Post by Nester the Lark on Dec 1, 2008 22:09:21 GMT -5
No big surprise here, but according to IGN, Deadly Creatures has been delayed until February.
Considering how much potential this game has, I'm glad they're not rushing it out the door just to cash in on the Christmas rush. I'd hate for a game that sounds as cool as this to hit the shelves unfinished and broken.
Post by Nester the Lark on Dec 12, 2008 18:32:21 GMT -5
Triple post! 3-hit combo!!!
Here is an interesting article about the research the developers did for the game, including bringing a lot of spiders and scorpions into the offices, handling them (one of the developers got stung), and even eating them.
I'm glad the game got delayed - it shows THQ has some patience to not shove things out the door, particularally one of their more promising games in a long while. I hope it turns out as well as it looks thus far.
Post by Nester the Lark on Dec 16, 2008 23:21:29 GMT -5
UGO has an interview with Rainbow Studios' Jordan Itkowitz. In it, he mentions that the big influences for Deadly Creatures were God of War, Metroid, and Castlevania. He also says that he thinks the direction the Wii is going in, as far as software is concerned, is "completely random and chaotic."
He also says that his favorite game on the Wii this year is World of Goo.
Post by Nester the Lark on Jan 28, 2009 0:02:52 GMT -5
IGN has a new devloper diary video that focuses on the combat and the differences between the tarantula and the scorpion.
It sounds like they made some good use of the motion controls. For the scorpion, button presses are used for quick attacks while gestures are used for power moves. The tarantula uses the pointer to line up stealth kills.
Post by Savage Adam on Feb 8, 2009 11:42:26 GMT -5
Deadly Creatures got an 8/10 from frickin IGN.
Copy pasta'd from teh wiki:
IGN scored Deadly Creatures an 8/10, praising the game's refreshing premise and its "uncommonly provocative" storyline, tight controls and impressive soundtrack and graphics, but noted occasional framerate and camera problems.
An 8 from IGN is a buy in my book.
So hey, I tweet sometimes. @e107combo is the man to follow.
I tend to not rely on other reviews by their score for that very reason - each reviewer is telling their experience, and depending on what they get hung up on about, they may give a game high or low marks. This is coming from someone who writes reviews - that's what I do. If I liked or disliked something to a noticable degree, I make a point about it. I don't give scores to games - I want people to know exactly what delighted or bothered me, and a score doesn't do that. *shrugs* I'm planning on picking this up, but it will (unfortunately) be some time before that happens.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5