Post by Sqrt2 on Nov 27, 2006 8:07:09 GMT -5
I can't remember when I got my 'cube but I know it wasn't that long after it launched. My first game was Mario Sunshine. Having played SM64 on the N64, I was a bit disappointed by sunshine due to the FLUDD attachment and the lack of variety in the levels (all seemingly tropical island locals). However, in spite of these flaws, it was a good game - one that I still have fun playing (currently I have 104 Shines and counting).
My GC highlights are:
SSBM: Highly addictive multiplayer mode and vastly improved single player mode than its' N64 counterpart.
Resident Evil 4: My first and so far only RE game. I love the way that Capcom managed to retain the atmosphere of past RE games, while dropping zombies for spooky villagers and mysterious religious fanatics.
F-Zero GX: Although I'm not as good in GX as I am in F-Zero-X for the N64, I like the (admittedly limited) Story Mode even though Chapter 7 has a very steep learning curve associated with it.
Metroid Prime/Echoes: Has the best bosses on the 'cube. Tough at times, but a very rewarding experience to be had.
TimeSplitters: Future Perfect: The Story mode was much improved from TS2's and the Arcade Missions/Challenges were just as fun and demanding as ever (not to mention some were just plain weird).
There were a couple of disappointments though:
Mario Kart: Double Dash: Although not as bad as Mario Kart DS, this isn't as good as either the N64 or SNES version, due to the large number of Blue Shells that seem to come my way when I play it. Also I think they should have kept the points distribution the same as the previous titles.
LoZ: The WindWaker: I have no beef with the simple cel-shaded graphics, on the contrary, I preferred them over the 'realistic' graphics shown at Spaceworld 2000 (I think). It's just that most of the time, I end up having to do a lot of sailing which to be honest is quite boring. Also this game isn't as long as either Ocarina of Time or Majora's Mask and is much, much easier.
Star Fox Adventures: Basically this game is one big collect'em up. Add an annoying sidekick in to the mix and you have one dull game. Even the Arwing missions lack the magic that Lylatwars had. On the positive side, some of the puzzles were ingenious, however, and the bosses were truly original and unique.
Seeing as I won't get a Wii untill March 2007, I won't be saying 'goodbye' to the Gamecube just yet. I doubt that I'll ever truly say goodbye due to the Wii's backwards compatability and the fact that there are so many good GC game experiences to be had.
My GC highlights are:
SSBM: Highly addictive multiplayer mode and vastly improved single player mode than its' N64 counterpart.
Resident Evil 4: My first and so far only RE game. I love the way that Capcom managed to retain the atmosphere of past RE games, while dropping zombies for spooky villagers and mysterious religious fanatics.
F-Zero GX: Although I'm not as good in GX as I am in F-Zero-X for the N64, I like the (admittedly limited) Story Mode even though Chapter 7 has a very steep learning curve associated with it.
Metroid Prime/Echoes: Has the best bosses on the 'cube. Tough at times, but a very rewarding experience to be had.
TimeSplitters: Future Perfect: The Story mode was much improved from TS2's and the Arcade Missions/Challenges were just as fun and demanding as ever (not to mention some were just plain weird).
There were a couple of disappointments though:
Mario Kart: Double Dash: Although not as bad as Mario Kart DS, this isn't as good as either the N64 or SNES version, due to the large number of Blue Shells that seem to come my way when I play it. Also I think they should have kept the points distribution the same as the previous titles.
LoZ: The WindWaker: I have no beef with the simple cel-shaded graphics, on the contrary, I preferred them over the 'realistic' graphics shown at Spaceworld 2000 (I think). It's just that most of the time, I end up having to do a lot of sailing which to be honest is quite boring. Also this game isn't as long as either Ocarina of Time or Majora's Mask and is much, much easier.
Star Fox Adventures: Basically this game is one big collect'em up. Add an annoying sidekick in to the mix and you have one dull game. Even the Arwing missions lack the magic that Lylatwars had. On the positive side, some of the puzzles were ingenious, however, and the bosses were truly original and unique.
Seeing as I won't get a Wii untill March 2007, I won't be saying 'goodbye' to the Gamecube just yet. I doubt that I'll ever truly say goodbye due to the Wii's backwards compatability and the fact that there are so many good GC game experiences to be had.