Post by Shrikeswind on Nov 7, 2012 5:12:08 GMT -5
Well, Koops, let's be fair. Most of the ideas tha end up for Mario and Zelda work best in platformers/adventures of that nature, but wouldn't really apply in a series such as, say, Star Fox or F-Zero, since those franchises don't really have a versatile engine. The difference between Star Fox and F-Zero in this context, therefore, is that Nintendo tried to expand on Star Fox, while they kinda just did the same thing over and over for F-Zero and never really made it all that stand-out. I mean, most of the hardcore racing games in the F-Zero style are pretty interchangable when it comes to gameplay, and there's nothing really shaking the gameplay up to make it any different, but the problem is, what could be done to do that? And that explains the shift from high-velocity racers like F-Zero to goofier racers like Mario Kart and high-velocity sandboxes like Grand Theft Auto: You can do more with the engines. F-Zero's universe isn't really suited for either, so either it's gonna have to either go the road of Star Fox and expand on what kind of a series it is, or go the road of disco and cease to have a serious influence over its media.
About ExciteBots: Unless I'm mistaken, that kinda did evolve out of a series that already existed: The Excite series, which had been around since ExciteBike.
As for you, Fry...Probably not. Like I said, high-velocity racers are a dying genre. It'll take more than a few new tracks and boosted graphics to draw attention to a new F-Zero.
About ExciteBots: Unless I'm mistaken, that kinda did evolve out of a series that already existed: The Excite series, which had been around since ExciteBike.
As for you, Fry...Probably not. Like I said, high-velocity racers are a dying genre. It'll take more than a few new tracks and boosted graphics to draw attention to a new F-Zero.