Post by Nester the Lark on Jan 29, 2014 17:17:44 GMT -5
After that infamous article about how the Wii U and Nintendo were supposedly difficult to work with, a lot of indie developers came out to defend Nintendo. (Here and here are links I didn't get around to posting in the other thread.) At that point, I started to notice how indie devs are supporting the Wii U as much as major publishers are running away from it.
Just recently, René Hellwig (of NG.DEV.TEAM) mentioned, "Nintendo is more straightforward with Indie devs, and we believe that in the coming years Nintendo consoles will be a great place to publish Indie games."
And Hugo Smits (of Goodbye Galaxy Games) recently said, "Communication between developers has been improving in a big way in the past year. Where in 2012 I barely talked to Nintendo, I now had almost weekly conversations in 2013." (Interestingly, he also noted, "The Nintendo 3DS is still a relative closed system, with expensive devkits. Hopefully those positive improvements on Nintendo WiiU will also transcend to Nintendo 3DS this year.")
I assume, however, that these positive vibes aren't just because of Nintendo having indie-friendly policies on the Wii U, but also because these developers are actually making money from putting their games on the console. It's probably easier for a relatively low-budget digital game to turn a profit on lower sales than it is for a multi-million dollar production to move enough units just to break even.
It's kind of interesting, I think, that Nintendo is on the crest of the indie wave.
Here's a short list of some notable indie games coming to the Wii U eShop:
Q.U.B.E. Director's Cut (Toxic Games) Gunlord (NG.DEV.TEAM) Oddworld: New 'N Tasty (Oddworld Inhabitants) Oddworld: Stranger's Wrath HD (Oddworld Inhabitants) Mighty No. 9 (Comcept) Pier Solar HD (WaterMelon) Shantae: Half-Genie Hero (WayForward) Shovel Knight (Yacht Club Games) Dreamfall Chapters: The Longest Journey (Red Thread Games) 1,001 Spikes (Nicalis)
And Nintendo even released their own indie sizzle reel last November:
If it's exotic, it's awesome. Late in the last century people were starting to open up to foreign cultures, yet don't understand them as much as they do today. I guess this applies not only to Japan?
Actually, kids in America today are exposed to so much more raw Japanese culture than I ever was in the '80s. When I was a kid, any anime shown on American television was heavily localized, sometimes even to the point of being unrecognizable. Science Team Ninja Gatchaman turned into Battle of the Planets, Beast King GoLion was altered into Voltron (with a completely unrelated anime, Armored Fleet Dairugger XV, being used for a second season).
Today, however, localized anime sticks pretty close to the original material, with characters keeping their Japanese names, eating Japanese food, and even referring to Japanese cities. Heck, even American animation, like Teenage Mutant Ninja Turtles, shows increasing Japanese influence.
I supposed it's a byproduct of the internet, but I think it's really cool.
Post by Nester the Lark on Jan 24, 2014 21:07:56 GMT -5
Remember when I posted this Japanese commercial a few years ago...
Apparently, there was a follow-up. They were made for the Japanese launch of the Game Boy.
I guess they were trying to emphasize its portability, but I'm still amused with the non-Japanese style. I heard that it was considered cool to have English or foreign text in Japanese games in the late '80s. Maybe this was just part of a trend?
Or they were tapping into that lucrative "young vagabond" market.
"Game Boy - Perfect for hitchhiking across the U.S.!"
Post by Nester the Lark on Jan 22, 2014 15:28:01 GMT -5
Apparently, Nintendo's stock has rebounded almost to where it was two weeks ago.
And here's a humorous take on the situation:
Here's a joke about Nintendo from Late Night with Jimmy Fallon (who's taking over The Tonight Show in a few weeks).
I'm guessing people outside North America might not be able to view this video:
For those of you who couldn't see it, his joke was, "The company was actually doing pretty well until it hit a banana peel and lost all its coins."
He then showed footage from a supposedly new Nintendo game where Mario (8-bit NES style) collects some gold coins and then walks into a building with a sign that says, "Cash 4 Gold." Fallon then quipped, "Even sadder, he's just going to spend all that money on mushrooms."
Post by Nester the Lark on Jan 21, 2014 22:55:41 GMT -5
I can think of quite a few creepy moments in Nintendo games, but maybe they don't count since most of them come from dark or creepy games to begin with...
Super Metroid - The Crocomire's death...and return.
The Legend of Zelda: Ocarina of Time - Ganondorf coughing up blood in the first-print run of the game.
