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Post by Johans Nidorino on Nov 21, 2009 23:49:27 GMT -5
Fry: there are a lot of Donkey Kong stages already, but I'm wondering why King K. Rool's theme is missing from the list in the first post. Is it because you secretly want a Gangplank Galleon stage? ;D One could say the idea would be too similar to the Tetra's ship wannabe that is in Brawl. But consider this: - K. Rool's ship is one decade older and has appeared in the first Donkey Kong Country and Donkey Kong Land games, and Kaptain K. Rool was remembered in sunken ships of Donkey Kong 64.
- It doesn't need to be a sailing ship, but maybe docked like in Donkey Kong Country 2's map.
- There are several excellent tracks that could go in that stage: King K. Rool, Klomp's Romp, Lockjaw's Saga, Krook's March, Boss Bossanova, Crocodile Cacophony, and perhaps a guest song like K. Rool's Acid Punk, the boss theme of Donkey Kong Land.
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Post by Shrikeswind on Nov 22, 2009 12:41:55 GMT -5
Not to mention the ridiculously huge size of the Galleon. You'd automatically have to shrink it down to make it a stage, and it'd STILL be big. I picture the Galleon as on the seas, but because it's so big, you fall off the stern, you take a Side-KO, if you fall of the bow, you get hit by the ship. And I haven't even scraped the surface. We can't forget the rigging, the crow's nest, barrel platforms, the upper decks, I could go on but I'm running out of steam. Also, I can't believe you forgot Jib Jig.
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Post by Johans Nidorino on Nov 22, 2009 13:02:12 GMT -5
Also, I can't believe you forgot Jib Jig. That one has always made me sleepy. But hey, we've witnessed that the power of arrangements may turn a Russian folk song into a fine haunted mansion theme.
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Post by Fryguy64 on Nov 23, 2009 5:00:23 GMT -5
The Gangplank Galleon music has been given to the Jungle Japes stage. It was always there
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Post by Shrikeswind on Nov 23, 2009 16:04:23 GMT -5
Also, I can't believe you forgot Jib Jig. That one has always made me sleepy. But hey, we've witnessed that the power of arrangements may turn a Russian folk song into a fine haunted mansion theme. Sleepy? How? It strikes me as a jaunty sea shanty built for spider monkeys inducing nautical nonsense. Although, Stickerbrush Symphony has the same effect on me and everyone I've spoken to seems weirded out by it.
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Post by Boo Destroyer on Nov 23, 2009 18:00:35 GMT -5
Brawl's version of Stickerbrush Symphony/Bramble Blast sounds absolutely nothing like the original.
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Post by Manspeed on Nov 23, 2009 20:00:07 GMT -5
Yet it still manages to sound completely awesome.
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Post by Boo Destroyer on Nov 23, 2009 20:03:46 GMT -5
^ True. And eh, not saying it's bad.
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Post by Shrikeswind on Nov 23, 2009 21:43:23 GMT -5
Brawl's version of Stickerbrush Symphony/Bramble Blast sounds absolutely nothing like the original. Oh, I know. I'm talking about the original.
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Post by Johans Nidorino on Nov 23, 2009 23:06:09 GMT -5
I love Stickerbrush Symphony. It expresses how delicate can plants be, but at the same time, those were incredibly tough levels. And yeah, the Brawl version is very nice. Here are more song suggestions: Kremkroc Industries, Inc.- Blimp Off (Donkey Kong Land). In a sense, the blimp stages in Donkey Kong Land are the sisters of the factory stages of Donkey Kong Country. They are all metallic and have combustible oil drums in them.
(Certain Pokémon stages)In the past, I suggested a stage at Mt. Battle Colosseum from the console Pokémon games, Pokémon Colosseum and Pokémon XD: Gale of Darkness; however, the series has not continued ever since even though similar music is in Battle Revolution and Trozei!. I still like a few of its major battle songs which may be worth mentioning.
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Post by kirbychu on Nov 26, 2009 5:46:59 GMT -5
Stickerbrush Symphony is my favourite song in the DK series. Whoever decided to put it in Brawl is a sexual god.
That's my contribution to this thread.
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Post by Fryguy64 on Nov 26, 2009 7:58:18 GMT -5
I think it was one of the songs regularly suggested by fans when Iwata did a poll on the Smash Dojo website to see what music people wanted in the game. I wouldn't be surprised - it's easily one of the most popular songs in the entire DKC series... which already has pretty awesome music all round.
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Post by Johans Nidorino on Nov 26, 2009 11:46:21 GMT -5
It's tricky to design a proper Punch-Out!! stage. Granted, it wouldn't have crazy hazards or precipitous terrain, but one needs to make it feel slightly like a ring for endurance fights.
A sub-timer in the stage could indicate the time passed during boxing rounds. At the end of the rounds, characters stop and recover a little health.
The concept of TKOs is similar to losing stocks in stock matches. So it would be optional since not everybody activates stock matches. Unless stock matches are forced in the stage.
The concept of KOs could only be compared to not being able to jump down the hovering platform after you lose a life, which isn't possible within the mechanics of the Super Smash Bros. series as it is today (since if you refuse to jump down, the platform disappears after a few seconds).
A giant screen in the background would show when the leader is fighting someone else closely in a Punch-Out!! perspective.
Those are premises I could think about.
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Post by Fryguy64 on Nov 26, 2009 11:57:48 GMT -5
A boxing ring would be quite a dull stage. It would probably end up being a flat stage, but with stage hazards (other boxers, for example). It wouldn't be the most exciting of stages, but it's pretty much the only place it could go.
Remember, it has to represent the series, and not just the one character.
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Post by Manspeed on Nov 26, 2009 12:34:23 GMT -5
Better idea: Teleroboxer stage. Have it look just like the game screen there, cast in all red and everything. There'd be one solid platform situated between the two robots. While the players are fighting they'd have to worry about dodging the punches coming from the background as well as the foreground. Granted, it's not the most original idea nor does it seem like a good thing to have yet another hazard-filled gimmick stage, but I tried.
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