Post by Nester the Lark on Apr 15, 2014 18:16:57 GMT -5
Heh. I think part of the issue was that it wasn't quite shaping up to be the kind of "interactive" fan fic I originally intended. I'd still like to do something like this, but I need to take it back to the drawing board.
Post by Nester the Lark on Apr 17, 2014 14:39:16 GMT -5
Well, originally, I was thinking back to the couple of attempts at collaborative fan fic writing we did a few years ago (which was, in turn, inspired by the art collabs we did), and I didn't think those really turned out all that well. I decided that the reason it didn't work was because that when the story is being passed around and there's more than one person doing the writing, the result lacks any consistent vision or direction.
So, I thought that the way to fix that was to write the story myself, but to have other people provide creative input. That is, have specific elements (even written sections) that represented different members of the community in a similar way to all the different art styles seen in the art collabs. But even with the art collabs, someone has to put it all together, and that was going to be my job.
The problem was that no one signed up to contribute. So, then I decided it would be interactive by making it a "choose your own adventure" style story. But I eventually realized that that wasn't what I originally wanted to do. I mean, imagine if no one signed up for an art collab, and then I decided to just draw everything myself anyway. It's no longer a collaboration, so what's the point?
And I totally understand that writing fiction is a completely different beast from drawing art, but trying to figure out how to make it work is part of the fun (at least for me ).
So, I do have another idea that I think might be a little more clear and motivate people to want to join in, but I need to let it cook a little longer before I try it.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5