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Post by Smashchu on Aug 29, 2006 19:21:03 GMT -5
1)I think Zelda will be in the game 2)If she does use the super move to change she could use one to revert back. 3)Like tha animal idea, but limit it to 3.
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Saim
Balloon Fighter
Posts: 860
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Post by Saim on Aug 29, 2006 23:08:34 GMT -5
2) But it wouldn't be worth it. ZSS would have to become an ultimate character for it to be worth a Super Smash.
With Super Smashes:
Ganondorf - Transform into Ganon Captain Falcon - Summons F-Zero racers Pikachu - Zap Canon? Or maybe just a larger thunder? Fox - Summons an Arwing that starts shooting bombs (not lasers) Wolf, Falco or Slippy - The ultimate weapon in SF:As you get in multiplayer if your losing and only have 1 life left.
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Post by Johans Nidorino on Aug 29, 2006 23:27:40 GMT -5
The moves for the three main TLoZ characters will probably depend on TLoZ:TP. And if a "Young Link" character appears, then he will probably use stuff from TLoZ:TWW (with no need to be bidimensional unlike some people suggest).
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Post by Boo Destroyer on Aug 29, 2006 23:56:16 GMT -5
The moves for the three main TLoZ characters will probably depend on TLoZ:TP. And if a "Young Link" character appears, then he will probably use stuff from TLoZ:TWW (with no need to be bidimensional like some people suggest). If he does return, allow him to turn into a Deku Scrub, Goron, or Zora (homage to Majora's Mask). By the way, anyone remember when the hidden characters in the original SSB appeared briefly in the end of the intro? Oh man, why didn't they have that in Melee?
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Post by Johans Nidorino on Aug 30, 2006 0:24:15 GMT -5
If he does return, allow him to turn into a Deku Scrub, Goron, or Zora (homage to Majora's Mask). I'd love to see that but I wouldn't like to have them as moves that steal room for other stuff. Speaking of alter egos, do you guys expect one for Mario? Was Dr. Mario included in SSBM just to promote Dr. Mario 64? By the way, anyone remember when the hidden characters in the original SSB appeared briefly in the end of the intro? Oh man, why didn't they have that in Melee? I bet they didn't do that in SSBM because the opening was totally made of a static full motion video, while the one in the original SSB used sprite silhouettes that could be replaced by actual sprites of the characters. We got Jigglypuff and Pichu in the SSBM one anyway .
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Post by Fryguy64 on Aug 30, 2006 3:41:35 GMT -5
The one thing from SSB that wasn't in SSBM that I REALLY want to be in SSBB is the stage-entry animations. That was one of the coolest things in SSB, and I was kinda disappointed that they removed it. I mean, it gives all the characters a little bit more personality. And I'm sure there'd be an option to switch them off if you wanted. I doubt I ever would though What animations do you think the characters new to SSBM and SSBB would have? As a reminder, the old characters did the following: Mario: Jumped from a pipe Yoshi: Burst from an egg DK: Burst from a barrel Link: Descended on a beam of light Pikachu: Burst from a Poke Ball Fox: Dropped from an Arwing Samus: Walked out of a "Save Chamber" door Kirby: Crashed on a Warp Star Luigi: Same as Mario Jigglypuff: Same as Pikachu Ness: PSI warped onto the stage (the best one) Capt. Falcon: Dropped off in the Blue Falcon Which leaves from SSBM... Bowser, Peach, Dr. Mario, Zelda, Young Link, Ganondorf, Pichu, Mewtwo, Falco, Ice Climbers, Mr. Game & Watch, Marth and Roy. And from SSBB so far... Meta-Knight, Pit, Zero Suit Samus and Wario. START SPECULATING!
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Post by Wildcat on Aug 30, 2006 8:51:05 GMT -5
Heh, I love spectulating. ^^
Bowser - Rides in on his Cloud Car, hopping out of it as his place passes. Peach - A door magically appears and Peach comes through it (a la SMB2). Dr. Mario - Probably the same as Mario...I can't think of a more unique one for him. Zelda - As her Zelda form, it's debatable. She could warp in like Link, but it depends on Twilight Princess to really know. As for Sheik, she could just appear. Young Link - Another warper, or possibly, the rooster could drop him off from LttP. Ganondorf - I'd have him blink into appearance, but have his eyes shine before appearing, kind of like his LoZ appearance. Pichu - See Pikachu. Mewtwo - Having him fly in would be appropriate. Falco - See Fox. Ice Climbers - Having them climb up the front side of the stage to then jump into their place would be cool. Mr. Game & Watch - A Game & Watch lies on the stage, and he leaps out of it after a bit of struggle. Marth and Roy - Both could either ride in on a horse that keeps going OR be dropped off by a Wyvern or Pegasus Rider. Meta-Knight - Flies in and releases his cape into its full form. Pit - Another fly-in. Zero Suit Samus - If she's her own character, then Samus' intro would suffice. Wario -Riding his bike in a la an Arwing.
