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Post by Evie ❤✿ on Sept 2, 2020 10:58:43 GMT -5
So usually people might use an assembler (and in terms of Game Boy, Dylan Cuthbert recently mentioned on his Twitter; games were 'compiled into one blot of code'; you don't usually have an extractable file system once it's compiled or you have to disassemble the game); or some ambitious people might even program directly from machine code (not Game Boy but I think the maker of Rollercoaster Tycoon did this).
I found an interesting tool called GB Studio that lets you create a Game Boy game with WYSIWYG elements, which sounds fun and different to things like RPG Maker, Game Maker, Unity, and the programming languages like C, Python, etc.
Now, it has limits; so far it seems restricted to its engine and certain types of games. It seems appealing though because you could mix and match some things, compile a GB ROM (which the program supports), copy/paste parts using a hex editor and write your own code for other parts.
www.gbstudio.dev/
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