Post by Nester the Lark on Feb 2, 2019 12:20:56 GMT -5
Breath of the Wild's second anniversary is coming up [obligatory "doesn't seem like that long ago" comment], and I was thinking back to what my expectations were before it came out.
Based on what was revealed at the time from interviews, trailers, and E3 coverage, I knew that it would be an open-world/open-air game. The (what seemed at the time) massive Great Plateau would only be about 1-2% of the overworld. There would be over 100 shrines scattered across the world, plus proper dungeons. My imagination was left to fill in the rest, and believe me, it ran wild.
Comparing what I imagined to what the game was actually like, most of it ended up being pretty accurate. I imagined that there would be a lot of different huge environments (deserts, forests, mountains, etc), and that there would be areas for the typical Zelda races (Gorons, Zoras, Gerudo, etc.). Basically, just a big world to get lost in. It's pretty impressive that most of the game actually lived up to what was in my head.
But the one area I was let down by was the "proper" dungeons. I knew the shrines were just smaller puzzle rooms, and based on what had been shown, were all fairly homogeneous, but I imagined the regular dungeons would be a little more like the regular themed Zelda dungeons, and not like the Divine Beasts (which, again, were kinda samey).
I've talked about this before in the thread about what features you'd like to see in the next Zelda, but my expectation was that the proper dungeons would be like what Hyrule Castle is: their own mini sub-worlds filled with puzzles, enemies, and better equipment, and your goal would be to figure out how to get to the boss room. I arbitrarily guessed there would be about 10 of them. My image of a forest dungeon was a huge cavern filled with gnarled trees and roots, perhaps something like the first dungeon in Twilight Princess.
And speaking of the bosses, I don't think I had specific expectations for them, but I had hoped for something more interesting and epic than the weird "blights" we got. If fact, for me, what little there are in the way of bosses generally aren't as interesting or satisfying as what was in previous Zeldas. Calamity Ganon is OK, but I think the best boss in BotW is actually Koga in the Yiga hideout, manly because he feels the most like a classic Zelda boss. (On a side note, I suppose the Yiga hideout, itself, could be considered like a themed dungeon, but I really hate forced stealth sections.)
I also had vague expectations that the extra dungeon in the DLC would be more like what I imagined. I remember watching a BotW speedrunner who speculated that it would be an "old school" forest dungeon because he thought that Faron Woods was otherwise kinda empty, so I thought there was still hope for what I had imagined. Alas, the DLC was just more of the same.
Anyway, I don't mean to spend too much time complaining. I just thought it was interesting to go back and compare my expectations for such a mysterious new Zelda game to how it actually turned out.
What about you guys? How did you imagine Breath of the Wild based on pre-release info versus your actual experience playing the game?
Post by nocturnal YL on May 30, 2019 11:53:54 GMT -5
I would have liked it better if it is divided into more proper "sections" and given boss cutscenes and proper background music, but I guess there's only so much they can do with a mod that changes only the terrain and dungeon layout.