Post by nocturnal YL on Oct 20, 2011 8:54:15 GMT -5
Search for -gold and replace that with -ds
There. Opera users can make such change for themselves before Fry does anything (for their own viewing only, obviously).
And, upon looking at your site, Fry, I'm surprised to see your site is almost standard-compliant, although I'd say HTML5 is quite a weird standard*. There's this part in the home page where "&action=" in a link should have been "&action=", but pointing that out would be just too picky =P
*What kind of "standard" would revive the notorious IFrame, let people get away with not providing alternate text, disallow the fairly common underline tag while giving new meaning to the italic tag? HTML5 is a mess, especially when compared to XHTML2.
I shall fix that link shortly. That page will soon be irrelevant anyway.
The "&action=" would be part of an external link code, I expect.
HTML5 is going to be the standard thanks to its heavy reliance on CSS. That's why certain tags are deprecated, as they should never be used for anything other than document structure markup. All the design should be done through CSS.
On the Mobile Golf page, it says that it is very similar to Mario Golf but without any Mario characters, though aren't Foreman Spike and apparently other Mario characters unlockable (I haven't played the game though, and Mario Wiki might be wrong)? I wasn't sure because on this Youtube video, one commenter remarked that they couldn't unlock Mario, Yoshi, Peach or Foreman Spike even though they appear on the credits. Also a minor tidbit, but there are even later GBC games than Mobile Golf; Doraemon no Study Boy : Kanji Yomikaki Master is often thought to be the last licensed GBC game, released July 18, 2003.
Last Edit: Nov 18, 2011 15:27:11 GMT -5 by Evie ❤✿
"(Nintendo) E4 (')07 EE(!) is one of my favourite colours lol.
...And that's it. I don't have a Nintendo DSi, so it's not like I can actually check the game's contents.
While we're on the subject of language issues, here's one for Other M's cameo of X:
www.nindb.net/game/metroid-other-m.html In the unofficial fan translation of the manga, the name of the ship is given as Vixin IV, although this name is a translation error due to the similarity of the Japanese Hiragana characters for 'n' and 'bu' ('bu usually replaces 'vu', for which there is no character in Japanese). Not saying this is wrong, but it sure got me puzzled. 1> Since when are n (ン/ん), bu (ブ/ぶ) (or vu ヴ/ゔ for that matter) similar? 2> Ignoring (1), maybe it's because the little furigana next to the name are too small to read? Still, the furigana are in katakana... 3> Even ignoring (2), isn't the ship name written in perfect Latin letters "VIXIV" in the image shown in the NinDB page? I'm guessing whoever translated this and making that mistake didn't misread any Japanese, they just typed the English incorrectly. More of a typo than a translation error, I'd say.
And one for the Nintendo 64 hardware:
www.nindb.net/system/nintendo-64/index.html Technically, the system name is called ニンテンドウ64 instead of ニンテンドー64, although there is no pronunciation difference in between (most ~ou in Japanese are read as ~oo to sound more natural). Later systems are named with ニンテンドー, perhaps to make the name sound more foreign.
I was wondering if there is going to be a page for No No No Puzzle Chalien? Also, I was interested in eventually seeing information about the Nintendo Seminar 2007-2010 Download Play demos on the site, but would you consider that to be out of the focus of the site? Because then that would be probably be seen as stepping stone for adding pages about all other Download Play and Nintendo Channel demos?
Last Edit: Jan 27, 2012 17:16:10 GMT -5 by Evie ❤✿
"(Nintendo) E4 (')07 EE(!) is one of my favourite colours lol.
There's not currently a home for demos, and it's not likely for there to be in the near future.
As for Nonono Puzzle Chalien, because it was part of a series that started out not being published by Nintendo, I left it out. However, with Spin Six in the picture I may need to take another look at it.
Face Training DS Was co-developed by SPD Production Group No. 1. Not just from a production stand poiint, but from a hardware and original concept design.
English Training / More English Training Were both developed by SPD. Plato only has a copyright because the original PC software is what the DS game is based off. But there is no Plato in the development staff, bar three supervisors.
Slide Adventure Mag Kid Was developed by Network Business Development of Nintendo Co., Ltd. The same group who co-developed Personal Trainer Walker. They developed the hardware the game is built around, but then additionally famous designer Kazunori Shimizu was director and character designer alongside other nintendo staff working on the software portion with Agenda's programmers.
Famicom Wars Was developed by Nintendo R&D1 and Intelligent Systems only handling the program. A lot of the Metroid designers from Nintendo actually designed the game. The sound team and producers also from nintendo.
Fire Emblem 1 Was also R&D1 and IS. Although much more balanced since IS hired some designers to work for them directly. But some R&D1 designers are still in the main game staff including Toru Osawa from Kid Icarus fame.
DS Easy Dictionary you have the developer listed as Sanseido, but from a Nintendo Online Magazine interview and seeing the staff it was a NIntendo SPD (inhouse game).
Sanseido is a popular book publisher in Japan. Who also publish dictionaries and have a semi-famous html dictionary in Japan.
The Nintendo SPD team. Which although they produce and co-develop a lot of games. Also develop a lot of games inhouse. Since they do a lot of "popular Japanese concepts". They tend to experiment with using Japanese properties in their games. Thus sometimes you will see copyrights or even "co-developed by Japanese entity who doesn't develop games".
