Post by nocturnal YL on Mar 17, 2005 4:32:03 GMT -5
Some calls it Revolution and some calls N5, eh? I personally prefer N5... or N6 (if Virtual Boy is counted).
Let's see what is missing, eh?
For the controller, the GC controller seems good, but actually the SFC controller is the only one that confort my hand ;D Well the GC controller has already includes 2 analog stick, a + pad, a few buttons with odd posisioning, and the awesome shoulder buttons.
And for backward compatibiliy, well, GC really lack this! Imagine if a machine can play games of ALL Nintendo systems... but if it exists it will cost a much. Okay Revolution DOES support GC games!
For the wireless communication feature, I hope Revolution controllers are NOT wireless! That will only make me pay for more batteries!
As for graphics, I think this is what Nintendo really needs to improve. This must be done to fight other consoles for getting back "normal" players (Note: I don't think most Nintendo fans will not to buy their products just because of the graphic)! I hope Revolution will be 256-bit.(if it stays 128-bit, then why not just expand GC like FCD or 64DD?)
Let's not talk about this - talk about sound. nintendo's sound are just great - for both GC and DS, so I don't think it needs to be improved.
For clock speed - GC lacks it! 486 MHz is a bit too slow! Observe how the screen is when playing SSBM, with 4 pairs of Ice Climbers fighting in the Icicle Mountain with a large number of items!
About extra features - what Nintendo has and doesn't have. Microphone is avalible for FC, N64, GC (The one you use in Mario Party 6) and DS; "special designed"controllers are there since FC's Keyboard to GC's Conga; Rumble is avalible in N64, GC and some GBA carts.
However, I think Nintendo still misses something.
Sensors - Just like the ones in WarioWare Twisted or Yoshi's Universal Gravitation. Have them built in Revolution controllers or have them act as plugins of controllers (something like N64 controller's Paks) can be a good idea.
More controller plugs - are 4 plugs really enough? It may not be, for most people. (I have 6 members in my family!)
Better save memory managements - Look at FC/NES, SFC/SNES, N64, GB, GBA, DS - they all can't transfer save memories and the save files are unprotected! Although Nintendo stated that "Backup copies are not allowed and not neccessary to protect your game", they ARE neccessary to protect save files!
Talking about the gameplay itself, i do think some launcher games should utilise the system from the start. WarioWare Touched (which does not use only the SELECT button and the wireless communication) is a good example for this. (It's not a launcher in US, but it is a launcher game in JP and EU)
4 plugs might not be enough, but for most styles of multiplayer gaming, splitting the screen into more than 4 is a bit excessive (splitting it into 4 is sometimes too restricting).
This is probably why Nintendo is going for the Wi-Fi option, though this won't help your family, it will allow for large numbers of players in multiplayer games, each with a full screen to themselves (and no opportunities for sneaking a peak at where the opponents are).
Post by nocturnal YL on Mar 18, 2005 3:38:33 GMT -5
Thanks for the welcome! VirtualBoy as a portable, eh? Well since it doesn't use a TV screen, I'd say you're right. Virtual Boy seems to be not in both home consoles or GB handheld series.
I've thought for one more ridiclous idea - a controller that senses, vibrates, and... blow. Say, when you are in a windy stage, the fan of the controller blows - isn't it cool? And I hope it has built-in switches to turn on or off the extra features like vibration.