Post by Nester the Lark on Feb 11, 2007 11:25:32 GMT -5
3PS #13
Sonic Rush
Developer: Dimps
Publisher: Sega
System: Nintendo DS
I gotta make this quick. Sonic is so fast that if I don’t finish this write-up in time, I just might miss him! Luckily, Sonic’s fastest games in the past few years have appeared on handheld systems, so you never have to slow down to get your hedgehog fix. Sonic Rush brought the series to the DS, and it kicked it into high gear once again.
The classic Sonic games on the Sega Genesis/Mega Drive were about blazing through crazy roller coaster levels at high speed, stopping only long enough to bop some Badniks. Special stages offered the chance to win the legendary Chaos Emeralds, and if you were able to collect all of them, you would get a better ending. Recent console entries in the series have deviated from the original formula, but the 2D roots of the series have lived on in handheld form starting with Sonic the Hedgehog: Pocket Adventure for the Neo-Geo Pocket Color, and continuing with the Sonic Advance series on the GBA. Sonic Rush keeps this traditional side-scrolling, adrenaline pumping gameplay style.
The game does take advantage of the DS’s two screens by basically giving you a tall view of the play area, similar to Yoshi’s Island DS. This changes a bit in the boss stages in which you’re limited to just the top screen, but these sections add more of a 3D twist to the action. It breaks up the pace of the game and adds variety to the velocity. You’ll also meet a brand new character, Blaze the Cat. Her gameplay is similar to Sonic’s, so you don’t need to worry about the action slowing down. None of it revolutionizes the gameplay, but it keeps things interesting.
Phew! I’m running out of breath! Sonic Rush will satisfy your need for speed by staying faithful to the series’ roots while still refining the original concept. If you love the classic Sonic games, or just good 2D platform games, you might want to look into this game and—woah! Look at the time! I need to wrap this up because I don’t even have enough time to fin
Release Date: November 2005 (US, JP, EU)
Sonic Rush
Developer: Dimps
Publisher: Sega
System: Nintendo DS
I gotta make this quick. Sonic is so fast that if I don’t finish this write-up in time, I just might miss him! Luckily, Sonic’s fastest games in the past few years have appeared on handheld systems, so you never have to slow down to get your hedgehog fix. Sonic Rush brought the series to the DS, and it kicked it into high gear once again.
The classic Sonic games on the Sega Genesis/Mega Drive were about blazing through crazy roller coaster levels at high speed, stopping only long enough to bop some Badniks. Special stages offered the chance to win the legendary Chaos Emeralds, and if you were able to collect all of them, you would get a better ending. Recent console entries in the series have deviated from the original formula, but the 2D roots of the series have lived on in handheld form starting with Sonic the Hedgehog: Pocket Adventure for the Neo-Geo Pocket Color, and continuing with the Sonic Advance series on the GBA. Sonic Rush keeps this traditional side-scrolling, adrenaline pumping gameplay style.
The game does take advantage of the DS’s two screens by basically giving you a tall view of the play area, similar to Yoshi’s Island DS. This changes a bit in the boss stages in which you’re limited to just the top screen, but these sections add more of a 3D twist to the action. It breaks up the pace of the game and adds variety to the velocity. You’ll also meet a brand new character, Blaze the Cat. Her gameplay is similar to Sonic’s, so you don’t need to worry about the action slowing down. None of it revolutionizes the gameplay, but it keeps things interesting.
Phew! I’m running out of breath! Sonic Rush will satisfy your need for speed by staying faithful to the series’ roots while still refining the original concept. If you love the classic Sonic games, or just good 2D platform games, you might want to look into this game and—woah! Look at the time! I need to wrap this up because I don’t even have enough time to fin
Release Date: November 2005 (US, JP, EU)