The Legend of Zelda: Majora's Mask - All of it. - Specifically the hand in the toilet. - The fight against the invaders. - The music that plays during the last six hours. - The fight with Majora's Mask.
The Legend of Zelda: The Wind Waker - Link's killing blow against Ganondorf.
The Legend of Zelda series - Link being basically humped by ReDeads in any Zelda game.
Eternal Darkness: Sanity's Requiem - All of it.
New Super Mario Bros. DS - Bowser's skin melting off when you beat him in World 1.
Sin & Punishment 2 - The extended ending.
Pandora's Tower - Watching Elena eat meat. - Slight spoilers... Elena getting ravenous later in the game. ...End spoilers.
The Wonderful 101 - There's some blatant sexual innuendo after Blue fights Vijounne in Operation 004-A.
Being an easterner in the west, I think StreetPass is a 3DS owner density issue. In the west, there are more rural areas with a low population density, let alone 3DS owners. Since Japan is generally more dense and developed, they're having less of a problem, being able to go to populated areas at will.
I think this has been Japan's issue with online gaming from the start. Nintendo keeps wanting to make games that people can play together in the same room, and that's fine, but they misunderstand the convenience of online gaming for a country whose population is spread out.
I have to say, tho, that I bought a Wii U because it was the most Japan-centric console. Western game design has gotten too industrialized and generic. The games might as well be coming off an assembly line. Even indie titles kind of blend together. The problems with the Japanese industry lie more with the publishers who are trying to imitate the Western market. Japanese developers, however, can still make fresh, interesting games when given the chance, and Nintendo, as both a developer and publisher, still cares about imagination and craftsmanship. It's a level of integrity not often seen in a major publisher these days, and it's sad that it's not more valued, especially among so-called "hardcore" gamers who should care more than anyone.
It would be good if Nintendo recognized the differences between the Eastern and Western markets, but I don't want them to lose their identity in the process. I love Japanese games like The Wonderful 101 and Pandora's Tower, and I don't want them to be replaced with generic Call of Duty and Assassin's Creed clones.
Post by Nester the Lark on Jan 17, 2014 1:25:05 GMT -5
Welcome to the forum!
NinDB isn't a wiki, so it can only be updated by Fryguy64. However, you can let him know about stuff that needs to be updated in the Errors and Omissions thread, but he likely already knows about missing games and just hasn't gotten around to updating the site.
Wow, collecting all first party Nintendo games, eh? Good luck!
Post by Nester the Lark on Jan 15, 2014 16:31:10 GMT -5
According to Siliconera, Namco Bandai has trademarked "Little Tail Story" and "dog and cat in an RPG." Note that the series that both Tail Concert and Solatorobo belong to is officially called "Little Tail Bronx." Also note that CyberConnect2's Hiroshi Matsuyama mentioned over a year ago that he was working on a sequel to Solatorobo. Sounds like something is cooking.
I bring it up because, coincidentally, I started messing around with Solatorobo again a few days ago to try to 100% my save file, and I was wondering if the series would continue. How timely!
Post by Nester the Lark on Jan 14, 2014 18:56:49 GMT -5
I agree, but in terms of cutting the manufacturing cost of the console, I think the Gamepad adds at least $100 (based on the cost of buying a separate Gamepad in Japan). They could still sell the Wii U with the Gamepad, but they could also offer a cheaper package without it, and let people buy the Gamepad separately if they choose to.
But now that I think about it, the Gamepad is pretty tightly integrated with the OS, so I'm not sure removing it would work without significantly retooling the software.
Something else occurred to me about the Gamepad, though. Nintendo is sometimes perceived more as a toy company than an electronics or software company. Maybe some people mean it in a derogatory sense, but I think it can also be a complement. For Nintnedo, the hardware isn't simply a means to play fun games on, but it's also designed to be fun to use in and of itself. We may not be sure what Nintendo was going for with the Gamepad, but I have to admit, it's still really cool! It's fun simply to use it in the same way that it was fun to use the Wii Remote for the first time. Novel? Gimmicky? Maybe, but it's certainly not boring.
Post by Nester the Lark on Jan 14, 2014 13:48:38 GMT -5
Finished The Wonderful 101 a couple nights ago. Really good game, but... I honestly thought it went on for way too long. If it was about half the length, it would've been a nice, tight action game, and replaying it would be much more compelling. Plus, it starts off in high gear, and then constantly tries to top itself, but I got kind of immune to the spectacle after several hours. It was exhausting.
Still worth adding to your collection, though, if you're interested. You'll get plenty of bang for your buck.