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Post by mrmolecule on Apr 18, 2005 16:41:24 GMT -5
Everyone knows Nintendo has made terrible blunders. What do you think Nintendo did VERY wrong?
I think.. 1. Selling Nintendo DS as a "3rd pillar" product, when we need a new Game Boy-esque item, and this thing can't even link up with cables, much less run GB(C) games. 2. Getting into trouble with Sony. If they hadn't done that, PS2 would cease to exist. 3. Not releasing EarthBound 64. 4. Not using CD-ROM media on the 64DD. (Final Fantasy VII would ROCK on that baby!) Any more?
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Post by Hiker of Games on Apr 18, 2005 19:05:06 GMT -5
Losing Gunpei Yokoi.
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Post by Doubutsu80 on Apr 18, 2005 19:26:18 GMT -5
Losing Hiroshi Yamauchi
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Post by missingno.is back? on Apr 18, 2005 19:32:11 GMT -5
Not releasing Mother Selling Rare to Microsoft and other stuff.
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Post by The Almighty Narf on Apr 18, 2005 20:11:05 GMT -5
1. Selling Nintendo DS as a "3rd pillar" product, when we need a new Game Boy-esque item, and this thing can't even link up with cables, much less run GB(C) games. Wait, wait, wait... Are you saying Nintendo going wireless was a bad thing?
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Post by Andronicus on Apr 18, 2005 20:36:08 GMT -5
Methinks the following...
- The Nintendo-Sony 'mishap' was a terrible mistake, costing Nintendo its market dominance. - I agree, the DS as a third pillar seems to be too risky - I think the DS is cool and has great potential, but a beefy new GB system (possibly with some of the DS's features) would have been much more spectacular. - Having so few games on the last 2 systems to be released at launch (and for months thereafter) - the GCN and the NDS.
And, persoanlly, I would have like to see a PAL release of both SMRPG and Earthbound...
As an extra thing - I don't like the over-saturation of the Mario franchise - I think the core games are some of the best ever to grace the Earth, but the spin-offs just get too much, watering down the whole core dynamic of the series (that is, platform gaming at its finenst).
That's 5 mistakes - 3 core ones that I condier to be detrimental to the company, and 2 that just annoy me persoanlly.
End.
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Post by The Almighty Narf on Apr 18, 2005 22:15:31 GMT -5
I don't think the Nintendo/Sony thing really effected anything in the long run for Nintendo. Nintendo's home console sales have dropped about 1/3 every generation since the NES like clock work. Personaly, I think the N64 would have done just as poorly with or with-out Sony. It was Nintendo's arrogance and stubornness up until Iwata took over that put Nintendo where it is today, not Sony.
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Post by The Almighty Narf on Apr 18, 2005 22:19:17 GMT -5
Selling Rare to Microsoft Oh, yes. Becouse Rare has been making such high calibur games since then, right?
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Post by Blueberry_pie on Apr 19, 2005 1:33:02 GMT -5
Oh, yes. Becouse Rare has been making such high calibur games since then, right? Yeah, and so many! Let's see, there's Grabbed by the Ghoulies, and... and... err. But still, it's a shame that Rare doesn't make games for Nintendo anymore (other than the GBA games).
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Post by dman212 on Apr 19, 2005 7:20:47 GMT -5
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Post by Fryguy64 on Apr 19, 2005 9:00:24 GMT -5
Just want to dispell some myths regarding the Nintendo-Sony breakup: Nintendo and Sony were going to release a CD system (called the "Play Station") that would play SNES games as well... SEPARATELY to the Super NES. On top of that, a CD system was planned that would allow the same CD games to play using the SNES. The reason Nintendo dropped out of it was that it realised it was getting the short end of the deal. Sony had retained licensing rights for all games released for the system, including Nintendo's. If Nintendo had stayed tied to Sony then they could have been financially buried long ago, and Sony would still be the dominant platform. Nintendo dropped out and pissed them off on purpose. As a result it retained control of its software output, and simultaneously retained their market share. It wasn't Nintendo's biggest mistake. If anything it was their saving grace. Their biggest mistake was making the deal in the first place. I'm surprised some of you think Nintendo's biggest assets in recent times are bad mistakes. Losing Hiroshi Yamauchi? Making the DS wireless? There are EXCELLENT things. We've seen a resurgance of Nintendo in the last couple of years unlike anything I had expected. The DS is a massive seller, the games have become interesting again, and losing Rare meant we got all these cool new Donkey Kong games. Satoru Iwata's marketing savvy combined with the US-centric Reggie is working brilliantly. The DS could have been more slimline I guess... but an amazing piece of kit it certainly is. Wait until I'm wirelessly thrashing you all at Mario Kart
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Post by nocturnal YL on Apr 19, 2005 9:56:07 GMT -5
Nintendo mistakes that I can think:
Lack of backward compatability: Super NES cannot play NES games, and Nintendo 64 cannot play SNES games. This made me to keep my SNES and not to dispose it, but this can lead to the SNES (SFC had a longer life I suppose, because of Nintendo Power) had a shorter life span, and keep the N64 away from SNES owners. (This is the reason why the Revolutin is said to be GC-compatable.)
Keeping good franchises from releasing: Kid Icarus, Ice Climbers, Star Tropics, all those good things are not released after NES!
Did not try to increase its graphical power: Nintendo's hardware is good at everything - audio, additional hardwares, the idea of linking up the GBC to the Nintendo 64 (and GBA <> GC). But there's a few things that Nintendo had not done really well: Graphics and Save. For graphics, you just look at its competitor - XBox, and you'llknow why. Even if the Gamecube is ATi-powered, it seems that its graphics can still be improved. for save, it's just the battery save thing that I don't like - sometimes save files cannot be read (this happens to me frequently on Nintendo 64, and it happened once on even Nintendo DS).
This is what I can say for its physical assets.
For current assets, one of its fault can be using US dollars to count its capital. Some times before, the exchange rate between dollar and yen has been changed - one US dollar has been worth less in terms of yen.
That's what I can currently say. (Have I speaked too much? If I do I'll control myself later.)
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Post by Hiker of Games on Apr 19, 2005 10:20:01 GMT -5
N64 did have a memory card - nobody really used it much.
The ydid try to make the SNES backwards compatible, but the technology to do so would've increased the price too much to be worth it. And of course, they had the same dilemna with the N64, only they intended to just do the CD-Addon which, ultimately, did not work out.
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Post by Fryguy64 on Apr 19, 2005 11:27:34 GMT -5
As for graphical prowess, yes the X-Box does have the edge over the Gamecube, but the Gamecube is miles ahead of the PS2 - which happens to be the reigning market champ.
It's a shame the DS didn't manage to get a graphics chip to match the PSP, but it's still pretty impressive considering what handheld were capable of until this generation.
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Post by missingno.is back? on Apr 19, 2005 15:30:12 GMT -5
Oh, yes. Becouse Rare has been making such high calibur games since then, right? No, because Rare made several absolute CLASSICS for the SNES and N64. Then they sold it to Microsoft, and Rare ditched all its good games such as Donkey Kong related games and stuff. They have a little announced for Xbox, but it's not Rare's magic, I think them getting sold by Nintendo just made them lose their taste.
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