|
Post by Nester the Lark on Jul 26, 2018 10:25:01 GMT -5
New update incoming, including a new rare Blade: Here's everything included ( Source): New quests (translated from Japanese) - Shipwreck’s Boosters: available from Chapter 3 - Popular Patissier: available from Chapter 8. Requires the following Rare Blades: Boreas, Gorg. You need to clear Gorg’s Blade quest first: “Follow Your Passion” - Master Artisan’s accessories: available from Chapter 7 - Hot Spring Trip in Mor Ardain: available from Chapter 10. Requires the following Rare Blades: Sheba, Kora, and Kasandra with One Lucky Gal Lvl. 3 - Mysterious Activation Code: available from Chapter 10. Requires the following Rare Blades: Adenine with Extra Ancient Wisdom Lvl. 5, Kos-Mos
- new Rare Blade is called Hibana. She was designed by Atto, voiced by Natsumi Takamori - weapon is a Bitball, and attribute is Fire
- new rewards are being added to Challenge Battle Mode - including new costumes, but also an item that allows you to raise Tora’s Idea stats.
For Expansion Pass owners - new difficulty options: Very Hard, Custom (available from System > Options Game Settings, after loading the game) - new option to switch the BGM for Unique monsters to “You Will Know Our Names” if you have Shulk or Fiora in your party Should be dropping this Friday.
|
|
|
Post by Nester the Lark on Jul 25, 2018 17:23:05 GMT -5
Here are some interesting comments from Falcom on the perception that Falcom doesn't like Nintendo: When you released games on PSP was there any trouble deciding on the platform?
Toshihiro Kondo, Falcom President: At the time the Nintendo DS was extremely popular, so there was a flow of all the companies going with DS. After looking at the lineup of games that were selling on DS, we had a bit of a difficult time picturing our products fitting in there. Family-oriented games and games focusing on a younger audience were the ones becoming hits, after all.
In the end, the reason we decided to go with the PSP was because we determined that PSP users and Falcom fans simply overlapped. Although it was from there that people started saying “Falcom hates Nintendo.” [laughs]
Masayuki Kato, Falcom Founder: That’s right, always from a certain message board. [laughs]
Toshihiro Kondo: It’s not that we hate them, rather, we’ve always been wanting to become closer to them. [laughs]
When the DS was booming, I went with former president Yamasaki (former Falcom president Shinji Yamasaki) to greet them in Kyoto. At the time we even had their approval for development.
Rather than it being about console wars, I truly felt that “having released games on PSP” rejuvenated Falcom fans.
Toshihiro Kondo: As a result, I believe we felt that “it went well.” However, when we visited Kyoto that time, we went with newly written plans for a command-based RPG type of Ys game. It’s a shame that we couldn’t make it happen…
So we went that far and still had to be told “Falcom is hating”? [laughs]
Masayuki Kato: Yup. [laughs]
Toshihiro Kondo: Even recently right before releasing Ys VIII on the Nintendo Switch there was a bit of online flaming going on. Our publisher Nippon Ichi Software even got a phone call from Nintendo’s PR asking “Are you guys okay? and “Is Falcom okay?” But we didn’t think much of it. ( Source)
|
|
|
Post by Nester the Lark on Jul 19, 2018 19:09:17 GMT -5
The first two games in the Sega Ages series will be Sonic the Hedgehog and Thunder Force IV, and they're scheduled to be released in August in Japan for 925 yen. ( Source) Here are the special features for each game: Sega Ages: Sonic the Hedgehog
- Original Mode: Enjoy the original Sega Genesis / Mega Drive version of Sonic the Hedgehog. Stage selection, which was a cheat code in the original version, can be turned on / off at startup. Additionally, the “Spin Dash” action added in Sonic the Hedgehog 2 and “Drop Dash” action aided in Sonic Mania have also been added (which can be disabled in the game options). Also, in addition to the standard Japanese and overseas game versions, you can also choose to play the Mega Play version. Mega Play was a Sega Genesis / Mega Drive formatted for arcades to play popular Sega Genesis / Mega Drive games. The Mega Play version is a time attack game where the goal is to clear familiar stages within the time limit, allowing players to enjoy a condensed form of Sonic the Hedgehog‘s thrill and sense of speed through stages configured to emphasize speed. - Ring Keep Mode: A support mode added in 3D Sonic the Hedgehog 2 for 3DS. Since the player will always start the stage with 10 rings, it is easy to come back from boss battles or mistakes made right after the stage begins. - Challenge Mode: 1) A worldwide ranking mode where players compete to clear “Green Hill Zone Act 1” with the best time. 2) A worldwide ranking mode where players compete in score attack in the Sega Genesis / Mega Drive version. Even just one mistake will end the challenge.
