Post by Nester the Lark on Feb 4, 2007 11:44:37 GMT -5
Fry posted this on the site a couple of days ago, so most of you have probably already seen it. However, as a special bonus for the forum, here is the non-text version I promised. Enjoy!
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3PS #12
Trauma Center: Second Opinion
Developer: Atlus
Publisher: Atlus
System: Wii
Scalpel… forceps… remote… nunchuck. Let’s begin the operation!
Just as Trauma Center: Under the Knife demonstrated the unique abilities of the DS, as well as the system’s potential for new and unique gaming experiences, so does Trauma Center: Second Opinion for the Wii. Fans were in the waiting room ever since the release of the original game in 2005, but Atlus finally delivered. Second Opinion is actually a remake of Under the Knife, but it includes enough new features to be considered a separate game. For the general idea, you may want to check out my write-up of the previous game.
There are a couple of new tools at your disposal that were specifically designed for the remote and nunchuck, one of which is a defibrillator that gives the gameplay a good jolt. The graphics have also received a face-lift, and there are more voice samples. While the story is basically the same, each chapter in Second Opinion includes an extra operation that creates a parallel storyline. These tie up near the end with an almost completely redone chapter six. The operations, themselves, are dramatic, intense, and even heart stopping. Get that defibrillator back out!
While the DS let you actually touch the screen to operate, you’ll have to wave your hand through the air with the Wii remote. Despite this, the control is very precise, and using the nunchuck to select your tools is very convenient and intuitive. Under the Knife made clever use of the DS’s second screen, but even though you’re limited to a single screen with Second Opinion, there’s a lot more room to fit everything in.
Whether you’re a rookie or a master surgeon, Trauma Center: Second Opinion provides its own unique gaming experience. The new tools, art style, and story elements make it more than just a simple remake. The control is precise and intuitive, but if you’re having trouble deciding between the Wii and DS interfaces, then let me give you a little advice: Take two of these and call me in the morning.
Release dates:
US: November ’06
JP: December ’06
EU: March ’07
-----
3PS #12
Trauma Center: Second Opinion
Developer: Atlus
Publisher: Atlus
System: Wii
Scalpel… forceps… remote… nunchuck. Let’s begin the operation!
Just as Trauma Center: Under the Knife demonstrated the unique abilities of the DS, as well as the system’s potential for new and unique gaming experiences, so does Trauma Center: Second Opinion for the Wii. Fans were in the waiting room ever since the release of the original game in 2005, but Atlus finally delivered. Second Opinion is actually a remake of Under the Knife, but it includes enough new features to be considered a separate game. For the general idea, you may want to check out my write-up of the previous game.
There are a couple of new tools at your disposal that were specifically designed for the remote and nunchuck, one of which is a defibrillator that gives the gameplay a good jolt. The graphics have also received a face-lift, and there are more voice samples. While the story is basically the same, each chapter in Second Opinion includes an extra operation that creates a parallel storyline. These tie up near the end with an almost completely redone chapter six. The operations, themselves, are dramatic, intense, and even heart stopping. Get that defibrillator back out!
While the DS let you actually touch the screen to operate, you’ll have to wave your hand through the air with the Wii remote. Despite this, the control is very precise, and using the nunchuck to select your tools is very convenient and intuitive. Under the Knife made clever use of the DS’s second screen, but even though you’re limited to a single screen with Second Opinion, there’s a lot more room to fit everything in.
Whether you’re a rookie or a master surgeon, Trauma Center: Second Opinion provides its own unique gaming experience. The new tools, art style, and story elements make it more than just a simple remake. The control is precise and intuitive, but if you’re having trouble deciding between the Wii and DS interfaces, then let me give you a little advice: Take two of these and call me in the morning.
Release dates:
US: November ’06
JP: December ’06
EU: March ’07