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Post by Spud on May 8, 2009 21:07:13 GMT -5
What if you took a regular linear stage and warped it after physics to a sphere so that the display of a planet would be cosmetic. In other words in the Update portion of the loop It's the same as a regular level while in the render portion it gets changed, similar to flat zone. Also if the planet had different terrain on each quadrant the camera could turn periodically to encourage the fighters to be on a particular portion of the map. So what about the connection part? I mean, a certain point of the stage will be rendered as the blast line if it goes your way. And spherical Mario Galaxy planetoids do not have much gravity - Fox's side B can easily escape the gravity and will move in a straight line instead of a curved way affected by the gravity. ...This is my rendition of the idea anyway. Your idea can still work with tweaks. Set the blast line further out than actually exists and tell the game to relocate players once they reach the end.
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Post by Shrikeswind on May 8, 2009 21:09:30 GMT -5
Not to sound rude, but you say "Can" as if it's happened before.
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Post by nocturnal YL on May 9, 2009 6:27:07 GMT -5
Set the blast line further out than actually exists and tell the game to relocate players once they reach the end. Brilliiant. Why haven't I think of that before? But detection problem can still lead to characters killed by running over the stage too fast. An ultimate superman getting blocked by a shield, for example. Not to sound rude, but you say "Can" as if it's happened before. I'm sorry? Can you rephrase that for me?
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Post by Sqrt2 on May 9, 2009 17:43:30 GMT -5
But detection problem can still lead to characters killed by running over the stage too fast. An ultimate superman getting blocked by a shield, for example. YL, what do you mean exactly when you say 'ultimate superman'?
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Post by Shrikeswind on May 9, 2009 19:34:31 GMT -5
Not to sound rude, but you say "Can" as if it's happened before. I'm sorry? Can you rephrase that for me? Well, you see, there has never been a radial stage like this. Fox has never even got the chance to test his Side-B in such a way, let alone prove or disprove his capacity to use it in such a way. Fox's side B could, perhaps, surpass escape velocity but a likely course of action would have him affected by the planetoid's gravity regardless in order to maintain playability.
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Post by nocturnal YL on May 10, 2009 5:23:48 GMT -5
Well, you see, there has never been a radial stage like this. Fox has never even got the chance to test his Side-B in such a way, let alone prove or disprove his capacity to use it in such a way. Fox's side B could, perhaps, surpass escape velocity but a likely course of action would have him affected by the planetoid's gravity regardless in order to maintain playability. How it works depends on the gravity of the planetoid in the sense of physics, or simply how the stage is represented - JN's "distort" way or my "complete new programming" way. In the latter case, Fox may not be escaping th gravity if the planetoid's gravity is high enough. Smash Bros is never known for realistic physics, however. I'd still say Brawl is a good waste of the Havoc engine. But detection problem can still lead to characters killed by running over the stage too fast. An ultimate superman getting blocked by a shield, for example. YL, what do you mean exactly when you say 'ultimate superman'? A cheat code. CLICKY 4 UT00B VIDS
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Post by Spud on May 15, 2009 22:17:02 GMT -5
Proof of screen-wrapping concept.
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Post by Johans Nidorino on May 16, 2009 1:41:10 GMT -5
Ok, that hack owns! And Mario Bros. is the perfect stage to illustrate it.
For Galaxy, I guess that'd only apply if the stage consisted of just one planet. But it's well thought.
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Post by nocturnal YL on May 16, 2009 10:15:16 GMT -5
Sp - Best hack vid ever.
Jɴ - I'd like to see a multi-planet stage though. That displays better on what is SMG about. As far as programming goes, there ARE actually some made-for-one-stage programming. WarioWare in Brawl, Icicle Mountain in Melee, Mushroom Kingdom in 64, etc. Gravitional programming is hard, but not impossible, now I can see that.
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Post by Arcadenik on Apr 20, 2010 22:55:44 GMT -5
I don't usually bump dead threads but I think this is the right place to post it.... think this would be the perfect stage to represent Super Mario Galaxy?
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Post by Boo Destroyer on Apr 20, 2010 23:13:41 GMT -5
(A bump is fine as long as you have something in-line with the topic to discuss with your post)
The Starship Mario? As painful as the gravity element would be to implement into a stage as we've previously gone over, I think the bridge area of that would be just right as the ground area of it.
But what else to throw in there? Hmmm...
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Post by Arcadenik on Apr 20, 2010 23:25:34 GMT -5
What about black holes? They could be used as an excuse for why there is no gravity element in a Galaxy stage...? The black holes could be on both sides of the screen so there would not be a need to move to the other side of the planet. Good or bad?
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Post by Johans Nidorino on Apr 21, 2010 22:30:25 GMT -5
Starship Mario is at the very least going to be a trophy ;D
We'll have to see how much is it involved in action in the game.
And there would (will?) probably be music from Galaxy 2 in the stage.
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Post by Shrikeswind on Apr 22, 2010 12:14:37 GMT -5
I got an idea. Basically, you have a big circle. There's a black hole in the middle and you have gaps that drop you to it. You then have two or three little circles around the big circle. Now, while the circle is called big, it's really like the biggest block you can get in stage builder or maybe slightly bigger, and the smaller ones are the small or medium sized ones. The engine BASICALLY runs the same in that you smash someone, they go in a certain direction, for example Bowser's Forward Smash drives someone, well, forward, and the only big difference is that if you jump in the gravity of one of the other circles, you fall up, which is to say onto that circle. Otherwise, the stage follows basic principle: Pikachu uses Skull Bash, it follows the curve. Link shoots an arrow, it goes straight. Ganondorf bum-rushes everyone as a giant pig beast thing, he clears the stage. Just like before, but now you can walk upside down, and the center of the stage serves as a new blast-zone.
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Post by Fryguy64 on Apr 23, 2010 10:55:13 GMT -5
I would expect the stage to play with gravity, but perhaps not over a circular stage as that would probably cause as many control issues as Galaxy itself did (hold right to move right around the planet, but a tiny flick back to the right and your character is facing the wrong way - it would be maddening).
Perhaps all characters fly higher when they jump, forcing more aerial attacks. If you really wanted to play around with the concept of planetoids, perhaps small planets could fly past and be used as mini battle arenas.
As far as music goes, I would expect music from Galaxy and Galaxy 2, perhaps some music from other 3D Mario games and (of course) the Space Zone Stage 2 music from Super Mario Land 2 ;D
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