Angel Studios is best known for the N64 version of Major League Baseball Featuring Ken Griffey, Jr., which came after the SNES and GB versions developed by Software Creations, as well as Ken Griffey Jr.'s Winning Run developed by Rare.
Last Edit: Apr 28, 2009 23:15:19 GMT -5 by parrothead
Why would you 100% trust anything you read on the web? Especially when it comes to poorly-documented or cancelled games. You can find out enough about Buggy Boogie to know it's not related to Stunt Race FX though.
The question is, is there any connection between this and Mini Racers, shown at E3 1999 and never released: Nintendo's Japanese website
I'm not trusting everything, I'm only trusting those that are reliable. N-Sider said the reason why the NES Punch-Out!! starred Mike Tyson, is that Minoru Arakawa (NoA founder) went to watch a boxing match between Iron Mike and another boxer, while Arakawa was so shocked to see Tyson's strength and skill, he asked the boxer if he would like to be in the then-upcoming Punch-Out!! game to help sell it. This was found here:
Take NinDB as a prime example. The research that I've done into Kazumi Totaka's song and many cameos has made the site a generally trustworthy source - but that doesn't mean everything on the site should be considered so. For quite a lot of pages, it's just something I wrote up quickly several years ago and never replaced (until very soon!)
If N-Sider picked up some interesting facts then they should cite that source. In the case of Mike Tyson's Punch-Out!! I would assume they got the info from an interview or book. In the case of Buggy Boogie, I would assume they made it up, seeing as the name, graphics, gameplay and developer all suggest it has nothing to do with Stunt Race FX at all...
Post by nocturnal YL on Jun 7, 2009 11:50:24 GMT -5
"Use a standard Game Boy"? What does that mean? It looks too good. The music is a bit above GB's ability, plus I just don't think GB can do pseudo-3D. You can make it generate graphics with special chips and stuff, but smooth 25fps 3D made from lots of distorted planes SNES-style? I think that's too much for the GB. If this thing's true, then it being cancelled is just as plausibe as ever.
"StuntRaceFX changed the colors and the displayed portion of the screen in each pixel line while the GameBoy's 'virtual cathode ray' drew the image. This allowed to compose moving 3D graphics with texture mapping from a single static image combined with hardware sprites. Additional complex vector graphics were precalculated and uncompressed on the fly using an MPEG-like system developed by Mark Piffer."
If it is a hoax, it's incredibly elaborate and well-done.
Nester the Lark: I would like to be more active around here, but I don't always have the opportunity.
May 27, 2022 11:31:47 GMT -5
nocturnal YL: I also would like to be more active, but I don't really have anything interesting to say. When I'm not playing games, I'm just being listless.
May 27, 2022 12:11:39 GMT -5
nocturnal YL: Just now, I thought of making a topic on why am I unusually cold towards Nintendo's own games this generation, but then I realised that the answer is actually very simple: they're remakes, ports or otherwise don't bring anything particularly novel.
May 27, 2022 12:28:06 GMT -5
Nester the Lark: I can think of some things to post about. They might not be interesting to anyone but myself, but I think of the forum as more like a community blog at this point.
May 28, 2022 10:24:47 GMT -5
Nester the Lark: Is there anything more "anime" than two characters involved in an incredibly fast, intense, elaborate battle with each other while simultaneously having a calm conversation, voices not even raised, and not even short of breath?
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nocturnal YL: This is completely random, but I saw a woman with Animal Crossing's Isabelle's hairstyle this morning. She was also dressed in pastel colours, which reminded me even more of Isabelle.
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nocturnal YL: The new State of Play is quite interesting. Stray is unexpected, and SF6 looks better than its disastrous initial logo reveal would suggest.
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Jun 3, 2022 9:04:16 GMT -5
Boo Destroyer: ^ We don't get enough of that anymore, if you ask me.
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Nester the Lark: Where are my bonus rounds where you total a car with your bare hands?
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Nester the Lark: With Xenoblade Chronicles 3 coming out soon, I was thinking of writing about my favorite cutscenes from XC2.
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Boo Destroyer: I wonder if Rex, Pyra, and Mythra will appear in Xenoblade 3 as bonus DLC?
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Nester the Lark: ^ I can see the "Heroes"/seventh party members being a little like XC2's Blades in terms of collectability (only without the gacha system), so I think the potential is there for having a lot of extra party members.
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Nester the Lark: OK, I'll have my impressions of the XC3 Direct shortly...
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Nester the Lark: I still want to write some things about XC2 before XC3 comes out, but haven't quite been able to yet.
Jun 22, 2022 12:17:05 GMT -5
nocturnal YL: I played through the demo of a game that I wouldn't have considered — Aiyoku no Eustia, an old adult game (console version, so no adult contents). One thing that surprised me is that I played it for 6 hours and it's still going. More on that later.
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nocturnal YL: What's with that awful upscaling in that Mega Man Battle Network collection?
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nocturnal YL: Started Atelier Ryza 2. I'm about 15% done? First-day impression: Ryza 2 is much improved from Ryza 1, most notably story and battle system. The pacing is better, the goals are clear, and story logs are written from Ryza's perspective.
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nocturnal YL: As far as it being a base for other games go, BLUE REFLECTION: Second Light obviously took cues from it, with both involving revealing memories. Atelier Sophie 2 mostly had changes it can call its own, sharing just the rendering and exploration mechanics.
Jul 2, 2022 12:56:16 GMT -5