I've been playing it for a while (got 26 stars so far). It's a very solid hack, being mostly like what a Mario game should be, but much more difficult (even if you use save states, but not to the level where you need skills like what you see in those TAS movies). And for the Mario 64 fans out there, this game has more exploration than linear platforming, and it takes more platforming skills than ever just to explore the places.
The biggest problem I've seen so far is with the camera that is difficult to use. Since the hard-coded camera of the original game is, well, hard-coded and not all that easy to modify, this game provides a camera code for GameShark (and thus Project64, the game's recommended emulator) which basically locks the camera mode to Mario's view, zoomed out. Not the best solution, I'd say, but no one is quite sure about how to modify the default camera (although a better solution is probably to use fixed-direction cameras for all stages).
I'd call the game's contents Mario 64 with a bit of Banjo-Kazooie flavour, in that the stages are pretty creative at times (minus the rhyming dialogs). The building-like, squarey parts seem to take inspiration from Bomberman 64 1. The whole thing just feels a lot like Nintendo 64.
Post by nocturnal YL on Jan 7, 2012 2:23:01 GMT -5
The point of a constant Mario-viewpoint camera is that the camera would try its best to align itself with Mario. Whey you need to stop and look at a certain direction, reposition Mario. If you want to face a direction with a keyboard, push up when the camera it rotating to make Mario look forward.
It's annoying if you are not used to the Mario's viewpoint camera in the original. This camera actually works better if you don't have a 3D stick, since it serves as a way to make sure you don't have to alternate between two directions.
That looks amazing!! I wish Nintendo had made Super Mario 64 2 when the N64 was still around. I mean, they made two Zelda games for the N64 but only one Mario main game? I bet Super Mario 64 2 would have had Luigi as a playable character, too...
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5
nocturnal YL: Ah… Bad timing. I didn't read this until now, when it's almost over.
Sept 27, 2020 12:59:22 GMT -5
Nester the Lark: Well, if you're still interested, they'll be uploading the replays to their YouTube channel later this week.
Sept 27, 2020 17:58:41 GMT -5
Shrikeswind: I like that Mayles put her back in her kneepads. What's the last game they were in? One of the Kongas? It was a good look for her, albeit very 90's.
Oct 4, 2020 19:37:15 GMT -5
Shrikeswind: The jokes call to me, their siren song a temptation I can hardly bear, yet I must stay my tongue. Confound my dirty sense of humor.
Oct 16, 2020 13:05:51 GMT -5
Nester the Lark: The replies I see to anything Nintendo posts on Twitter are probably an indication as to why they abandoned Miiverse and decided that social media should be someone else's responsibility.
Oct 20, 2020 16:48:02 GMT -5
nocturnal YL: As mentioned in Twitter, I'm currently playing Atelier Meruru DX. I'm thinking about writing reviews for the Arland series afterwards, as well as making a second Nintendo Switch review video after I finish either this or my next game.
Nov 7, 2020 8:46:05 GMT -5
Nester the Lark: ^ I would be interested in seeing your reviews of the Arland games.
Nov 7, 2020 10:56:31 GMT -5
Nester the Lark: So, there's been Hyrule Warriors and Fire Emblem Warriors. But guys, how about this: Punch-out Warriors! It's like Punch-out, but you fight all of your opponents at once!
Nov 12, 2020 12:12:00 GMT -5
Shrikeswind: Sounds punchy, but unless it's a real knock-out I don't think it'd be a hit.
Nov 15, 2020 16:11:31 GMT -5