Kiki Trick. English Training. Brain-Age. DS Easy Dictionary. Rhythm Tengoku. Tetris DS. Money Training DS. All developed in-house.
Thanks for clarifying a lot of these. I wish I had you on hand for every new release! I'm currently updating all the game pages and going over their content again, so hopefully I'll remember to get all your changes in too
nocturnal YL: I just realised that I haven't made a proper post for more than a month. I was either busy at work and thus didn't want to make long posts, or I was busy playing… well, you know. Time spent on playing games is time not spent on talking about games.
Nov 19, 2023 12:14:24 GMT -5
Nester the Lark: I was thinking how I considered the original Donkey Kong Country to be a generic Super Mario Bros clone with fancy graphics, but SMB Wonder only just caught up to the level of quality that DKC Tropical Freeze gave us almost a decade ago.
Nov 20, 2023 14:57:21 GMT -5
nocturnal YL: This is surprising. I see DKC as the least Mario-like platformer to feature a Mario character. The Wario Land games still feature Mario-style blocks and pipes, for example, while DKC lacks many Mario elements.
Nov 21, 2023 8:16:55 GMT -5
Nester the Lark: True that DKC lacks a lot of specific Mario-like details, but it has the basic gameplay in that you run, jump, and defeat enemies by landing on them. I didn't see it as having much more than this, thus why I considered it generic.
Nov 21, 2023 9:27:07 GMT -5
Evie ❤✿: Yeah, psychologically there is a 'first example' thing. When something new is released and is thought to be innovative, and becomes popular it can lead to comparing newer games to be like it (so we have newer genres like "Metroidvania").
Nov 24, 2023 18:28:16 GMT -5
Evie ❤✿: I find it interesting with platformers, it's less often that we regard platform games after Mario as "Mario-like". On this note, I also find it interesting how certain genres are treated differently.
Nov 24, 2023 18:29:32 GMT -5
Evie ❤✿: In addition to the "platform" (rather than Mario-like) and Metroidvania examples (incidentally there were games like Metroid and Castlevania before their release), some games are seen as "rip-offs" if people think they're too similar.
Nov 24, 2023 18:31:26 GMT -5
Evie ❤✿: An example is how some people treat Fossil Fighters, Robopon, Yo-Kai Watch as Pokémon 'rip-offs' or clones, and the 'monster-battling' genre is often seen as less 'mainstream' than something like 'platformer'.
Nov 24, 2023 18:32:39 GMT -5
Evie ❤✿: Also on that note, often people on databases, wikis, etc. stick to only a few genre labels like "platform", "arcade", "fighting", "racing" etc. but there are many more ways to describe a game.
Nov 24, 2023 18:35:03 GMT -5
Evie ❤✿: The developers may choose to advertise their game using their own genre, so for instance Starfy was given the label "marine action" in Japan rather than "platformer". I think in essence these don't exist in isolation though.
Nov 24, 2023 18:36:28 GMT -5
Evie ❤✿: It also reminds me of how there was apparently a debate on whether NES The Legend of Zelda is an adventure game or RPG (or something like that).
Nov 24, 2023 18:37:27 GMT -5
Nester the Lark: Happy 6th anniversary to my favorite RPG, Xenoblade Chronicles 2!
Nov 30, 2023 20:54:33 GMT -5
nocturnal YL: The Super Mario Bros. Wonder speedruns don't feel much like Mario speedruns. Any% takes more than 80 minutes, and features slow Wonder Seed segments and a lot of loading time. They're rather boring to watch compared to even the New SMB games.
Dec 2, 2023 6:08:10 GMT -5
nocturnal YL: I've got a lot of Nintendo Switch demos that I haven't got to play. At this rate I'll never clear my backlog even if I don't buy anything.
Dec 2, 2023 10:36:45 GMT -5
nocturnal YL: I've finally finished Ciel nosurge DX. Its end is directly connected to the beginning of Ion's part in Ar nosurge DX, which means I'll have to play through that to experience the whole story.
Dec 2, 2023 12:45:14 GMT -5
nocturnal YL: Going through everything takes more time than finishing an entire quadrilogy in the Atelier series. I think it'll be another few months before I even touch another game.
Dec 2, 2023 12:46:32 GMT -5
nocturnal YL: Also, this is of no use to most people reading this, but Surge Concerto confusingly has save data bonus that goes both ways. To experience the story in chronological order, do Sekai Link in Ar nosurge DX as soon as possible, then play Ciel nosurge DX.
Dec 2, 2023 13:05:55 GMT -5
nocturnal YL: Any advice you find online about needing to advance Ar nosurge's story to a certain point does not apply to the DX version. Just make the save data and leave it behind to avoid Ciel nosurge spoilers and not understanding Ar nosurge's story.
Dec 2, 2023 13:07:17 GMT -5
nocturnal YL: (By the way, the PS3 and PS Vita versions of Ar nosurge is available in English, but not Ciel nosurge. The DX version is entirely Japan-only. I have much to complain when it comes to localisation for both Gust and the whole of KOEI TECMO GAMES.)
Dec 2, 2023 13:12:43 GMT -5
Nester the Lark: Been a bit busy recently and haven't had a chance to respond to things until now.
Dec 7, 2023 10:50:24 GMT -5