Post by Johans Nidorino on Jan 3, 2009 3:56:27 GMT -5
I made these two (three) in November, 2007, while I was not completely sure that a cartoon Link would be in the game. It was after playing Phantom Hourglass. These characters appearing in two games gives you more freedom to build a moveset and more reasons to include them in SSB. I wonder if we'll continue seeing them or that graphic style in Zelda games.
Name: Link (it is simply "Link" until you assembly a Super Smash Bros. game)
From: The Legend of Zelda: The Wind Waker (Nintendo GameCube, 2003)
Stats:
Speed: 6/10
Power: 5/10
Jump: 6/10
Fall: 5/10
Size: 5/10
Weight: 6/10
Traction: 7/10
Overall features:
Special Moves:
Up: Deku Leaf. Use it while on the ground to throw a gust of wind that pushes characters away. Use it while in the air to open it and use it as a parachute. Opening it in the air will damage nearby foes slightly. Like most Up Special Moves, you can perform this move even after flinching.
Neutral: Spin Attack. Hold down the button to make it gradually more powerful. Hold it for a long time to unleash a very powerful Hurricane Spin that leaves you dazed for an instant. You can walk, run and jump while charging this move and you can also move horizontally while performing the Hurricane Spin.
Down: Bombchu. Initially, it's like a regular Bomb as seen in the previous SSB games (you hold one and then you throw it). However, it doesn't explode immediately on the floor; rather, it starts walking away by floors, walls or ceilings until it finds an obstacle or after a pair of seconds. The number of moving Bombchus on the stage is limited.
Side: Boomerang. Throw it and control it freely as you hold down the Special Move button; it has a long reach and it's easy to control. Release the button to continue fighting while the boomerang returns to you. This Boomerang is a homage to the very first Magical Boomerang and to successive boomerangs that were intuitive to control with the help of advanced targeting or path tracing.
Final Smash: Ballad of Gales. Link uses the Wind Waker to conduct a song that summons two giant dancing tornadoes at both of his sides. Anyone who gets captured in these tornadoes will receive a high damage and will result dazed. Ballad of Gales is the song that summons cyclones in The Wind Waker, but the song played will be either Earth God's Lyric or Wind God's Aria because they are the "anthem" of the game when combined.
Grab: Grappling Hook. This can be used as a Tether Recovery.
Kirby Hat: Link's hat. Maybe, as a funny cameo, Kirby's Link hat could look like Ezlo from The Legend of Zelda: The Minish Cap.
Entrance: Link appears from a magical tornado.
Taunt 1: Link holds the Phantom Hourglass, which rotates glowing in the air between Link's hands.
Taunt 2: Link uses a Telescope to gaze at the camera while holding a sea chart.
Taunt 3: Ciela flies around Link, and Link looks at her happily.
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Name: Tetra
From: The Legend of Zelda: The Wind Waker (Nintendo GameCube, 2003)
Stats:
Speed: 8/10
Power: 3/10
Jump: 8/10
Fall: 8/10
Size: 5/10
Weight: 3/10
Traction: 4/10
Up: Seagull. Tetra grabs a seagull's feet to elevate herself and reach other places real quickly.
Neutral: Magic Armor. A shield that blocks damage from projectiles when holding the button. You can walk horizontally while holding the button but the shield doesn't last much time.
Down: Transform. Tetra transforms into Zelda while the "triforce gathering" tune from the title of A Link to the Past plays.
Side: Pirate's Charm. Her Pirate's Charm fires an horizontal green beam that after hitting a foe, will turn them around.
Final Smash: Bombs Away. Multiple Bombs will be fired as cannonballs at once by Tetra's pirates. The time at which each Bomb explodes is different and random, making them unpredictable.
Kirby Hat: Tetra's hair and scarf.
Entrance: She appears swinging off a candle rope.
Taunt 1: Tetra examines her Spoils Bag.
Taunt 2: Tetra's Triforce-shaped amulet shines and levitates.
Taunt 3: Tetra crosses her arms and winks.
