There was no way in hell I was going to be good at Donkey Konga, so I didn't buy it. When the King Of The Red Lions first handed me the Wind Waker, I had to keep on trying for five minutes to get that stupid sample melody right. I know I won't buy this. Not only because of my lack of rythm. I despise Dance Dance Revolution style games, and I've already met enough people who find my random movements along with music funny enough for me to want to make a public embarassment out of myself. Even if you have rythm, to me it seems that playing a DDR game in an arcade is right there with murder and being naked in public as things most likely to cause complete and utter banishment from society, and I will see that anyone who I see playing this game gets his or her right to elect officials taken away! That'll teach them!
That was a strange edit...
Last Edit: Jan 12, 2005 13:39:03 GMT -5 by Ace_ETP
Of course fish have no rhythm. You ever tried dancing with one? *badum-chh*
Who is going to buy this game? Well, let's look at what we already know. The dance-mat market was, some time ago, quite lucrative. It is now 2005 and the rhythm-action genre is in decline. Nevertheless, the prime market for dance mat games is young girls between the ages of 6 and 12. This is not a rhythm-action thing... while karaoke games are very much the realm of young girls, Donkey Konga seemed to hit a different market - rock music and banging drums are more popular with males than females.
But games that trade on pop culture - dance and karaoke games - are geared towards girls. In its heyday, Dance Dance Revolution was popular with everyone, but nowadays it's popular with girls more than boys. So Nintendo chose to make a dancemat game with the Dance Dance Revolution name, presumably to bring in some female players, and I have no problem with that.
But here's the pinch. Mario. He is the world's most recognisable game face, but he's still Mario. He's never been universally popular between girls and boys, drawing in a more male market. These days, thanks to his bright and colourful worlds, he's more popular with young boys. What do young boys not do? Play dancemat games. What do young girls not do? Buy Gamecubes and play Mario games on them. Sweeping generalisations? Perhaps. Wholly inaccurate ones? Well, that's a different matter altogether.
By stuffing Mario in every game genre possible at the moment, Nintendo are doing something obvious - they are putting recognisable characters into a game in an effort to sell more copies. What they also seem to be doing is killing their sales and creativity (and thus themselves) by doing just this.
Why are we getting Mario Baseball? Why can't Nintendo come up with a hilarious team of baseball players that no-one's ever heard of before and then put a little marketing behind it. Who knows? They may have a hit on their hands. Why stuff their plumber and an array of turtle enemies into a dancing game? Couldn't they have gone for a stylistic slant on the genre? Mario Pinball Land is just awful. Why bother making it at all?
Nintendo have proven they still have many tricks up their sleeve. Starfox Assault looks like it's going to be a fine contender for action-shooter, against the likes of Ratchet & Clank 3 and Jak 3 on PS2. Donkey Kong: Jungle Beat looks like a whole new style of game that Nintendo has invented. The Warioware games, Animal Crossing, Zelda: Four Swords Adventures... Nintendo HAS the creative power of some kind of demi-god. So why do they continue to churn out Mario spinoff games at a pace at least 40 times faster than they're churning out Mario platformers?
Mario's brand name was once associated with quality. I've heard arguments over whether Dr. Mario is better than Tetris, and whether it's nostalgia clouding the eyes of those who think the original Super Mario Kart is better than the GBA iteration. Mario's brand name meant quality platformers and a few quality spinoff titles. Now it means hundreds of mediocre spinoff titles, too many remakes of old platformers... and hey, if you're lucky they might even make a new platformer once every six years or so.
Nintendo are shooting themselves in the foot with their best weapon against other console manufacturers. The fact the best selling Gamecube title is still SSBM, with people still hunting it down some 4 years after it was released to play on their new Gamecube is a testament to Nintendo's ability to create franchises that people recognise and enjoy. So why have they stopped creating them altogether? Why is the only new franchise to come out of Nintendo in five years or so the Pikmin series? It's a crying shame, and as a self-confessed Nintendo fanboy, I am watching with pain to see if they'll snap out of it any time soon.
Well Mario 128 Is being done by Mr. Myamoto, all these spinoffs(like DDR w/ mario and Mario Baseball) are done by other companys and Nintendo. Wait Pasently and you will have an inovated game(the whole purpose of the DS). Also Nintendo is trying to boost older less know franchies(like Fire Emblem and Metroid) I belive well see an awsome new nintendo game sone.
Was going to make a "change" American Kirby, but I'm not that skilled at Fireworks.
Post by TrustTheFungus on Jan 11, 2005 21:49:40 GMT -5
Nevertheless, the prime market for dance mat games is young girls between the ages of 6 and 12. This is not a rhythm-action thing... while karaoke games are very much the realm of young girls, Donkey Konga seemed to hit a different market - rock music and banging drums are more popular with males than females.
But games that trade on pop culture - dance and karaoke games - are geared towards girls. In its heyday, Dance Dance Revolution was popular with everyone, but nowadays it's popular with girls more than boys.
You should go to an anime convention. Huge lines, of people, both male and female of all ages, waiting to play that game. It is by far the most popular game in the game room. (In my opinion SSBM is second, but at some cons Halo comes close.)
I am SO buying this game for my sister. She loves the series, and I love Mario. This is one of the coolest things I've seen in awhile. Maybe this will help me become better at DDR...