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Post by kirbychu on Jan 24, 2007 5:19:02 GMT -5
Sonic Advance 1 was crap... the rest of the series was pretty good, and Sonic Rush was great. It even has Official Nintendo Magazine's score (95%) printed on the box. It's probably the highest score a Sonic game ever got.
Sonic Advance 3 really stood out for me, but mostly because I bought it with a friend, and we went through the entire story in 2-Player mode. Good times.
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Post by Fryguy64 on Jan 24, 2007 6:39:58 GMT -5
Sonic Advance 1 - I enjoyed that much more than any of the 3D Sonic games by far. It wasn't a bad game - definitely not so far as to be considered "crap". It wasn't the best either.
Give me my Sonic collections any day. Ahh, retro bliss.
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Post by kirbychu on Jan 24, 2007 7:22:01 GMT -5
I really couldn't find anything to enjoy about Sonic Advance 1... at full speed the characters were going very slowly (compared to other Sonic games, that is), there was... i think only one or two songs that were really good in it, no story, no new characters, enemies placed so sparsely that you could often get through an entire stage and only see one or two of them.
And the Special Stages were hidden too well. Normally that'd be a good thing, but since most levels gave you no opportunity to backtrack, it just became frustrating.
Every single one of those problems was fixed in Sonic Advance 2, though. And I love that one.
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Post by Manspeed on Jan 24, 2007 11:31:22 GMT -5
I freakin' hate Sonic Advance 2 the most.
Holding right and hoping you don't get hit by anything you can't see due to running too fast is no way to play a game.
It sucks how Dimps doesn't completely understand the Sonic formula. Like I said before, they focus too much on speed and not enough on platforming.
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Post by Smashchu on Jan 24, 2007 12:54:20 GMT -5
Sage seems to do the opposite. Sonic heros was a good example of that. I liked all of them and Rush the most.
I do agree with Robert, not much skill.
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Post by kirbychu on Jan 24, 2007 14:29:35 GMT -5
I freakin' hate Sonic Advance 2 the most. Holding right and hoping you don't get hit by anything you can't see due to running too fast is no way to play a game. ...Isn't that what all the 2D Sonics are like? I can't think of a single stage in any of the Genesis games where I haven't run into an enemy or obstacle I couldn't see. Maybe this is the reason Sonic Team are having so much trouble now. If you go to a Sonic forum, everyone's complaining about the games being too slow and requiring you to stop too often... Here people seem to want the opposite.
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Post by Nester the Lark on Jan 24, 2007 19:50:50 GMT -5
Y'know, Sonic 2 on the Genesis is often considered the best in the series, and it mostly consists of holding right while you watch the level go by. That's something that I, personally, didn't like about it. I mean, the speed is fun, but you're watching the game more than playing it. I think Sonic 1 and 3 (& Knuckles) have a much better balance between the speed and platforming. Bringing things back around, how do you think Secret Rings will balance out? It seems a lot of time will be spent running, but you'll actually have control while running. That sounds like a good balance, but it doesn't mean Sonic Team won't mess it up.
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Post by Fryguy64 on Jan 25, 2007 4:33:52 GMT -5
Haha, you know why there's this split between this forum and the Sega forum?
Because it's OK for Nintendo fans to play Sonic games now!
And we have much higher standards ;D That's gonna get me kicked by some Sega fans. Heh heh heh.
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Post by kirbychu on Jan 25, 2007 6:32:23 GMT -5
Nintendo fans do have higher standards. But it apparently Nintendo fans ans Sega fans have the exact opposite idea of what the Sonic series should be. Though, really... Sonic fans don't know what they want. In one breath they have a tantrum the second they see an unfamiliar character, and say all these characters are ruining the series and that everyone but Sonic and Eggman should be scrapped... in the next they're whining that they want all the scrapped characters like Mighty the Armadillo and Fang the Sniper to return. Ironically, Sonic Heroes and Shadow The Hedgehog were both created by listening to what fans wanted, and turned out to be the most hated games in the fan community.
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Post by Fryguy64 on Jan 25, 2007 9:43:13 GMT -5
Shadow the Hedgehog wasn't created by listening to what the fans wanted - it was created by listening to what idiot kids wanted. Sonic the Hedgehog plus guns equals?
A load of old crud apparently.
Us Nintendo fans also bemoan the Mario series for its endless new characters, but we also know that Nintendo will only trot most of them out for the occasional foray into sports or parties. They are conveniently hidden away when it comes to "proper" games.
And of course there's Wario - who was once an evil Mario, but has become so differentiated that he almost isn't a Mario character any more. Which is weird.
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Post by Manspeed on Jan 25, 2007 10:57:38 GMT -5
Kirbychu is only half-right about Heroes and Shadow.
They were created with the fans in mind, but at the same time, they added some extra crap that the fans didn't even ask for.
We ask for a return to the basics of Sonic, and they give us a clunky, team-based game with a crappy plot, then they put checkerboards on the hills and call it a "return to Sonic's roots". Pfft, My ass.
We ask them to reconcile the sudden return of Shadow in SH, and they give us a game that cashes in on the "silent badass who drives vehicles and guns down enemies" fad.
We Sonic fans do know what we want, It's Sonic Team who doesn't know what they want.
