Post by nocturnal YL on Jun 17, 2011 11:37:50 GMT -5
Um, can't think of a more proper title. I do recall NinDB discussion on this hardware some time ago, but it's probably been a long while.
First of all, Wikipedia has, surprisingly, a lot of informaiton regading this device.
Basically speaking, this thing is very much like the download services of the modern consoles, except that instead of the internet, data is accessed from various broadcasts. And as broadcasts, data are pushed instead of pulled - the broadcaster (St.GIGA) send the data and you will have to have your system ready at the appropriate time.
A quick YouTube search returned quite a lot of videos taken during the Satellaview days. I'm fascinated by how they managed to have waveform audio output by Super Famicom. SFC itself doesn't have the memory required to store the audio though, therefore it can only be played in real-time, not stored. The result: you get to listen to the broadcast drama while playing the game. But also because of this broadcast nature, gameplay may not always be in sync with the game (although it can be made so, since games can take control signals).
Some of the vids:
BS Fire Emblem Episode 3 (1-hour video; notice how enemy characters Dice and Malice are recruited in a broadcast conversation while the game itself is in enemy phase)
BS Super Mario USA Episode 4 (1-hour video; the Mario cast got Japanese voiceacting)
BS Zelda 1 (Week 1) (First part of a 1-hour video; the initial part is synced)
Yoshi no Panepon (3:36, this one doesn't have audio broadcast)
The vids are one hour long because that's how long a broadcast session is.
Would have been great if these are being remade. Given their nature, they won't fit well as dowloadable games though. I'd say this is what the BS remake part of Fire Emblem 12 should look like.
First of all, Wikipedia has, surprisingly, a lot of informaiton regading this device.
Basically speaking, this thing is very much like the download services of the modern consoles, except that instead of the internet, data is accessed from various broadcasts. And as broadcasts, data are pushed instead of pulled - the broadcaster (St.GIGA) send the data and you will have to have your system ready at the appropriate time.
A quick YouTube search returned quite a lot of videos taken during the Satellaview days. I'm fascinated by how they managed to have waveform audio output by Super Famicom. SFC itself doesn't have the memory required to store the audio though, therefore it can only be played in real-time, not stored. The result: you get to listen to the broadcast drama while playing the game. But also because of this broadcast nature, gameplay may not always be in sync with the game (although it can be made so, since games can take control signals).
Some of the vids:
BS Fire Emblem Episode 3 (1-hour video; notice how enemy characters Dice and Malice are recruited in a broadcast conversation while the game itself is in enemy phase)
BS Super Mario USA Episode 4 (1-hour video; the Mario cast got Japanese voiceacting)
BS Zelda 1 (Week 1) (First part of a 1-hour video; the initial part is synced)
Yoshi no Panepon (3:36, this one doesn't have audio broadcast)
The vids are one hour long because that's how long a broadcast session is.
Would have been great if these are being remade. Given their nature, they won't fit well as dowloadable games though. I'd say this is what the BS remake part of Fire Emblem 12 should look like.