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Name: Zelda (it is simply "Zelda" until you assembly a Super Smash Bros. game)
From: The Legend of Zelda: The Wind Waker (Nintendo GameCube, 2003)
Stats:
Speed: 3/10
Power: 5/10
Jump: 4/10
Fall: 5/10
Size: 5/10
Weight: 3/10
Traction: 6/10
Up: Shield of Wisdom. With the help of the Spirit of Wisdom, a blue light surrounds Zelda, damaging nearby opponents slightly. When airborne, this move lets Zelda elevate herself a little and gain a little horizontal reach.
Neutral: Light Arrow. Zelda fires a Light Arrow using the Hero's Bow. The arrow can be aimed freely and causes an explosion of light on contact.
Down: Transform. Zelda transforms into Tetra while a "puzzle solving" tune plays.
Side: Fire of Power. Zelda launches an horizontal fireball with the help of the Spirit of Power.
Final Smash: Phantom Freeze. A giant hourglass emblem appears, and Zelda summons the Spirit of Time, who will paralyze everything that is near. The closer the opponents and other things are to Zelda, the longer they will be paralyzed in time.
Kirby Hat: Zelda's jewelry.
Entrance: Zelda appears from a big, yellow sparkle.
Taunt 1: Zelda grabs and looks at her dress confused.
Taunt 2: Zelda extends her arms which sparkle magically.
Taunt 3: Zelda looks at the Triforce symbol on her hand.
Tetra needs to be the default personality for this Zelda. As seen in Phantom Hourglass, Tetra dislikes to be acknowledged as Princess Zelda, and prefers to be called just Tetra (Miss Tetra for her friend pirates). That's her identity at the beginning and the end of The Wind Waker.
MEGA MAN FANS: See the Neutral Special Move for Link? That's how I'd do the Mega Buster, too. The game should be able to recognize regular fire and charged fire like Brawl handles the Super Scope, even when moving around. I think the "button hold while you do other stuff" thing is a technique I used a lot for these ideas, and well, you do that a lot in Mega Man games, too.
Name: Link (it is simply "Link" until you assembly a Super Smash Bros. game)
From: The Legend of Zelda: The Wind Waker (Nintendo GameCube, 2003)
Stats:
Speed: 6/10
Power: 5/10
Jump: 6/10
Fall: 5/10
Size: 5/10
Weight: 6/10
Traction: 7/10
Overall features:
- Link can wall-jump.
- When doing Smash Attacks with his sword, he'll be able to fire a beam from his sword if his damage counter is at 0%. This is a homage to swords from early games and also a reference to his power-up when using the Spirit of Courage.
Special Moves:
Up: Deku Leaf. Use it while on the ground to throw a gust of wind that pushes characters away. Use it while in the air to open it and use it as a parachute. Opening it in the air will damage nearby foes slightly. Like most Up Special Moves, you can perform this move even after flinching.
Neutral: Spin Attack. Hold down the button to make it gradually more powerful. Hold it for a long time to unleash a very powerful Hurricane Spin that leaves you dazed for an instant. You can walk, run and jump while charging this move and you can also move horizontally while performing the Hurricane Spin.
Down: Bombchu. Initially, it's like a regular Bomb as seen in the previous SSB games (you hold one and then you throw it). However, it doesn't explode immediately on the floor; rather, it starts walking away by floors, walls or ceilings until it finds an obstacle or after a pair of seconds. The number of moving Bombchus on the stage is limited.
Side: Boomerang. Throw it and control it freely as you hold down the Special Move button; it has a long reach and it's easy to control. Release the button to continue fighting while the boomerang returns to you. This Boomerang is a homage to the very first Magical Boomerang and to successive boomerangs that were intuitive to control with the help of advanced targeting or path tracing.
Final Smash: Ballad of Gales. Link uses the Wind Waker to conduct a song that summons two giant dancing tornadoes at both of his sides. Anyone who gets captured in these tornadoes will receive a high damage and will result dazed. Ballad of Gales is the song that summons cyclones in The Wind Waker, but the song played will be either Earth God's Lyric or Wind God's Aria because they are the "anthem" of the game when combined.
