Post by Shrikeswind on Nov 22, 2009 12:41:55 GMT -5
Not to mention the ridiculously huge size of the Galleon. You'd automatically have to shrink it down to make it a stage, and it'd STILL be big. I picture the Galleon as on the seas, but because it's so big, you fall off the stern, you take a Side-KO, if you fall of the bow, you get hit by the ship. And I haven't even scraped the surface. We can't forget the rigging, the crow's nest, barrel platforms, the upper decks, I could go on but I'm running out of steam.
That one has always made me sleepy. But hey, we've witnessed that the power of arrangements may turn a Russian folk song into a fine haunted mansion theme.
Sleepy? How? It strikes me as a jaunty sea shanty built for spider monkeys inducing nautical nonsense. Although, Stickerbrush Symphony has the same effect on me and everyone I've spoken to seems weirded out by it.
Post by Johans Nidorino on Nov 23, 2009 23:06:09 GMT -5
I love Stickerbrush Symphony. It expresses how delicate can plants be, but at the same time, those were incredibly tough levels. And yeah, the Brawl version is very nice.
Here are more song suggestions:
Kremkroc Industries, Inc.
Blimp Off (Donkey Kong Land). In a sense, the blimp stages in Donkey Kong Land are the sisters of the factory stages of Donkey Kong Country. They are all metallic and have combustible oil drums in them.
(Certain Pokémon stages)
In the past, I suggested a stage at Mt. Battle Colosseum from the console Pokémon games, Pokémon Colosseum and Pokémon XD: Gale of Darkness; however, the series has not continued ever since even though similar music is in Battle Revolution and Trozei!.
I still like a few of its major battle songs which may be worth mentioning.
I think it was one of the songs regularly suggested by fans when Iwata did a poll on the Smash Dojo website to see what music people wanted in the game. I wouldn't be surprised - it's easily one of the most popular songs in the entire DKC series... which already has pretty awesome music all round.
Post by Johans Nidorino on Nov 26, 2009 11:46:21 GMT -5
It's tricky to design a proper Punch-Out!! stage. Granted, it wouldn't have crazy hazards or precipitous terrain, but one needs to make it feel slightly like a ring for endurance fights.
A sub-timer in the stage could indicate the time passed during boxing rounds. At the end of the rounds, characters stop and recover a little health.
The concept of TKOs is similar to losing stocks in stock matches. So it would be optional since not everybody activates stock matches. Unless stock matches are forced in the stage.
The concept of KOs could only be compared to not being able to jump down the hovering platform after you lose a life, which isn't possible within the mechanics of the Super Smash Bros. series as it is today (since if you refuse to jump down, the platform disappears after a few seconds).
A giant screen in the background would show when the leader is fighting someone else closely in a Punch-Out!! perspective.
Those are premises I could think about.
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A boxing ring would be quite a dull stage. It would probably end up being a flat stage, but with stage hazards (other boxers, for example). It wouldn't be the most exciting of stages, but it's pretty much the only place it could go.
Remember, it has to represent the series, and not just the one character.
Have it look just like the game screen there, cast in all red and everything. There'd be one solid platform situated between the two robots. While the players are fighting they'd have to worry about dodging the punches coming from the background as well as the foreground.
Granted, it's not the most original idea nor does it seem like a good thing to have yet another hazard-filled gimmick stage, but I tried.
Last Edit: Nov 26, 2009 12:34:43 GMT -5 by Manspeed
Nester the Lark: Here's an archive of results from the Everybody Votes channel. I found my poll question in the US English section for September 1, 2009.
Apr 30, 2021 10:14:55 GMT -5
nocturnal YL: Do you consider yourself to be more of a ... Romantic: 39.1% Realist: 60.9% This one, right? So… what's your own vote to that question? (I'd have picked realist.)
May 6, 2021 9:58:40 GMT -5
Nester the Lark: ^ At the time, I think I picked romantic. Not sure what I'd pick today. I feel like I'm somewhere in between.
May 6, 2021 10:54:32 GMT -5
Nester the Lark: Lately, the forum feels more like "Nester & YL's clubhouse."
May 29, 2021 11:45:28 GMT -5
nocturnal YL: Looking at the other members' last online date, I can safely say that this place is pretty much inactive by now.
Jun 12, 2021 1:38:16 GMT -5
Nester the Lark: Looking at an old post I wrote two years ago, I noticed I misspelled "threw" as "through," and now I'm angry at myself.
Jun 13, 2021 16:05:31 GMT -5
nocturnal YL: …Why am I still seeking gaming news when I have 7 games yet to complete and at least 2 more that I plan to get? (EDIT — Oh right, Ys IX has a confirmed release date. That makes at least 3 games I'll get later.)
Jun 14, 2021 10:18:41 GMT -5
nocturnal YL: My current plan is to play Atelier Firis DX now, which online guides suggest is long. Atelier Lydie & Suelle DX will likewise be long (longer than the original too, due to DLC, DX additions and I'll make the best items). I'll maybe play Ys Origin after.
Jun 14, 2021 10:28:43 GMT -5
nocturnal YL: Not sure about what I'll play after. Another Atelier game will probably be out by then, either completing the Secret series or giving us Arland 5. Either way, I'll probably play those before going elsewhere. Dusk will have to wait for quite a bit…
Jun 14, 2021 10:31:02 GMT -5
Nester the Lark: Wondering if I should get Mario Golf at launch or wait a couple of months. I have so many other things to play that my gaming (and wallet) might need a little breathing room.
Jun 17, 2021 9:23:48 GMT -5
Nester the Lark: The problem with playing Hyrule Warriors and a modern Ys game at the same time is that even though the combat feels somewhat similar, the controls are completely different, and I get confused.
Jun 23, 2021 8:57:58 GMT -5
Shrikeswind: Yeah I'm here, but kinda vaguely. Sorry, I haven't had too much to say lately.
Jul 8, 2021 11:28:57 GMT -5
Shrikeswind: By the way, I don't know if you guys have been keeping up with OCR on YouTube, but apparently they're dropping an album for a game I grew up on, Jet Force Gemini. Really pumped; I'll post a review when they finish.
Jul 8, 2021 11:30:44 GMT -5
Shrikeswind: Or at least when my Top 3 from that game are on the Toobz. Just one more song to go.
Jul 8, 2021 11:31:13 GMT -5
Nester the Lark: I feel like I've been neglecting the forum more than usual lately. Been distracted by other things. I'll try to post something when I get the chance.
Jul 16, 2021 10:38:22 GMT -5
nocturnal YL: I don't have time to make posts. Atelier Firis DX takes forever to play. When I'm not playing, I'm in a read-only mode, reading guides and watching (unrelated) videos.
Jul 17, 2021 13:25:38 GMT -5
nocturnal YL: On that note, I'll probably make a review on the whole trilogy, so it will be a while until I talk about these games in details here. I can say Atelier Firis DX has far exceeded my expectation and has taken over Totori as my 3rd fav.
Jul 17, 2021 13:31:06 GMT -5