Post by nocturnal YL on Jun 21, 2015 2:47:49 GMT -5
I'm trying to summarize this game's capability.
Objects: 60 types with an unexplained "Customize" button. (Screenshot)
Shake variations that I know of: Bill Blaster --> Red Bill Blaster (shoots homing Bullet Bills, or shoot non-Bullet Bills at a high speed) Goomba's Shoe --> goomba's high heel? Koopa Troopa --> Red Koopa Troopa (SMB1) Super Mushroom --> Luigi Mushroom
Modifiers: Super Mushroom + Enemy --> Big enemy (Doesn't seem to work with Bill Blasters) Wing + Enemy or item --> Flying enemy or item (flying Piranha Plant not supported) Stacking enemies, items or Bill Blaster
Theme-dependent: The game physics itself SMB1 Mystery Mushroom (gives costume) / SMB3 Super Leaf / SMW Cape Feather / NSMBU Propeller Mushroom SMB1, SMB3 Goomba's Shoe / SMW, NSMBU Yoshi SMB1, SMW Spike Balls / SMB3 Jelectros
Post by Arcadenik on Sept 14, 2015 21:58:48 GMT -5
So who else got Super Mario Maker? I got it, made some levels, and uploaded them.
Goomba Underground: 7E5F-OOOO-OO3A-96D9 Bouncy Shell Tower: 2A6D-OOOO-OO3A-A5BO Hammered Clouds: 5O49-OOOO-OO3A-BOOD scratch that, it is now 7341-0000-003D-FEB7 (I edited it a bit and added some SFX effects (light bulbs) to let you know there are invisible blocks above you)
I don't know if the codes use the letter 'O' or the number '0'.
EDIT: Oh, by the way, we are getting a Super Mario Maker stage in SSB4.
Last Edit: Sept 15, 2015 14:11:26 GMT -5 by Arcadenik
Post by Nester the Lark on Sept 19, 2015 12:05:17 GMT -5
Sky Ruins: 298B-0000-0051-07A6
This started out as a high concept, and I just kinda improvised from there. Again, I don't think it's a terribly difficult stage (unless you're bad at jumping), but I think it's an entertaining "journey."
On a side note, I was surprised to discover this morning that my Step By Step stage has a less than 50% completion percentage after 17 attempts. Was it really that hard?
EDIT: Sorry, I meant 17 attempts from nine players.
Post by Nester the Lark on Sept 20, 2015 21:12:11 GMT -5
Yeah, my percentages for both stages have gone down since then.
I honestly feel a little bad when I see that some people never actually finish my stages. They weren't designed to be super difficult (although I'm sure they seem a lot easier to me, the designer, than someone going in blind), so it's basically like a sign that they didn't find my stages that much fun to play.
I mean, frankly, designing a "murder machine" doesn't take that much skill. (I also have no interest in the hands-off "Rube Goldberg" stages that seem to be really popular for some reason.) I'm aiming to make stages that players can enjoy the journey of. If players are unable or unwilling to complete that journey, then that can be seen as a failure on my part.
I did earn my first star today, tho, for the Sky Ruins stage, so someone liked it.
Post by nocturnal YL on Oct 1, 2015 9:48:24 GMT -5
I wuld be more surprised if this took much longer to hit the million mark, even for a Wii U game. It's essentially a file editor (and you don't see synthesizers or BASIC compilers getting mainstream popularity), but it's also considered a main series (kind of) Mario game, and one that lets you make the game's contents yourself at that.
I have currently paused playing Super Mario Maker. I have an idea that mixes costumes and automatic Mario (identity crisis yay!), but clearing the expert levels is simply too demanding. I have to keep resetting until I get a level that isn't too unforgiving.
Post by nocturnal YL on Oct 1, 2015 14:53:14 GMT -5
People will eventually make stages with this costume in it, and players will be curious about it. Better make it available worldwide than making it read-only for overseas players, if you ask me.
They're also accepting submissions of levels for Mr Arino to play live at 22:00 (JP) on 12/12, which can be viewed in Niconico Live and YouTube Live. You have to submit the level first for the level to be eligible, as the submission form asks for the course ID. www.nintendo.co.jp/wiiu/amaj/arinoplay/index.html