Heh, that was fun. ^^
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Post by Johans Nidorino on Aug 30, 2006 10:14:50 GMT -5
Bowser: Koopa Clown Car Peach, Toad: Vase from SMB2 Pichu and any non-legendary Pokémon: Poké Ball Mewtwo, Deoxys: Master Ball or just by using Teleport (although Teleport is no longer learnable by Mewtwo) Falco: Arwing Ice Climbers: Red Condor Mr. Game & Watch: Comes from a flat line Pit: Appears from a door Zero Suit Samus: Same as Samus Wario: Comes riding his motorcycle or from a Wario Land 4 portal
The ones from TLoZ would depend on the games they come from.
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Post by Hiker of Games on Aug 30, 2006 10:26:45 GMT -5
Mewtwo or Ganondorf should like, arrive in a bolt of lightning or something.
Snake would come out of a box, just like in the trailer and shout, "It's SHOWTIME!"
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Post by Fryguy64 on Aug 30, 2006 12:46:36 GMT -5
Snake would come out of a box, just like in the trailer and shout, "It's SHOWTIME!" Don't you mean..... SHOOOWTAIMU!! ;D
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Post by wanderingshadow on Aug 30, 2006 17:59:32 GMT -5
Bowser: Gets dropped of from an airship from SMB 3 Peach: Magic carpet? Dr. Mario: The warp pipe, just like Mario and Luigi. Zelda: Farore's Wind. Young Link: Same as regular Link. Ganondorf: A red warp type thing. Pichu: Released from a Pokeball. Mewtwo: Released from a Pokeball. Falco: Dropped off from a Arwing. Ice Climbers: I don't really know. Mr. Game & Watch: Parachutes on. Marth and Roy: I don't know about this one either. Meta-Knight: Does that cool move where he swishes his cape and appears like he did in Revenge of Meta-Knight. Pit: Rides in on Pegasus. Zero Suit Samus: The save door, same as regular Samus. Wario: Rides in in his car. Snake: Sneaks in using Stealth camo
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Post by Boo Destroyer on Aug 31, 2006 1:53:42 GMT -5
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Post by Johans Nidorino on Aug 31, 2006 9:53:24 GMT -5
Cool! But I'd rather have that one as alternate BGM, and have the DKC1 factory music as the main BGM. I'm glad I'm not the only one who wants a DKC factory stage in SSBB .
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Post by Fryguy64 on Aug 31, 2006 10:13:59 GMT -5
Most of the DKC music is awesome, so I hope they mix it up a little and include some different tunes this time around. It's all very well having the main themes, but it's always a lot more interesting to have some extra (and more obscure) songs. I mean, who DIDN'T love the remix of Zelda 2's castle music in SSBM?
NOBODY, THAT'S WHO!!
I'm not too fussed about a factory themed stage, but it would be cool if they used the factory music. But then I think it would be cooler if they used the bramble music from DKC2, or the treetop village music from DKC1.
Who lives in those villages anyway? Gnawtys?
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Post by Johans Nidorino on Aug 31, 2006 10:32:15 GMT -5
Most of the DKC music is awesome, so I hope they mix it up a little and include some different tunes this time around. It's all very well having the main themes, but it's always a lot more interesting to have some extra (and more obscure) songs. I mean, who DIDN'T love the remix of Zelda 2's castle music in SSBM? NOBODY, THAT'S WHO!! I'm not too fussed about a factory themed stage, but it would be cool if they used the factory music. But then I think it would be cooler if they used the bramble music from DKC2, or the treetop village music from DKC1. Who lives in those villages anyway? Gnawtys? And Ewoks! Another song I like is the jungle theme from DKC3 (from the Koindozer stage). DK stages in SSBM were special in the sense that they didn't correspond to a specific place from a DKC game (SSBM's Jungle Japes was like a mix between a generic DKC jungle stage and DK64's Cranky's Cabin). They even used the DK Rap in the Kongo Jungle waterfall stage, so I think the Donkey Konga theme could make an appearence in SSBB.
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