Also, I find the old games to be vastly different from the modern sonic games in terms of speed-to-platforming balance. There were areas where you jumped across platforms and dodged enemies, and then there were areas where you just got to run through roller-coaster pathways. See, the speed was added to enhance the platforming. It's like you had to get past the platforming sections in order to be able to experience the speed sections. Perfect balance there.
Too bad Sonic Team doesn't remember that.
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Post by kirbychu on Jan 25, 2007 11:18:57 GMT -5
Shadow the Hedgehog wasn't created by listening to what the fans wanted - it was created by listening to what idiot kids wanted. Sonic the Hedgehog plus guns equals? A load of old crud apparently. It was all decided through polls on Sega of America's official site... What character should get their own game? Shadow. What age group do you think Sonic should be aimed at? Teen. Through those polls they established that a large number of the people playing Sonic games would rather be reading Archie's Sonic The Hedgehog (blech) or playing Grand Theft Auto. I think Sonic Team would do better if they stopped trying to please everyone and just worked on making a good game. Us Nintendo fans also bemoan the Mario series for its endless new characters, but we also know that Nintendo will only trot most of them out for the occasional foray into sports or parties. They are conveniently hidden away when it comes to "proper" games. I've never seen anybody complain about new Mario characters... The thing is, most games that have any kind of storyline running through them need new characters to keep the plot going, whether it's Prof. E. Gadd, Midna, FLUDD or... Silver the Hedgehog. And I'm still hoping against hope that Waluigi will appear in a "proper" game sometime. I'm yet to see a Nintendo fan exclaim that the series is dead and they'll never buy another Nintendo game again because this as-yet-unnamed character exists. But I have seen it happen several times with Sonic fans. And not just idiot kids, either. Most of the members of Sonic fan communities, including those in charge, don't seem to like the series at all any more and seem to just be doing it out of habit. Bleh, anyway... this has run off-topic. Sorry about the ranting. A few months back I was fairly active at a couple of the Sonic fan communities, but I ended up finding that the cynicism of the other members was making me stop enjoying the games. And so I started coming back here, where I remembered there being nice people who appreciated games. It's a far nicer place to be.
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Post by Smashchu on Jan 25, 2007 19:21:22 GMT -5
The one thing I'm wondering is is Sonic Tea,m actually noticing these mistakes. I did actually like Sonic Adevture 1 and 2, but stoped at Heros. I think it's moving away from speed. Shadow sucked because going fast was frowned apon. You needed to do some stupid mission, as evident from the first level. If you went all fast, you'd miss an objectiv e item. So, if you were looking for an item you need to stay slow. Also don't forget your slower vehicles and trying to pick up and aim with your weapons.
Heros was more about platforming. The speed was very scarce and alot of leevels just had you jumping. In fact Heroes has alot of platforming moments. In fact, Tail's purpose(and all flying characters for that matter) was about flying arossed gaps or up. Also, grinding was slower in Heros then SA2. Not only that, but team Caotix were all about puzzels, so they were usually, slower so you could try and complete the objective. And Team Rose were the slowest of them all. So much so it was hard to beat later special stages.
Rush is good because it's all about speed. The challenge is mataining the speed. You need to preform tricks as well as defeat enemies and not get hurt at the same time. If you watch a sesoned player, you'll find it takes alot of quick reactions.
If ST can just focus on speed and keep you on your toes with challenges then were good. I think from areas we've seen in the levels, thats not going to be a problem.
Also, Waluigi should either be a villian in a Luigi platformer, or a character in WW.
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Post by Smashchu on Jan 27, 2007 20:10:46 GMT -5
Got my Nintendo Power, and I must say, Viva La Secret Rings
First thing, it's being done by Yojiro Ogawa, who did Feel the Magic, Phantasy Star Online and the the Panzer Dragoon saga, as well as worked on Sonic Advertures. As you can see, there is a fairly nice track record. He also wishes to take the game in a different dirrection. It was originally planned that the Wii would get the 360 games, but instead we get a new game, originally based on an old idea that was finally implemented on the Wii.
Also, the story. The fairy thing's name is Shahra, who is a genie, and the villian is Erazor Djinn. The story is that Erazor is destroying the pages of The Arabian Nights and according to the ledgen that only a blue hedgehog can defeat him. Also, other Sonic characters make apperences as well, as characters from the stories. Knuckels is Sinbad, Tails is Ali Baba and Eggman is thee bumbing king of Persia.
There is also the multiplayer mode. It seems to work like Mario Party with a board game. The boards all seem to be different. On one, Genie's Lair, when some on wins a mini-game, they can open one of 30 chest. It will either contain a coin, or a trap to make you lose them. Some of the mini-games include stringing a bow, chopping wood, or playing a violin. One pf the best is where you must pick up chect and shake it to see how much treasue is in it. You'll hear it though the Wiimote's speaker. Who ever has the most treasure in their chest wins. The best part is you can make someone else drop their chest by throwing yours at them.
So yeah, this may be the best 3D Sonic game to date. Let's hope.
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Post by Nester the Lark on Jan 27, 2007 20:53:37 GMT -5
Sounds good so far. It's interesting to see different developers' interpretations of the same franchise, like with the stylistic differences between Sonic CD and the other 16-bit Sonic games. Personally, I found Naoto Ohshima's more surrealistic vision a little more intriguing.
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