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Post by nocturnal YL on Jun 26, 2007 11:12:52 GMT -5
Hey..... got some funny mistake here. nindb.classicgaming.gamespy.com/sns/btc.shtmlin this page you say players haveto play as Anata. Now how can I play as "you"? It's a renamable character that the player can choose whatever name for. (BTW I call my character "Super Famicom"!) nindb.classicgaming.gamespy.com/sns/bms.shtmlActually, I don't think a script and illust writer can "develop" a game... The original Famicom version is developed by HAL Laboratory (and co-developed by LIVE PLANNING), with ★YOSHIMIRU responsible for the story and drawing. In otherwords, [© 1991, 2000 HAL Laboratory, Inc. Scenario, Characters and Graphics © ★YOSHIMIRU]. Nintendo was the one that took the game and renew it, and is not mentioned at all in the game other than the appeareance of the nintendo logo from the start. In any way, there is no way in saying ★YOSHIMIRU "developed" the game. He's not a game programmer. EDIT: This way, I'm not saying ★YOSHIMIRU did not take part in the renewal at all. He was still the one to renew the graphics. In this sense it is partly correct to say he's involved in the development, so there is a way in saying that... Still, a developer is not the same as an illust artist! (I must have been very bored to take even text adventure games, reading all those I-don't-know-what-it-means Japanese... it's not like I have nothing to do! Still far from beating StarFox Adventure, Paper Mario TTYD and I haven't even completed Mario Sunshine ARRRRRGHHHH!!!!!)
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Post by Nester the Lark on Jul 4, 2007 13:55:53 GMT -5
Fry, I'm sure you'd pick up on this on your own, but you have two "3rd July 2007" headings on the main/news page.
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Post by kirbychu on Aug 24, 2007 12:13:06 GMT -5
UH OH! The SSBM cameo page says Meta-Knight first appeared in Kirby Super Star, rather than Kirby's Adventure. I can't believe I just noticed this one.
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Post by Fryguy64 on Aug 24, 2007 16:31:59 GMT -5
Yes, but that's not my error. That's the error of SSBM. There's a few of those. I am correcting SSBM's mistakes in the rebuild. Which I've been working on again btw
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Post by kirbychu on Aug 24, 2007 16:52:06 GMT -5
It's an error in SSBM? Wow, I never noticed that. Well, not your fault, then. By the way, are you going to be adding more to the SSB and SSBM cameos? I noticed it said updates coming, but I couldn't think of anything you have left to add.
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Post by Fryguy64 on Aug 24, 2007 16:57:59 GMT -5
You will see when the SSB updates come Basically, think attacks, small things and all that fun!
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Post by nocturnal YL on Aug 25, 2007 10:58:42 GMT -5
SSBM actually featured a lot of errors, like saying Daisy in Mario Golf.
We know Nintendo beter than they know themselves!
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Post by eadninja on Sept 22, 2007 13:08:05 GMT -5
J.P Room isn't a developer. It's actually a Japanese music studio who created lil dance vignettes which are the motif inspiration for this game.
The game was developed by Nintendo Software Production Group No. 1 (SPD) which of course is Yoshio Sakamoto's team. Infact, it is the actual Metroid Fusion and Metroid Zero Mission team who directly programmed and designed this game.
The Game Boy Advance The Legend of Zelda: A Link To the Past was developed by Nintendo EAD. This same team went on to work on the The Legend of Zelda: Four Swords Adventures for the GameCube. Capcom/Flagship only contributed the 4 player mini-game that came as a bonus on the title. It's all in the credits within the game.
Matter of fact one error is that Flagship has 0 programmers. They are a game coordination group. A publisher can approach flagship with a game idea, and flagship comes up with some ideas and finds a company to program the game under their outline.
Read above. Capcom production studio 1 created this genius game under Flagship and Nintendo production. Hidemaro Fujibayashi who was the genius director behind the Capcom developed games left Capcom right after the completion of this game to join the Nintendo EAD Zelda team officially. Fujibayashi was a sub-director on Phantom Hourglass under Nintendo.
Sticking with the topic. This game was programmed by Dimps. HAL laboratory and Flagship handling scenario and design.
Nintendo Software Production Group No. 4 (SPD) developed this game. This was the team Iwata put together as a secret weapon. Most famous for developing Brain-Age, Brain-Age 2, English Training, English Training 2, Jam With The Band, and several Wii Channels. Plato is the original company who developed the software for the PC. Just like Brain-Age has a copyright nod to Prof. Kawashima's publishing book publishing company for publishing the original books.
I think you have to be careful with just listing copyrights as developers.
Nintendo EAD is the primary developer under credits. They programed, designed, and composed the game.
Kazuyoshi Osawa, came up with the entire idea for this game. He is creditted with creating the gyration engine all the mini-games run off of. Then you have the rest of the main Nintendo Software Production Group No. 1 guys (Yoshio Sakamoto) like the series director Goro Abe and team who are the main driving force behind the design of the games. It's quite a crime to credit Intelligent Systems as the developer of the game when they are the assisting party.
The problem with this is that you are treating two co-developed games as if they were the typical "co-developed games" where two suits from Nintendo are poking the guys at Camelot/RARE/Namco to develop a Star Fox / Mario / etc game. But the developer listings dont quite work. Especially considering there are games with 3-4 developers like (Custom Robo: Battle Revolution, Mother, Nintendo Puzzle Collection, etc).
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Post by Fryguy64 on Sept 23, 2007 9:38:36 GMT -5
EAD Ninja!! I was wondering when we'd see you again! ;D Your posts are always filled with useful insights into Nintendo's development studios.
Generally when I get to a game's credits I phase out and don't read them. Similarly, I don't always understand the complicated relationships between all of the developers and credited companies. Which is why you're a great help to have around the place.
Stay a while, why dontcha ;D
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Post by wanderingshadow on Oct 17, 2007 7:44:39 GMT -5
Hey FryGuy, I found a mistake in your Baseball page. You refer to the bowler in the page, but there's no such thing in Baseball. I think you are referring to the pitcher.
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Post by Fryguy64 on Oct 17, 2007 8:02:22 GMT -5
Hey FryGuy, I found a mistake in your Baseball page. You refer to the bowler in the page, but there's no such thing in Baseball. I think you are referring to the pitcher. Haha, shut it Yankee!! ;D But you're quite right. Will change laters.
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Post by TV Eye on Oct 23, 2007 16:40:29 GMT -5
I'd like to point out in your SSBB Sticker page, you have the Blue Dice listed, and not the original game it starred in. It is from Mario Party 3, it helped out the one giant star with the mustache (I forgot his name ) You also don't have Meowth listed on the Pokeball page, and I can get you screenshots of Kyogre, Snorlax, and Torchic.Sorry if the Snorlax is a little blurry. That's the best I could get.
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Post by Fryguy64 on Oct 23, 2007 18:04:13 GMT -5
You're just picking at things announced AFTER Sonic now, which was when the last update happened I have screens of the Pokemon, just need to get the pages updated. On the stickers page, I list which game the artwork is from, rather than the first game that character/item appeared in. Is that dice from MP3 then?
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Post by TV Eye on Oct 23, 2007 18:17:15 GMT -5
Oh sorry.
But yeah, Blue headed dice man is originally from Mario Party 3. I don't know what others, because I stopped playing them at 3.
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Post by Volray on Oct 23, 2007 18:54:16 GMT -5
TV Eye, the sticker on the Smash Bros. site isn't Tumble, it's just a normal blue Mario Party die. Also, that Earth sticker isn't actually from the Mother games. It's from the bit Generations game Orbital.
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