight punch, can hold down B to charge it for more power.
B+Up - Uppercut Will jump upwards unleashing a powerful uppercut. Similar to Marth's B+up.
B+Across - Punch Flury Hard to describe. Similar to Marth's Dancing Blade B+across where the direction you hold the control stick determines how he swings his sword. Basically that, except for with punches.
B+Down - Block Will block any melee attack and counter it with a powerful punch. It can also block physical projectiles/projectile attacks (e.g. a thrown crate) which he'll counter, but it can't block any non-physical projectiles (e.g. fireballs or a lasers).
Final Smash - Giga Mac Doc Lewis gives Mac some words of advice, and then he turns into Giga Mac from Punch Out Wii. Whilst he is Giga Mac he's twice as big and twice as powerful.
[Basically another Marth clone
Bubbles (Clu Clu Land)
Character type - light
Entrance - Bubbles will spring herself onto the stage from a pole.
B - Shock wave Bubbles shoots out a shock wave (same as in Clu Clu Land)
B+Up - pole grab Recovery move, does no damage. A small pole will appear which Bubbles will grab onto, she'll spin around on it for a few seconds and then be launched upwards.
[B+across - super grab Bubbles stretches her arms out to the side. Can be used as a recovery move to grab onto part of the stage and pull herself up. If she grabs an opponent she'll launch into him damaging him and pushing him a short distance.
B+down - Pole spin A pole will appear and bubbles will spin around it very quickly damaging anyone who she makes contact with. After doing so bubbles will either be launched to the left or the right at a certain speed (both of which are randomly determined making this a move that could possibly backfire), if she's launched off the pole at a high speed she'll damage any opponent who gets in her way.
Final Smash Several small poles will appear around the stage and Bubbles will launch herself from pole to pole at a very high velocity. Anyone who gets in her way will receive heavy damage. For a short while after the attack is completed 'gold bars' will be left on the stage (like in Clu Clu land where 'gold bars' which actually looked exactly like rupees from The Legend of Zelda were uncovered when you went between certain posts) that'll hurt opponents if they touch them, Bubbles however is completely unaffected by them and can simply pass through them.
Muddy the Mole (Mole Mania)
Character type - light
Entrance - Muddy will burrow in from underground.
B - kick Muddy will randomly pull a bomb, barrel or cabbage (bomb being the most destructive exploding on contact, cabbage being weak) out of hammer-space and kick it in the direction he's facing.
B+Up - Recovery move Muddy will pull his 7 children from nowhere, linked together in a line with Muddy on the bottom and and will grab onto a ledge to save him. Basically the same as Olimar's recovery move.
B+Across - grab and kick Will attempt to grab an opponent. If he does he'll kick them and they'll roll in a ball until they're either hit by something, hit a wall or falls off an edge. When the opponent has been grabbed you can charge the kick, the more charged the kick is the faster the opponent will roll and more damage will be done, however if you hold on too long the opponent will break free.
B+Down - Burrow
Muddy will burrow underground (where he is will be indicated by a small arrow, while playing online or when playing against the CPU only the player playing as Muddy will be able to see the arrow). While underground you can either make him drop through the ground to the floor below by pressing B+down or make attack an opponent by pressing B to make him launch himself back above ground slashing his claws upwards as he emerges to damage opponents. While underground he can only be hurt by explosions. Note: if the player keeps him underground for too long he'll automatically resurface.
Final Smash - Big Dig Many moles will suddenly burrow in from underground aggressively from all over the stage greatly damaging anyone underneath them.
Paper Mario (Super Mario series)
Character type - light
Entrance - PM will be tossed onto the stage as a paper ball which will then unfold to reveal him.
B - Hammer Simple - strikes with a hammer. If the B button is held down the attack can be charged for more power however if it's held for too long the hammer's head will fall off cancelling the attack and leaving PM vulnerable.