Sega Ages: Thunder Force IV
- STYX Mode: A mode where you can play as the FIRE LEO-03 “STYX,” the fighter spacecraft used by the player in Thunder Force III. While you can play using all of the weapons from Thunder Force III, will the older model spacecraft make the fight harder in Thunder Force IV? STYX Mode is unlocked by clearing Original Mode once. - Original Mode: Enjoy the original Sega Genesis / Mega Drive version of Thunder Force IV. You can choose between the Japanese and overseas game versions. Also, in addition to being able to increase the difficulty by configuring slowdown reduction, you can also configure whether the background music stops or continues during voice-over playback when powering up like the original version. - Kids Mode: A beginner mode with a lower difficulty from the original version that offers handicaps such as the player not losing their weapon upon making a mistake. This is based on the element added to the Thunder Force Gold Pack 2 version of Thunder Force IV for Sega Saturn. I'm really looking forward to Thunder Force IV. I hope it releases outside Japan at around the same time. Also, it's interesting that the drop dash from Sonic Mania is being added to Sonic 1.
In other news, here's a very early look at the games in CyberConnect2's "Trilogy of Vengeance." That Tokyo Ogre Gate game actually looks pretty cool. Like a mix between 3D Sonic the Hedgehog and Shinobi PS2.
|
|
|
Post by Nester the Lark on Jul 19, 2018 18:46:58 GMT -5
Here's a video showing the features of SNK Heroines: Tag Team Frenzy. So, I haven't really talked about this game much, because, well, I guess I've been a little mixed on it. I think it looks fun as a casual "Smash Bros"-style fighting game. And yes, it is a "fan service" type of game. I'm not really offended by it, but... it still feels a little creepy and pandering. (Although it does seem tame compared to, say, Dead or Alive, or Senran Kagura). However, my main concern at this point is actually the character roster. Fourteen characters seems limited for a tag team fighting game. That means that besides the two characters I play as, there are only six other unique match-ups (plus, I assume, a boss). Additionally, 12 of the 13 characters announced so far are ripped straight out of King of Fighters XIV, and not even all of the female characters from KOF14 are being represented here. It really feels skimpy. SNK has said that they're planning DLC, but considering the base game is already full-priced, it feels like they're holding things back just so they can charge extra to complete the roster. Unless, of course, the DLC is free. (They indicated in an interview that they were reconsidering how they would handle the DLC after seeing the backlash towards BlazBlue: Cross Tag Battle.) Or maybe even if they take a cue from Nintendo's approach and give away some DLC for free while charging for others, that might not be so bad. But yeah, way back when I said I hoped SNK would support the Switch, SNK Heroines was not exactly what I had in mind.
|
|
|
Post by Nester the Lark on Jul 17, 2018 10:43:45 GMT -5
In case he shows up: happy birthday, kirbychu!
|
|
|
Post by Nester the Lark on Jul 4, 2018 9:40:12 GMT -5
New trailer for the SNK 40th Anniversary Collection, which is officially coming November 13.
No new games announced for it, tho. I'll keep my fingers crossed for the NES version of Baseball Stars. I also half-expect it to include Fantasy, since Frank Cifaldi said it was his favorite obscure SNK game. It would also be cool to see Beast Busters, but I'm not sure how they'd handle a lightgun shooter.
