Best of the NES Apr 28, 2013 12:57:52 GMT -5
Post by Nester the Lark on Apr 28, 2013 12:57:52 GMT -5
2. Gamers who find escapism by becoming the hero of a game's world. The challenges and goals are how they do this, and a fleshed out hero and game world can, if anything, be a distraction.
This is interesting. I wonder if I fall between these two, because I enjoy some games for the challenge, and others for the experience. I really liked DKCR and Rayman Origins because they were really difficult and satisfying to overcome.
On the other hand, I notice that when I play story-driven games like Zelda and Shenmue, I play the character almost like an actor. I'll even have the character walk slowly during tense or dramatic scenes simply because it would break the mood to have him bolting around like a sprinter (even tho it wouldn't make a difference in the game).
I don't intend to get external help when I sit down to any game, but it's not fun to be stuck, either. However, it is fun to be stuck for a while, and then eventually get unstuck. Somewhere in there is a threshold for how much you're willing to torture yourself. For me, it depends on why I'm playing the game. If it's for the challenge, like with most action games, I resist help for longer than if I was playing for the story, like with classic adventure games.
EDIT: I meant Rayman Origins, not Legends.