Post by nocturnal YL on Dec 30, 2006 9:54:22 GMT -5
Notice: Due to Nintendo of America's amazing skills to ruin Japanese style games with what they call "localization", notice that my review is based on the Japanese version.
So, here comes....
It's-a Wii, Waaaaaaario! Hah hah ha!
Odoru Made in Wario review by YL
========================================
I'm always a big fan of WarioWare series as well as the godly developer INTELIGENT SYSTEMS, and I've just snatched the game. I know I shouldn't really - I should wait for its price to be lowered further, and I've got no Wii as or now!
Anyway...I'd say the game has some unique features. First off, this game is much more Japanese flavoured than other WarioWare games. A few osahou (forms) are named after Japanese stuff (for instance, the Shotoku-Taishi form which seem to have exactly NOTHING to do with Prince Shotoku), as well as a few ancient-Japanese-styled microgames.
Then, we've got NO designated goals for stages except the elephant stage mixes. You no longer have to play each and every microgames (10/15/20/25/whatever) times, and you don't have to score XX points in the character stages. It's actualy a good thing - some microgames can be easily beaten even at level 3 and the most insane speed, and repeatedly playing it is actually annoying - some players may try to score 999 points!
And one more thing: previously games has the "1P uses L and 2P uses R" microgames - seems like it's not there now.
...Enough of that. I think I should start scoring.
Ugh... what should I rate first? ..Yeah. Graphics. I'd give it a 6/10. Whle it's meant to be hilarious and doesn'treally require good graphics, I've seen some graphical gliches and imperfection as well. I observed that during 9-Volt and 18-Volt's game, the seller's hand, holding a ? block, is, at a frame or two, not connected to his hand. (Look at some vids online and you'll know what I meant) And, at some times, I see pixels on the 2D characters, and such. Also worth notice is the lesser-than-GC 3D stages. While the graphics aren't meant to be good, the polygon count needs to be improved.
Then, Sounds. I give it a 9/10. Why so? While it's BG music and sound effect is pretty good, there's more to it - a Sound Test (complete all elephant stages to open the mode). I liked the music of previous games - and other games without Sound Test modes as well - but I couldn't just listen to them! Now I can!
Gameplay, 7/10. While the games are quite self-explanatory, some games require the use of the A button. Users not reading te manual can easily miss this out. Also, whe playing games using the tenori form, the game often tells the player of not placing the hand at the right position by making the object that the player controls blinks. The game is supposed to recalibrate the Wii Remote every time before the game starts like Twisted!, so how can the initial position be "out of range"?
Story, perfect 10/10! Why? Because they are now not as much nonsense as the previous ones. For example, why Mona would get pizzas to deliver while singing in Touched? Such things are not to be seen in Smooth Moves - stories are now self-explanatory and sensible to everyone. Also, with the cancellation of the "everyone dances in Club Sugar" short clips which people constantly mistaken it as parts of the story, they are even more sensible!
Finally... Replay Value, I give a 7/10. It is quite replayable, but some of the microgames are rather annoying than disturbing. Particularly, I don't enjoy the Nintendogs microgame because of the tenori problem. Also, some games requirs only simple action like shaking the Wii Remote, and payers can get bored with that as well.
AVERAGE SCORE: 78%
OVERALL SCORE: 7/10 (not an average)
While the game is very hilarious, it needs to have more content.
========================================
...... So here it is. My poorly done review. Hope you can comment on this game too, tough - I LOVE IntSys, and I really like this game, I tell ya!
So, here comes....
It's-a Wii, Waaaaaaario! Hah hah ha!
Odoru Made in Wario review by YL
========================================
I'm always a big fan of WarioWare series as well as the godly developer INTELIGENT SYSTEMS, and I've just snatched the game. I know I shouldn't really - I should wait for its price to be lowered further, and I've got no Wii as or now!
Anyway...I'd say the game has some unique features. First off, this game is much more Japanese flavoured than other WarioWare games. A few osahou (forms) are named after Japanese stuff (for instance, the Shotoku-Taishi form which seem to have exactly NOTHING to do with Prince Shotoku), as well as a few ancient-Japanese-styled microgames.
Then, we've got NO designated goals for stages except the elephant stage mixes. You no longer have to play each and every microgames (10/15/20/25/whatever) times, and you don't have to score XX points in the character stages. It's actualy a good thing - some microgames can be easily beaten even at level 3 and the most insane speed, and repeatedly playing it is actually annoying - some players may try to score 999 points!
And one more thing: previously games has the "1P uses L and 2P uses R" microgames - seems like it's not there now.
...Enough of that. I think I should start scoring.
Ugh... what should I rate first? ..Yeah. Graphics. I'd give it a 6/10. Whle it's meant to be hilarious and doesn'treally require good graphics, I've seen some graphical gliches and imperfection as well. I observed that during 9-Volt and 18-Volt's game, the seller's hand, holding a ? block, is, at a frame or two, not connected to his hand. (Look at some vids online and you'll know what I meant) And, at some times, I see pixels on the 2D characters, and such. Also worth notice is the lesser-than-GC 3D stages. While the graphics aren't meant to be good, the polygon count needs to be improved.
Then, Sounds. I give it a 9/10. Why so? While it's BG music and sound effect is pretty good, there's more to it - a Sound Test (complete all elephant stages to open the mode). I liked the music of previous games - and other games without Sound Test modes as well - but I couldn't just listen to them! Now I can!
Gameplay, 7/10. While the games are quite self-explanatory, some games require the use of the A button. Users not reading te manual can easily miss this out. Also, whe playing games using the tenori form, the game often tells the player of not placing the hand at the right position by making the object that the player controls blinks. The game is supposed to recalibrate the Wii Remote every time before the game starts like Twisted!, so how can the initial position be "out of range"?
Story, perfect 10/10! Why? Because they are now not as much nonsense as the previous ones. For example, why Mona would get pizzas to deliver while singing in Touched? Such things are not to be seen in Smooth Moves - stories are now self-explanatory and sensible to everyone. Also, with the cancellation of the "everyone dances in Club Sugar" short clips which people constantly mistaken it as parts of the story, they are even more sensible!
Finally... Replay Value, I give a 7/10. It is quite replayable, but some of the microgames are rather annoying than disturbing. Particularly, I don't enjoy the Nintendogs microgame because of the tenori problem. Also, some games requirs only simple action like shaking the Wii Remote, and payers can get bored with that as well.
AVERAGE SCORE: 78%
OVERALL SCORE: 7/10 (not an average)
While the game is very hilarious, it needs to have more content.
========================================
...... So here it is. My poorly done review. Hope you can comment on this game too, tough - I LOVE IntSys, and I really like this game, I tell ya!