|
Post by Manspeed on Feb 1, 2009 19:39:19 GMT -5
Most recently I've gotten a chance to play Nazo no Murasamejo via.... certain procedures...
..and I must say, it kicks ass. So I decided to make a thread dedicated to it where anyone on here who's played it can discuss it.
First thing I have to mention is that I can't even beat the first level. It's that hard. Like imagine Zelda and Gradius thrown in a blender with all the trappings. That's what this game plays like.
Secondly I'd like to say that I wonder why it wasn't released outside Japan. There isn't much text to read outside the title screen and the little words on the file select screen, plus American kids were all over Japanese stuff around the time of the 80s.
So what was the deal here? Couldn't they have converted it to cartridge format like they did with Zelda and Metroid?
|
|
|
Post by Boo Destroyer on Feb 1, 2009 19:47:49 GMT -5
A sure way to put it would be one of those instances where they thought it was maybe a bit too Japanese for outside tastes. Or something like that.
|
|
|
Post by Dasher Misire on Feb 1, 2009 19:53:58 GMT -5
Japan doesn't like it when their culture leaves the country could be one possible reason.
The other being the game wouldn't make ANY sense in America. Why did Doki Doki Panic get changed besides the need for an easier Mario sequel? It had Japanese references.
|
|
|
Post by Manspeed on Feb 1, 2009 20:12:25 GMT -5
I thought it was because Nintendo doesn't own the Fuji TV characters, so they needed replacements.
Then they figured since the game was already Mario-ish enough (having already had references in the form of the Starman and POW Block), Mario characters would be a perfect fit (heck, the promotional ads featured Mario and Imajin shaking hands).
|
|
|
Post by parrothead on Feb 2, 2009 20:20:18 GMT -5
Man-Frog, if you said this game is difficult, then that might be one reason why it never came outside of Japan. SMB: The Lost Levels wasn't released outside of Japan due to how challenging it is, until the release of Super Mario All*Stars, Super Mario Bros. Deluxe and the Virtual Console.
|
|
|
Post by Manspeed on Feb 2, 2009 20:35:11 GMT -5
But this game isn't a sequel to a popular game of medium difficulty. Unless Howard Philips of the Nintendo Fun Club had beef with any and all difficult games....
|
|
|
Post by Koopaul on Feb 2, 2009 22:14:47 GMT -5
I agree with Parrothead on this one. I don't believe there were any cultural reasons for not releasing it here. It might have been because of it's difficulty.
|
|
|
Post by Shrikeswind on Feb 2, 2009 22:28:13 GMT -5
It may have been a comination of those two BIG things. A hard game with a very Japanese feel.
By the way, Doki Doki Panic wasn't released globally (as DDP, anyways) because of Fuji TV owning the heroes. Other than the heroes, the game was built with an international feel.
|
|
|
Post by Boo Destroyer on Feb 3, 2009 1:08:36 GMT -5
Is DDP a Nintendo property at all? I don't think it's really owned by Fuji TV...
|
|
|
Post by 8bitretroshit on Feb 3, 2009 2:03:34 GMT -5
I have to confess I used the savestate function plenty when I played through it on an emulator. The game can be ridiculously hard sometimes, like those palace rooms where 5 midgets shoot lasers at you while the walls breathe fire. I kinda liked how whenever you found one of those fake demon chicks in the palace it would follow you throughout the whole damn place. gonnagetchagonnegetachGONNAGETCHA
|
|
|
Post by parrothead on Feb 3, 2009 2:22:21 GMT -5
When I first played the first Legend of Zelda at a young age, it wasn't user-friendly like most other games at the time, because I couldn't know where to go. It was as unfair to me as it was to the AVGN/James D. Rolfe when he played the NES version of Milon's Secret Castle.
The first Zelda game I kept for myself was given to me for Christmas along with a Game Boy Color, and it was Zelda: Link's Awakening DX. The game itself was more user-friendly, until I got to the second room of the second dungeon, Bottle Grotto. I couldn't understand what to do in the room. Several days later, I poured some Magic Dust in both pots and it opened the doors. This felt the same way it felt to the AVGN when he found a pushable switch that looked impossible to figure out in Milon's Secret Castle.
Now I know I'm turning this topic into a Zelda topic, but this next thing I'm going to say will talk about Nazo no Murasamejo. Nazo no Murasamejo would of been better for me to play as a kid than the first Zelda game, because of it being a high-paced linear action game, even though the Zelda series is more revolutionary.
|
|
|
Post by Manspeed on Feb 3, 2009 16:08:49 GMT -5
Well like I said earlier, the game plays like Zelda meets Gradius. Actually, replace Gradius with Contra. It's Zelda meets Contra. With a Feudal Japan theme. Yeah, Zelda meets Contra with a Feudal Japan theme. What could be more awesome than that?
|
|
|
Post by parrothead on Feb 3, 2009 23:41:51 GMT -5
More like Zelda meets Robotron: 2084 in a Feudal Japan theme.
|
|
|
Post by Manspeed on Feb 4, 2009 16:05:57 GMT -5
^Fuckin' bastard hit the nail right on the head. ;D
I haven't played Robotron 2084, but I have seen it. So even I should've been able to make the connection.
|
|
|
Post by Dasher Misire on Feb 4, 2009 16:49:06 GMT -5
What Parrot said, it's Zelda with intense crazy action and a time limit. Puzzles replaced with fast pace violence where your enemies look like they explode in tiny blood bursts. Or that's just my take on it.
|
|