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Post by mrmolecule on May 30, 2012 18:29:30 GMT -5
I think the real problems started after 1998, when the PlayStation, spurred by FFVII sped on ahead. Right, so what N64 games were released before January 1999?
In 1996 we got Mario64 and Wave Race 64, which were great. 1997 brought Blast Corps, Mario Kart 64, GoldenEye, Turok, Star Fox 64, and the Rumble Pak. 1998, however, had the library start to thin: with Banjo-Kazooie, Yoshi's Story, and of course Zelda: Ocarina of Time. 1999 brought Mario Party and DK64, 2000 brought Majora's Mask, Perfect Dark, and SSB, and 2001 brought Conker's Bad Fur Day. Like 2005 for the GameCube, the year 2000 was the N64's figurative "last gasp" with several decent games released for it (and SSB was more than a decent game).
Unlike the SNES and NES before it, the N64 died a quick death: the NES had its last official release December 1994, over three years past the SNES release! That would be like an N64 game being released in early 2005. The N64 got its last official release in North America in August 2002 (Tony Hawk's Pro Skater 3). Even the SNES got its official last North American release in 1998 (Frogger), about two years after the N64.
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BeamClaws
Balloon Fighter
Beam claws closes the gap with his excellent foot speed!
Posts: 934
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Post by BeamClaws on May 30, 2012 21:23:06 GMT -5
That might explain the way I feel about N64, and why SNES was somehow a bigger part of my childhood despite my being born in '95. <_<
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Post by nocturnal YL on May 31, 2012 11:08:22 GMT -5
I'd say releases don't really mean anything special to a console's lifespan. The JP version of Super Famicom had games released all the way to 2000, but anything released in 1998 or later fell into obscurity when the N64 was there - and the competition from the PSX, of course. New games in 2000? Good if you're an old-timey, traditional Japanese videogame fan, but to most other people, Super Famicom was a thing in the past.
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Post by mrmolecule on Jun 3, 2012 14:35:02 GMT -5
^^^ They do in terms of impact. The SNES had DKC3 and Super Mario RPG in 1996, the same year N64 was released. Name even one game that were notable in 2006 (for the GameCube) or 2001 (N64). You can say "ChibiRobo" in 2006, or "Conker's Bad Fur Day", but they didn't really have much impact in the console's lifespan, much less the gaming world's. While I'm not disputing how great Conker was or how it pushed how much a cart could hold, it just didn't have the same "huge impact" the earlier releases did. Ocarina of Time, GoldenEye, Mario 64...those were huge. DK64, Mario Party, and Perfect Dark didn't have quite as much "power" to them as the earlier games did.
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Post by kirbychu on Jun 3, 2012 15:10:17 GMT -5
DK64, Mario Party, and Perfect Dark didn't have quite as much "power" to them as the earlier games did. They had as much power as DKC3 or Mario RPG (which wasn't even released worldwide since the SNES was dead here by then). We also got Paper Mario, Banjo-Tooie, Majora's Mask and Kirby 64 towards the end... They were some of my favourite games on the system. It's true that the SNES was still getting releases after the N64 came out, but other than Kirby's Dream Land 3 (also not released worldwide), they were all pretty low-budget... and didn't sell well. But it seems to be a rule that third-party developers will continue to pump out lousy games for the most popular system of a generation for a while after the next generation begins. It happened with the NES, the SNES, the PS1 and the PS2... and I expect this time it'll happen with the Wii.
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