B+Up - Paper mode Recovery move. Mario will literally become as light as a piece of paper and will float slowly downwards like a piece of paper would. After a few seconds you'll be able to cancel paper mode, otherwise he'll keep floating downwards until he reaches ground. You can also move PM left and right while in paper mode however it's difficult to change direction (e,g, if you move him forwards he'll float forwards however it'll be difficult to force him to float the other way afterwards).
B+Across - Paper plane Mario will turn into a paper plane and will fly forwards damaging any opponent it hits. You can move the PM left or right while he's a plane and he will stay in 'plane mode' until he drifts to the floor, gets hit, or until the player cancels it by pressing a button.
B+Down - Fan PM will place an electric fan on the stage which for a short period of time will blow a gust which blow away anyone who gets too close to it from the front. Can be a useful defensive tactic due to it blocking off opponents and forcing them to jump over the fan to get to you. Based on the fan attack which will appear in Paper Mario 3DS.
Final Smash - Paper World Every opponent will temporarily turn into paper cut-outs making their attacks extremely weak. Most importantly however it makes them extremely light and therefore easy to KO.
Mike Jones (Star Tropics)
Character type - heavy/slow (due to him moving like a tank in his games).
Entrance - Mike will appear on the stage from out of book (taken from Star Tropics 2 where he uses a book to travel through time).
B - Bola Basic melee attack, throws a pair of bolas forwards.
B+Up - Yo-yo recovery Launches his yo-yo skyward which spins in the air for a few seconds. While it's spinning it pulls Mike towards it allowing him to recover. Can also be used as an attack.
B+Across - Yo-yo Mike hurls his yo-yo forwards with great force, has a long range.
B+Down - Mirror Deflects projectile attacks back at the opponent.
Final smash - Cleats Cleats will fly around the screen hitting any opponent they make contact with very hard.
Sukapon (Joy Mech Fight)
Character type - medium
Entrance - Sukapon will be in pieces on the floor, the pieces will then animate to reveal the character.
B - Konaniran Basic melee attack, Sukapon will launch his head far forward. His body will also move forward slightly to follow the head.
B+Up - Jump Kick Sukapon will do a diagonal upward jumping kick.
B+Across - Sukapon Roll Sukapon will roll forward (like a gambol) at a high speed damaging whoever gets in his way. He'll do a few full rolls before stopping.
B+Down - Leg Sweep Will duck down and use his body to sweep the legs of an opponent damaging them and knocking them to the ground leaving them open to attack for a brief amount of time.
Final Smash - Nonsense During his FS Sukapon will start flashing , he'll be invincible and his speed will be greatly increased. He'll be dancing erratically waving his hands crazily above his head. Anyone he touches will receive great damage, if they are hit by his hands the damage will be even worse.
The Amazon (Pro Wrestling)
Character type - medium
Entrance - The Amazon will appear in a wrestling ring and will jump out of it releasing a battle cry.
B - Piranha Bite The Amazon will attempt to grab an opponent, if he succeeds he'll bite several times inflicting damage.
B+Up - Outlaw Choke The Amazon will jump forward slightly with his hand raised, if he makes contact with anyone above him he'll grab their throat and will choke them (inflicting damage) until they break free.
B+Across - Clothesline The Amazon will charge forwards with his arm out damaging anyone who he makes contact with and knocking them to the ground.
B+Down - Knee Drop If on the ground he'll just drop to his knees making the move useless, however if he's airborne he'll fall to the ground at a high velocity with his knee facing downwards doing harsh damage to anyone his knee hits. Similar to Kirby's B+down.
Final Smash - Eat The Amazon's B move 'bite' will be temporarily upgraded. When he lands it the opponent he hits will be lying on the floor paralysed and The Amazon will 'eat' him causing massive damage to the opponent and restoring The Amazon's health slightly.
Tingle (The Legend of Zelda)
Character type - light
Entrance: Tingle will float in on balloons and shout 'Tingle, Tingle! Koo-loo limpah!' (his magic fairy words) while throwing some confetti about.