|
|
|
Post by Nester the Lark on Jul 1, 2018 10:42:35 GMT -5
I have the game, too, but haven't started on it yet. Your impressions are encouraging, tho. I look forward to getting into it, myself. Anyway, thought I'd post this video of the Happy Console Gamer talking about how much exposure Ys VIII has been getting. He has been making videos on the Ys series for many years now, and one of the reasons he started a YouTube channel in the first place was because no one else was talking about it. Although, I knew about Ys long before that. I probably first heard about it from gaming magazines in the early '90s, particularly Nintendo Power's coverage of Ys III on the SNES. I remember I considered renting it many times back then, but for whatever reason, I never got around to it. I continued to be curious about Ys for years, though, especially once I got internet access and was able to learn a little more about it from the few sparse articles I could find. I didn't really get the opportunity to play it, though, until I tried the TurboGrafx version of Ys Book I & II on the Wii Virtual Console. Oddly, I wasn't really sold on the series until I played Ys Origin on PC a few years later. Been a fan ever since.
|
|
|
Post by Nester the Lark on Jun 29, 2018 13:39:56 GMT -5
Despite the issues, it's still getting positive reviews. I'm not a stickler for graphics or minor localization issues, but I do like my games to work. At least, from what I've seen, the crashing issue seems to be associated with the digital version of the game.
But it's disappointing. Ys deserves better. It seems like Xseed is the only localization company that's done justice to it. Every other Western localization or third-party port usually messed it up somehow.
Speaking of Xseed, Ys: Memories of Celceta will be coming to PC in English on July 25. Its requirements seem a fair bit higher than Ys Seven's, so I question whether my old toaster PC could handle it well.
|
|
|
Post by Nester the Lark on Jun 28, 2018 17:36:49 GMT -5
|
|
|
Post by Nester the Lark on Jun 22, 2018 11:43:56 GMT -5
NISA actually streamed the game yesterday, and they explained the localization issue. They said that when they initially released the new translation for the PS4 and Vita versions, there were still some text issues that they patched later. For some reason, the Switch build was based on the pre-patch version. So, yeah, sounds like a coordination issue.
NISA seems to have a lot of corporate bureaucracy going on.
|
|
|
Post by Nester the Lark on Jun 22, 2018 10:37:56 GMT -5
I can't imagine why the Japanese version would have issues since there's no localization involved.
To tell the truth, I'm a little put off from it at this point. After all the problems the previous versions of the game have had, it seems like they should have their act together by now. Also, I feel a little burned out from action-RPGs after playing so much Xenoblade. On the other hand, if I don't play it on Switch, it's unlikely I'll be able to play the game at all. Plus, I have it on pre-order for a reduced price due to Amazon's low price guarantee, and it'd be a shame not to take advantage of that. *sigh* First-world problems...
|
|
|
Post by Nester the Lark on Jun 21, 2018 18:11:59 GMT -5
Here's a really cool update on the 40th Anniversary Collection. The games that used rotary joysticks are being made to work like twin stick games. Definitely check out the thread for a more in-depth explanation.
I'm really happy they're doing it this way.
|
|
|
Post by Nester the Lark on Jun 21, 2018 16:13:55 GMT -5
Here's NISA's blog for the four patches they're working on for the Switch version of Ys VIII. I guess they declared it "gold" a little too soon. Here are the details: Patch v1.01 Short Description: Fixes include adjustment to Nintendo Switch auto-sleep function, incorrect icons displaying, and text refinements. Current Status: Ready for Launch Actual Live Date: June 26 Patch v1.02 Short Description: Addressing crash issues, some aesthetic issues, and text refinements. Current Status: Testing Round 2 Expected Live Date: Launch week Patch v1.03 Short Description: Text refinements. Current Status: Testing Round 1 Expected Live Date: Week after launch Patch v1.04 Short Description: Japanese Voice Implementation and aesthetic refinements during cutscenes. Current Status: Testing Round 1 Expected Live Date: Mid July 2018 Yikes.
|
|
|
Post by Nester the Lark on Jun 21, 2018 12:45:57 GMT -5
It seems Nintendo of America's twitter is fraternizing with the Xbox twitter to take a jab at PlayStation's lack of cross play. Click through to see the thread.
|
|
|
Post by Nester the Lark on Jun 20, 2018 18:36:34 GMT -5
It is indeed Howden and Reeves, according to the game, itself. Don't know why I would've thought otherwise since since no one else has ever voiced the characters in English.
I've really come to appreciate Howden's voice for Shulk. I think his experience as a stage actor contributed to his ability to really put himself into his voice acting.
|
|