Arguably, Balloon Fight should be popular with you then, as it's physics ahoy!
I've just cleared Dungeon 8 in Zelda 1. Now I need to head back into a couple of dungeons and pick up some items I missed and then it's on to fight Ganon!
I don't like how Dungeon 6 is the hardest dungeon. Sure, Dungeon 7 is a crazy wall bombing maze, and Dungeon 8 has loads of blue Darknuts, but they're still relatively easy compared to 6... Being smacked around by Wizzrobes while Like Likes eat your shield and Bubbles disable your sword... Raaaar!! I used up a whole red potion in there...
Even though I only beat it for the first time about a month ago, I may try and play through Zelda 2 again. Much like Shadrio, its faults were a real problem at first, but then it hooked me. And I walked away from it a fan.
I am really happy that since the 3DS Ambassador programme, Zelda 2 has been kindly received by fans. As a game that only deserved criticism with hindsight, but unfairly blasted as "the worst in the series", it has aged relatively well and is overall an enjoyable game. I enjoy it more than Zelda 1.
Post by Arcadenik on Sept 13, 2011 11:00:40 GMT -5
- stopped playing Balloon Fight, Ice Climber (though I made it to the 8th mountain), Donkey Kong Jr., NES Open Tournament Golf, Super Mario Bros., Metroid (still haven't found Kraid yet)
- still playing Yoshi, Wrecking Crew (made it to level 48), Zelda (having trouble with the 6th dungeon), Zelda 2 (trying to make it to the Great Palace without dying with all my stats maxed out and still looking for the last Heart Container)
I still can't get through the first temple and can't reach the hammer at level A4/M3/L6. And since I'm going to max out life soon, I fear that I may not make it past even the first few stages.
I kinda gave up on that.
That's how far I got every time I tried to play it. Here's some advice: 1. Keep a map handy. 2. Don't be afraid to look up the right way to go.
Remember, back in 1986-87, games were designed to be full of confusing crap. Going in blind is madness by today's standards, and even back then you really needed to have a Nintendo Power (or local equivalent) to hand. Every magazine in the world had maps and tips, and everyone I knew read them to find everything. So don't feel that having that stuff today is somehow going against some form of ancient ritual. If anything, having a map to hand and plotting your progress is what made these games popular back in the day!
In Zelda 2, Death Mountain is a difficulty spike early in the game, and the only way round that is to level up whatever stats you can as high as you can tolerate, and make sure you know which way to go. I made it through much faster, and just about within one Continue.
Once you have the Hammer, it's easy to move about the rest of the game. The world really opens up and it's not really a problem starting back at the beginning.
After that, there were two more spikes I recall. After you learn the downthrust, level the hell up! You can then breeze through the next few dungeons. The next spike is the run up to the final temple. In case you didn't know, once you reach the entrance to the Great Temple, you don't return to the beginning after a Game Over, but start back at the entrance.
This was my problem with the lives system. You can pick up each 1UP Doll once. If you save them till the end, you're likely to lose them all in the run up to the Great Temple. At the very least, they should expand the number of lives you have permanently! Although maybe that would make the later game too easy...
But yeah... Stick with it. Once you beat Death Mountain, the game really opens up and becomes enjoyable.
All I have to say so far about Zelda II is that the Hammer and the Downward Strike are gifts from God. I found the Heart Container near the first palace, so that helped out a lot in passing Death Mountain's cave labyrinth. As for now, I'm only missing the Lost Mirror and I'm up against the third palace's Boss (Jousting form is easy, but the second form is a douche).
As for questions, What happens if you beat the palace's boss and you leave before getting every item in it? Because I just happened to remember I hadn't ventured in the direction in which the Raft was located, not knowing it was there. The boss killed my last life and I passed by that passage on my way back to beat the Boss, so in other words, I was going to leave the Palace bossless but with the raft inside. Had I left the Palace bossless, would the raft have been trapped inside, ultimately wreaking my game file, or would the palace stand until I obtain every item inside and use them?
Last Edit: Sept 14, 2011 17:09:13 GMT -5 by Shadrio
I heard this was a rumour, but the AVGN debunked it... As did I when I played by rushing through to the boss then going back for the item. The palace stays open until you beat the boss AND collect the item.
I'd have to test it, but I wonder if it happens in the Japanese version, and that's where the suggestion first came from...
Post by Nester the Lark on Sept 14, 2011 18:52:54 GMT -5
Actually, you can also leave a palace without setting the stone in the statue (or whatever it is) at the end. (Just jump over that spot.)
What some people have done apparently is max out their stats, then they revisit every palace and set the stones, which gives them an extra life. So then they have a bunch of extra lives in reserve for the final palace. But it seems like kind of a hassle to have to go thru every single palace again all in a row, and then also tackle the huge final palace.
Even fully powered, I don't see that saving time or effort unless you can do them all without being hit
In other news, I went back, got the Blue Boomerang, Magic Key and Magic Rod (all of which I'd skipped), stocked up on life and potions and took on Level 9 in Zelda 1.
