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Post by Koopaul on Oct 28, 2012 21:17:29 GMT -5
I'm having a bit of a skirmish that I, of course, started over what aspects of the DK series is more memorable or better or whatever. Anyway this time its about the environments.
I took notice that a lot of people seem to actually like DK64. Despite it's many flaws. I attributed this to the environments, atmosphere, and overall feel of the game.
Now this was a controversial thing I said on a certain community because most of them believe that the realistic natural environments of the DKC trilogy is more memorable compared to the zany cartoony environments of DK64.
So to prove a point, I'm going to use you guys. Sorry everyone, but you are my guineapigs. In the name of Video Game Science!
What does the non-obsessive fan think? Choose wisely and please give an explanation.
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Post by Dances in Undergarments on Oct 29, 2012 1:04:01 GMT -5
worlds i remember from the games.... DKC1: Jungle, snow, caves, underwater, ruins(world 2?) DKC2: Pirate ship, fun park, bee hive, swamp, brambles, underwater (including dark underwater with the glow-fish), fire/ice worlds (with the seal), the 'lost world',was it a castle or something? There was a level where green lava stuff was chasing you as you go up. DKC3: The world map had you travelling around by boat. There were like plains or something (with waterfalls), and I think a barn (though in my brain I keep associating it with the barn in the Castle Crashers game), and, um, I don't know. Think they were similar to DKC1. DK64: Ummmmmmmm. I don't remember. There no doubt had to be a jungle, I think there might have been a factory, and, yeah, I don't know.
Now, the fact is I've played DKC2 relatively recently (have it on WiiVC), and remember DKC1 reasonably well for playing it so much when I was young, so 3 and 64 are fighting an uphill battle from the get-go, but the fact I remember so little I think is damning. DKC2 has environments completely unique to it, and not only is each world heaps different from the last, but each level in those worlds is different.
DKC2 by a mile.
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Post by Fryguy64 on Oct 29, 2012 2:46:47 GMT -5
Honestly, DKC2 is my least favourite of the SNES games, but this is in spite of the atmosphere. Everything from the caves to the brambles to the map screens. The music and graphics are fused in my memories of it. That's great art direction - the best of the bunch.
I honestly remember very little of DK64 in the same way, except the factory and being Engarde.
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Post by kirbychu on Oct 29, 2012 3:05:30 GMT -5
I honestly don't remember anything except jungle in DKC. Was there anything else? I think there might have been mines? All I remember in DKC2 is pirates and some kind of beehive theme park... and I only played DKC3 for about twenty minutes, anyway.
I remember all of DK64, though... Jungle Japes, Angry Aztec, Frantic Factory, that underwater stage, Creepy Castle, Crystal Caves, Fungi Forest, Hideout Helm... was that all of them? Anyways, I remember most of them by name, I don't remember the names of any of the DKC worlds beyond Kongo Jungle.
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Post by Fryguy64 on Oct 29, 2012 3:22:01 GMT -5
That's so strange! Did you play them when they came out? DKC had jungles, caves, temples, snowy peaks, minecarts, underwater levels, forests, treetop villages and factories. You don't remember any of it?
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Post by Dances in Undergarments on Oct 29, 2012 3:27:28 GMT -5
See, even with kirbychu's list, I still can't remember any more apart from really vague memories of a sort of dark, creepy underwater stage - which, looking at the list, seems to be me blending two worlds together.
Contrast that with fry's list of DKC1 stages I missed, which I can now remember all of.
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Post by kirbychu on Oct 30, 2012 2:30:53 GMT -5
That's so strange! Did you play them when they came out? DKC had jungles, caves, temples, snowy peaks, minecarts, underwater levels, forests, treetop villages and factories. You don't remember any of it? Okay, I remember the temples, coral stages and treetop villages (though that last one may be more from Smash Bros. than DKC). Not the rest, though. I guess I was 8 or 9 when they came out, though, and I was much more invested in Yoshi's Island at the time, so I don't think I gave them much attention... And I didn't even know there was a DKC3 until I started using the internet years later.
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Post by TV Eye on Oct 30, 2012 7:14:05 GMT -5
I played the first game the most. I'm not a fan of the DKC games that much and I HATED DK64. But I love the music in DKC, and the music helps me remember the mines, Stop and Go, Jungles Japes, and underwater levels.
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Post by 8bitretroshit on Oct 30, 2012 12:28:18 GMT -5
I personally dig the more natural/realistic enviroments of the first game. DKC2 had a lot of gloomy stages and DKC3 was just... kinda weird. I like that DK64 took place on DK Island and had an actual Kongo Jungle again, but I'll take DKC's pre-rendered graphics to DK64's goofier 3D models.
I suppose exploring the enviroments in THREE DEE is a plus, but I always thought DK64's stages were a little TOO big.
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Post by kirbychu on Oct 30, 2012 14:23:54 GMT -5
Also likely a factor - I've always hated pre-rendered 3D graphics in 2D games. That probably didn't help the DKC games stick in my mind.
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Post by Fryguy64 on Oct 30, 2012 19:27:51 GMT -5
You see, I'm not usually a fan of prerendered, but the DKC games were the first to do it, and they did it with style and a solid art direction, so I don't mind. I don't think the DKC games would have been so memorable if they weren't in that style. So different from everything else Nintendo (or anyone) was doing at the time.
However, the same cannot be said for DK Land and its sequels... BARF!
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Post by kirbychu on Oct 31, 2012 11:20:59 GMT -5
The DKC series are definitely the best use of pre-rendered graphics I've seen, and the only games using that method that I don't find particularly offensive... but beyond the jungles and coral stages (which were gorgeous) I guess I just didn't like it a whole lot. I think I finished the first game, and I'm sure I finished the second, but I just don't remember most of that stuff. I remember those games more for their characters and music than their environments.
DKC2's lava and beehive stages did come back to me earlier, though.
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Post by Shrikeswind on Oct 31, 2012 22:36:15 GMT -5
I really don't remember much about DKC2 and DKC3. Really, my memories of the levels in each of these games is kinda blurred. As for DK64 (from what I've seen, I haven't played it,) I dunno, I guess I just don't really see much difference between it and other era platformers. Maybe I'd have to play it? But it doesn't strike me that it'd make much of a difference if I did. As for DKC1, I can relate to you with loving detail my memory of every level from Jungle Hijinx to Orangu-tan Gang, and with somewhat less detail every level since. It really left an imprint on me.
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Beau Skunk
Pikpik Carrot
Do a barrel roll!
Posts: 38
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Post by Beau Skunk on Apr 10, 2013 17:30:34 GMT -5
DKC2 is my favorite DKC game, and I felt it had more unique, and varried levels. We had sunken pirate ships, swamps, volcanic areas, jungles, haunted wastelands, castles, ice caverns, and such. I felt it had the prettiest environments.
The other DKC games just felt like they had the cliche' "jungle, forest, factory, cave, underwater" stages you'd expect to see in DK games, and didn't feel as varried. I will say, I liked the "dock" levels of DKC3. They kinda combined both land, and water stages together.
Also, I didn't think the Gameboy "Donkey Kong Land" games were so bad. They were a li'l flawed when played on the original Gameboy, I admit. (And due to the blurring it was hard to see things at times) but they were pretty cool on the Super Gameboy.
The first one even had some enemies, and areas that weren't in the original DKC, like the blimp, and cloud levels were kinda neat. I'd love to see a remake of "Donkey Kong Land 1" with 16-bit graphics/sound, and improved physics that match the SNES game more, and maybe some other new features added. (But sense Rareware is slowly going under, I doubt we'll see one.)
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