B - Rupee Blast Tingle will fire rupees in the direction he's facing. This move can be charged by holding down B, the longer it's charged the move rupees will be fired and the more damage they'll do. Similar to a move used against the final boss of Freshly-Picked Tingle's Rosy Rupee Land.
B+Up - Balloon Tingle will inflate a balloon. While inflated the player will be able to move him left and right freely (flying) however he'll move very slowly, the player counteract gravity which will still be in effect (drifting downwards slowly) by pressing up and can move him down by pressing down (basically Balloon Fight controls), Tingle can also use his 'bomb' move whilst floating (see below). If Tingle is hit the balloon will automatically burst. The player can deflate the balloon themselves by pressing A.
B+Across - Dustball Tingle will lunge forward, any opponent(s) he makes contact with will caught up in a 'dustball' (like in old cartoons when the characters would fight) which will move around slightly, the dustball will last for only a few seconds. The opponent(s) will receive damage however occasionally Tingle will receive damage himself. Taken from the game 'Freshly Picked Tingle's Rosy Rupeeland).
B - Bomb Tingle will produce a bomb which he can then throw at enemies (basically the same as Link's move). If he's floating with a balloon (after using B+up) he'll hold onto it until a button is pressed where he'll drop it.
Final Smash - Bodyguard Rumble Tingle will summon numerous 'bodyguards' which appeared in the game 'Freshly Picked Tingle's Rosy Rupee Land' onto the stage. The bodyguards will go after opponents, if they catch them they'll fight them trapping them in a 'dustball' damaging them. How much damage is done depends on which bodyguard is attacking, if it's a big strong bodyguard the damage inflicted will be great and could send the opponent flying, but if the bodyguard is small and weak the damage will be minuscule (bodyguards who appear in the game: zeldawiki.org/Bodyguards). More than one bodyguard can attack an opponent in a dustball at one time, obviously the more bodyguards there are in the dustball the more damage will be done, also more than one opponent can be in the same dustball.
I'm actually quite proud of the Tingle and The Amazon ones .
So, my job is incredibly freaking boring. You can only scrub so many toilets before your mind starts wandering, and mopping isn't exactly mentally stimulating either. So, I get to thinking about silly things like what would win in a fight, a bear or a gorilla, or like how hot Helena Bonham Carter is (which is somewhere between the surface and core of the sun, by the way.) Or, of course, video games. And one idea that's come to mind lately is a newcomer to Smash Bros., who I'm pretty sure we've all freaking seen before, but now I have to mention him because I thought of a good moveset for him.
King K. Rool
Up-B: Krush Jump A lot like the Dedede Jump, but instead of looking at the camera and uselessly falling without even trying to grab the ledge, King K. Rool looks where he's going, and he does grab ledges. Otherwise though, yeah. Same.
B: Krown Toss Um...King K. Roll throws his crown. And it's a boomerang. Yeah. There isn't much more to say here. Just that basic attack from DKC. He doesn't throw the crown on his head, mind, a change from the original, instead, he keeps a spare beneath his cape for throwing purposes. You'll see why later, but I bet you can already guess.
Side-B: Krem Rush King K. Rool runs straight ahead as long as the button is held. If he hits anyone, they're buried, trampled beneath his enormous girth.
Down-B: Kannon Gun King K. Rool kneels, loading his blunderbus with a spiky ball. 5 out of every 8 shots fires it, and it's explosive. 1 out of 4 shots clog the gun with seaweed. 1 out of 8 just has it hilariously backfire, dealing damage to K. Rool, but no knockback. That's what he gets for sneaking a gun into Smash Bros.
Final: King's Galleon King K. Rool summons a flying pirate ship in the background, which he promptly boards, then opens fire on the stage with the cannons on that thing. It's possible, but difficult, to dodge the cannonfire, so instead, it's smartest to just get out of range. You know, if you can.