Post by Nester the Lark on Sept 16, 2012 12:21:40 GMT -5
I suppose the difficulty is subjective, but to me, characters are easier to draw when they consist of simple shapes, and hard to draw when they have really elaborate clothing.
I don't see why Kachi is considered any easier to draw than Peach. Midna, on the other hand, seems like she'd be easy to draw, so I don't know why she's in the hard category. I would consider Akari medium, because her snowboarding garb isn't that complicated. Zelda would be medium if drawn in her "goddess" outfit, and hard if drawn in her Skyloft oufit.
Just my opinion, of course. I'm sure I'll struggle no matter who I draw.
Post by jigglysama on Sept 16, 2012 13:21:05 GMT -5
yeah, I did the list in my own personal opinion while trying to balance the characters in appropiated categories.
Especially Peach's case, as I normally have troubles drawing dresses (and her patricluar hairstyle).
Midna's case is that, in both of her forms, she can give some troubles. Mainly that stone thing on her head in her imp form.
Akari's case was to balance the chart, but she is actually has an average human look. So yeah she can be put into the Medium.
You are right with Zelda, but her Skyward appearence looks actually much easier than in some of her previous games. That's why she can be in Middle, but could be Hard, as you said, just not as much as Ocarina of Time/Twilight Princess.
Thanks, Fry! Remember I said these wouldn't be due until November to avoid conflict with Nintober, but if you all want to get your first characters going I'll get the process of selecting going sometime this week. I do need to know what level of character all of you want first! I'll be doing HARD ones.
Post by nocturnal YL on Sept 17, 2012 4:22:00 GMT -5
Given my drawing style (in short, Flash-based vector drawings), it doesn't matter what difficulty I get. I'd pick Easy or Hard because I don't particularly feel like drawing Medium characters, with Hard being first priority.
Gimme anything that's left. Don't worry too much about clashing with Nintober. I will probably try and get them done before it starts, or during the many MANY days off work I have taken throughout October!
Post by Prince~Of~Light on Sept 17, 2012 11:02:36 GMT -5
I'll go with the Easy-list, and preferably don't give me too much to draw, hahah. (Though would there be someone who'd be so kind to color my pics? I'm more good at doing vector-styled linearts than coloring...)
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5