Grab: Grappling Hook. This can be used as a Tether Recovery.
Kirby Hat: Link's hat. Maybe, as a funny cameo, Kirby's Link hat could look like Ezlo from The Legend of Zelda: The Minish Cap.
Entrance: Link appears from a magical tornado.
Taunt 1: Link holds the Phantom Hourglass, which rotates glowing in the air between Link's hands.
Taunt 2: Link uses a Telescope to gaze at the camera while holding a sea chart.
Taunt 3: Ciela flies around Link, and Link looks at her happily.
--------------------
--------------------
Name: Tetra
From: The Legend of Zelda: The Wind Waker (Nintendo GameCube, 2003)
Stats:
Speed: 8/10
Power: 3/10
Jump: 8/10
Fall: 8/10
Size: 5/10
Weight: 3/10
Traction: 4/10
Up: Seagull. Tetra grabs a seagull's feet to elevate herself and reach other places real quickly.
Neutral: Magic Armor. A shield that blocks damage from projectiles when holding the button. You can walk horizontally while holding the button but the shield doesn't last much time.
Down: Transform. Tetra transforms into Zelda while the "triforce gathering" tune from the title of A Link to the Past plays.
Side: Pirate's Charm. Her Pirate's Charm fires an horizontal green beam that after hitting a foe, will turn them around.
Final Smash: Bombs Away. Multiple Bombs will be fired as cannonballs at once by Tetra's pirates. The time at which each Bomb explodes is different and random, making them unpredictable.
Kirby Hat: Tetra's hair and scarf.
Entrance: She appears swinging off a candle rope.
Taunt 1: Tetra examines her Spoils Bag.
Taunt 2: Tetra's Triforce-shaped amulet shines and levitates.
Taunt 3: Tetra crosses her arms and winks.
-------------------
Name: Zelda (it is simply "Zelda" until you assembly a Super Smash Bros. game)
From: The Legend of Zelda: The Wind Waker (Nintendo GameCube, 2003)
Stats:
Speed: 3/10
Power: 5/10
Jump: 4/10
Fall: 5/10
Size: 5/10
Weight: 3/10
Traction: 6/10
Up: Shield of Wisdom. With the help of the Spirit of Wisdom, a blue light surrounds Zelda, damaging nearby opponents slightly. When airborne, this move lets Zelda elevate herself a little and gain a little horizontal reach.
Neutral: Light Arrow. Zelda fires a Light Arrow using the Hero's Bow. The arrow can be aimed freely and causes an explosion of light on contact.
Down: Transform. Zelda transforms into Tetra while a "puzzle solving" tune plays.
Side: Fire of Power. Zelda launches an horizontal fireball with the help of the Spirit of Power.
Final Smash: Phantom Freeze. A giant hourglass emblem appears, and Zelda summons the Spirit of Time, who will paralyze everything that is near. The closer the opponents and other things are to Zelda, the longer they will be paralyzed in time.
Kirby Hat: Zelda's jewelry.
Entrance: Zelda appears from a big, yellow sparkle.
Taunt 1: Zelda grabs and looks at her dress confused.
Taunt 2: Zelda extends her arms which sparkle magically.
Taunt 3: Zelda looks at the Triforce symbol on her hand.
Tetra needs to be the default personality for this Zelda. As seen in Phantom Hourglass, Tetra dislikes to be acknowledged as Princess Zelda, and prefers to be called just Tetra (Miss Tetra for her friend pirates). That's her identity at the beginning and the end of The Wind Waker.
MEGA MAN FANS: See the Neutral Special Move for Link? That's how I'd do the Mega Buster, too. The game should be able to recognize regular fire and charged fire like Brawl handles the Super Scope, even when moving around. I think the "button hold while you do other stuff" thing is a technique I used a lot for these ideas, and well, you do that a lot in Mega Man games, too.