I then died a few times, had my shield eaten, and had to go stock up again (harvesting rupees as I went). So this time I grabbed a map of Level 9 and plotted my route. Turns out I always died one room away from the item rooms. Dammit!
So this time I made it through, got the compass, map and both items, found my way to Ganon and beat him... with half a heart remaining
Post by Dull Boy Jack on Oct 13, 2011 18:12:34 GMT -5
Mole Mania is my main game at the moment which I'm playing for the first time. What a fantastic game it is, it's a sin that this game isn't more popular. I'm up to the last level, level 8.
Wrecking Crew is my main 'pick up and play now and again' game which I'm playing on the 3DS. Another very good game, frustrating and occasionally cheap and unfair (effing fireballs ), but still a classic. Up to phase 60, only 39 more to go! (Yay...).
I recently acquired Wario Wood's on the SNES, so I've been playing that a bit, it's fun in small does, but it doesn't 'grip me enough to keep playing it for a longer period.
Post by Evie the Mother Hen ❤✿ on Nov 7, 2011 12:54:42 GMT -5
I was playing Korean Pokémon Gold, after finding something interesting about it. Although previous localizations of Pokémon Gold were playable on the original Game Boy as opposed to the Game Boy Color with Mystery Gift disabled. The Korean version (released in 2002) is GBC only and gives you an incompatibility message like the one on Crystal, if played on GB but a much more basic one.
Post by Dull Boy Jack on Nov 7, 2011 18:08:55 GMT -5
I've taken a brief and very rare step away from Nintendo for the time being and have started playing Spyro the Dragon on the PS1 again for the first time in about 10 or 11 years. Alongside my N64 I also had (still have) a Playstation when I was younger *was very lucky to have both consoles) and the Spyro trilogy were 3 games I loved. I got an itch to play them again, so that's what I'm doing!
On the Nintendo side of things I've recently started Super Mario RPG again (although I never beat it first time round), however I'm taking a quick break from it while I play the Spyros. Also I've been playing Pilotwings (SNES) a bit, only for about 10 minutes each play since I get too frustrated at it (not saying it's a bad game, I'm just crap), I'm up to Big Al's lessons. I'm slowly working my way through Mario's Super Picross as well.
I love the Spyro games. I 100%'d all three as well as the Crash Bandicoot's.
Yep I had the Crash Bandicoot trilogy too and loved them, those are great games, Crash Team Racing was fantastic too (Crash Bash wasn't too hot though). It's a shame both series went to crap when Insomina and Naughty Dog respectively relinquished them. I do own Spyro: A Hero's Tail and Crash Bandicoot: The Wrath of Cortex on the Gamecube but they're both pretty poor.
Playstation had a lot of awesome games like that. One series that's incredibly rare (and worth hundreds of dollars on Ebay) is Tomba (or Tombi in Europe). If you manage to come across any of these games, get them. It was created by Tokuro Fujiwara who also did Ghosts and Goblins and Mega Man. The company he started to make these games went out of business though, so he went on to go back and forth with Capcom until eventually settling with Platinum Games...
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5
nocturnal YL: Ah… Bad timing. I didn't read this until now, when it's almost over.
Sept 27, 2020 12:59:22 GMT -5
Nester the Lark: Well, if you're still interested, they'll be uploading the replays to their YouTube channel later this week.
Sept 27, 2020 17:58:41 GMT -5
Shrikeswind: I like that Mayles put her back in her kneepads. What's the last game they were in? One of the Kongas? It was a good look for her, albeit very 90's.
Oct 4, 2020 19:37:15 GMT -5
Shrikeswind: The jokes call to me, their siren song a temptation I can hardly bear, yet I must stay my tongue. Confound my dirty sense of humor.
Oct 16, 2020 13:05:51 GMT -5
Nester the Lark: The replies I see to anything Nintendo posts on Twitter are probably an indication as to why they abandoned Miiverse and decided that social media should be someone else's responsibility.
Oct 20, 2020 16:48:02 GMT -5
nocturnal YL: As mentioned in Twitter, I'm currently playing Atelier Meruru DX. I'm thinking about writing reviews for the Arland series afterwards, as well as making a second Nintendo Switch review video after I finish either this or my next game.
Nov 7, 2020 8:46:05 GMT -5
Nester the Lark: ^ I would be interested in seeing your reviews of the Arland games.
Nov 7, 2020 10:56:31 GMT -5
Nester the Lark: So, there's been Hyrule Warriors and Fire Emblem Warriors. But guys, how about this: Punch-out Warriors! It's like Punch-out, but you fight all of your opponents at once!
Nov 12, 2020 12:12:00 GMT -5
Shrikeswind: Sounds punchy, but unless it's a real knock-out I don't think it'd be a hit.
Nov 15, 2020 16:11:31 GMT -5