Post by Nester the Lark on Jun 14, 2018 19:18:13 GMT -5
Here's a video of the Treehouse Live segment where they announced Donkey Kong and Sky Skipper.
They even point out how Sky Skipper is completely unaltered (referring to the "Damn it. I'll escape..." message shown between levels).
...Anyway, E3 is pretty much over now. Overall thoughts? What were your highs/lows? What game announcements surprised you or were your favorites?
I'll post my detailed thoughts later after I've had a chance to think about it a bit, but my general impression is that while it had some pretty cool moments, it wasn't an overall spectacular E3 for me.
Post by Nester the Lark on Jun 15, 2018 16:35:45 GMT -5
For me, despite not really caring as much about Smash as most people, there were still some pretty good announcements. Nintendo starting off the Direct with Daemon X Machina was unexpected, but it got my attention. The DLC for Xenoblade 2 was cooler than I thought it would be. We got a look at the new Fire Emblem. The surprise release of Donkey Kong arcade was really cool. Plus, Star Fox being in that Starlink game was a fun surprise at the Ubisoft conference.
But despite that, it was what wasn't there that seemed conspicuous. Wishful thinking aside (new F-Zero, Mother 3 localization, etc.), as well as not expecting either Metroid Prime 4 or Bayonetta 3 to actually make appearances, it still seemed like there were things missing. Yoshi for Switch was announced at last year's E3, and it was completely absent this year with not even a mention or update. Also, we still don't know what Retro Studios is working on, if anything (it's been over four years since DKC: Tropical Freeze's original release).
So, I guess it was the lack of teases for new games and updates for known games that made Nintendo's E3 feel just a bit subdued for me.
Post by nocturnal YL on Jun 16, 2018 1:29:05 GMT -5
I do like this E3 overall. It's not that good, but it's a case of "expected nothing, got something".
Given how Japanese-styled my game profile is, I naturally didn't expect anything at all for any E3 shows, except maybe Nintendo's (who, since the Wii U era, didn't really differentiate their markets and would feel comfortable advertising Japanese games to the west).
So it all comes down to Nintendo. I expected, but didn't want to see: - Nintendo 3DS stuff - Any Wii U-to-Switch ports of any Nintendo-published games at all - Indie stuff, as they tend to be announced by their own developers before Nintendo - In-depth discussions on Mario Tennis or Pokémon
I wanted to see: - Smash not being a total disappointment - Some showcase of Fire Emblem 16, along with a relese date - Actual new announcements
And it turned out that it did almost none of these, except a very impressive Smash presentation that addressed most of the fan complaints (game is too slow, Ganondorf not using a sword, directional air dodge, make all past fighters join…).
So yeah, positive impression on average, but not much. I'm glad they showed a good-looking new Smash, and we get a trailer of Fire Emblem: Three Houses. Not impressed by the complete lack of other announcements (Super Mario Party didn't excite me, the Xenoblade 2 DLC isn't really news), and a 2019 release window for both Fire Emblem (I expect up to May when they say spring) and the Yoshi game (which I'm not interested in due to its use of a ready-made game engine, but it's still a disappointment).
At least they didn't show any Wii U-to-Switch port and 3DS games. They didn't even bring any 3DS demo units to the venue.
Smash announcement and gameplay changes were good but it felt like there was a major lack of other game announcements that hurt it. Nintendo should have warned fans that over half the presentation (25 minutes out of 45) was going to be Smash instead of just saying the "end" of the presentation was going to be Smash focused (which makes it sound like it would be the last 10 minutes). Yoshi delayed to 2019, no update on MP4 (couldn't they have at least given a mention of it's place in the time line?). FE trailer was good to see.
No 3DS games, even in Treehouse Live, I understand the 3DS is on it's way out but we still have Nintendo published games coming out to 2019. Couldn't they have at least previewed something already announced like WarioWare Gold or at least warned that there would be zero 3DS games to preview this E3? Even 2016's all Zelda E3 had 3DS games like Rhythm Heaven Megamix and the unveiling of Ever Oasis. While 2017 had the Metroid 2 remake come out of nowhere despite not being in the E3 presentation.
I think my problem is I got my expectations up to high from previous E3's.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5