Post by nocturnal YL on Jun 22, 2016 12:03:59 GMT -5
It is disappointing, but I think the critics are too harsh. There's obviously a big problem in planning, but I don't think the complaints on graphics and gameplay are justified. The way lots of review read is like "Graphics, bad. Gameplay, frustrating. Story, unimaginative." But I think there are Mega Man proper worse in those aspects. This piece doesn't deserve to be called a great, modern game, but garbage? I think they're expecting too much. (The bad planning part still doesn't look excusable, though.)
Bottom line, games are hard to make.
EDIT - Oh, I guess I can see why people are angry.
Post by Nester the Lark on Jun 22, 2016 18:57:27 GMT -5
I'm too good not to feel sympathy for them.
I don't believe it was an intentional scam, but I agree with you that it was a clusterfuck.
It was kind of a pioneering clusterfuck, tho. It was the first major Kickstarter from a Japanese developer, and it made just about every mistake it could possibly make. I think a lot of lessons were learned.
It became an example for Bloodstained due to it also being developed by Inti Creates and its campaign organized by Ben Judd:
- Bloodstained stuck to the original three platforms it promised from the start: PC, PS4 and X1. When they finally caved and added Wii U and Vita, they outsourced it to a separate developer (Armature Studio).
- Bloodstained isn't trying to cram all of the extra content achieved by its numerous stretch goals into the same development time they planned for the core game. The main game is being developed and released as scheduled, and the extra content will come later as free DLC.