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Post by Leon on May 14, 2020 13:58:31 GMT -5
I can never tell if it's my imagination, or if NoA just isn't that enthused for the Xenoblade series. Nintendo of Europe tweets about it way more frequently, and they've changed to a Xenoblade banner. (As of now, NoA still has Animal Crossing.) On the other hand, Nintendo's Japanese account tweets about it even less, but maybe they just leave it up to MonolithSoft. I don't think NoA is unenthusiastic, but the games being localized in Europe kind of makes it an NoE product compared to your typical Nintendo game. My comment about NoA not hiring Coleman was more about how they penny pinch in general than just with regards to Xenoblade. I have no doubt they would have just recasted like they did with Laura Bailey for since Smash 4.
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Post by Da Robot on May 14, 2020 21:07:10 GMT -5
I think NoA has thing about not having voice actors that are (American) unionised, so they hire VA's that are non-union, so I would assume the situation for Europe/UK for voice acting might be different.
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Post by Leon on May 15, 2020 20:27:07 GMT -5
Well yeah, they want to spend the least amount of money possible.
New ad for Future Connected shows off quite a bit of new stuff.
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Post by Da Robot on May 15, 2020 21:43:49 GMT -5
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Post by Leon on May 16, 2020 15:19:44 GMT -5
The head, shoot him in the head!
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Post by Nester the Lark on May 20, 2020 8:35:12 GMT -5
Look at all those nopon. This battle system looks awesome and hilarious!
EDIT: According to an interview with Tetsuya Takahashi in Famitsu, Future Connected will take about 10-12 hours to finish the story, or about 20 hours if you include all the side content. That's a bit shorter than I was expecting. I thought it would be about the length of Torna ~ The Golden Country, which was 30+ hours to do everything. Apparently, it would've been longer if it had been paid DLC, but MonolithSoft wanted to put their resources elsewhere. Other notes from the interview: - Monolith Soft’s First Production staff was divided into three sections: one section to work on Xenoblade: Definitive Edition, one to work on a new title, and one to work on both.
- While character graphics were not the best in the original version, they have been improved in Xenoblade: Definitive Edition.
- Since this is a remaster, Monolith Soft was not able to re-record all the music with an orchestra. Instead, they improved the quality and rearranged it.
- Data compression is better mitigated and sound quality more enhanced compared to Xenoblade Chronicles 2.
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Post by Leon on May 20, 2020 18:27:29 GMT -5
I saw people talking about FC having a stealth tease for MS's next project, so I would recommend getting to it as fast as possible if you want to avoid spoilers.
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Post by Nester the Lark on May 21, 2020 9:58:10 GMT -5
I'll tread lightly, but I'm sure I'll still stumble across a spoiler here and there. Eh, that's OK. I'd rather play through the games on my own terms rather than feel like I need to rush through them or play them in a certain order just because there are spoilers floating around online. Nintendo Life has translated the full Famitsu interview with Takahashi. You can read it here, but here are a few interesting bits: Famitsu: When did development on Xenoblade Chronicles: Definitive Edition begin?
Takahashi Tetsuya: I remember we launched the project near the end of 2017, immediately following the release of Xenoblade Chronicles 2. At the time, development of Torna – The Golden Country was in progress, so production of both projects was simultaneous. A planning document was created while Xenoblade Chronicles 2 DLC was being produced, and was completed around May 2018. We officially started development in August 2018, after development of Torna – The Golden Country wrapped up. I think in that sense, it could be said that both projects had been progressing alongside each other, but staff was divided three ways – staff working on a new title, staff for Xenoblade Chronicles: Definitive Edition, and staff working on both.
. . .
Famitsu: Aside from the graphics, UI and music, is there anything else you changed from the port from the Wii?
Takahashi: I think it’s very important not to alter game content such as the story and battles, and as such, remains unchanged from the original. That said, there were new mechanics added. Autosave, casual mode, quest and landmark stacked EXP bonuses, advanced level settings that allows players to level down at any time, time attack, event theatre, fashion equipment, and more.
Famitsu: Please tell us about the concept behind the production and development of “Future Connected.”
Takahashi: I’m half-joking here, but there was a lingering feeling of pity towards Melia, but really, there were two reasons. First, it would appeal to existing fans and would continue the story towards the future of Xenoblade, and second, so we could finally show off the shoulder of Bionis, a map that didn’t fit into the main game, but was perfectly suited for this role. I'm curious about that "new" title. I know they were hiring for work on an original game a few years ago, and there was concept art, but I was wondering if it got past that initial early development phase. Sounds like it's still coming.
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Post by Nester the Lark on May 27, 2020 15:04:24 GMT -5
If you have a save file for XBC2 on your Switch, you can choose to start the game with 100,000G. ( Source) Maybe it's not the most exciting bonus, but it still makes me feel like I'm being rewarded for supporting the previous game.
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Post by Nester the Lark on Jun 10, 2020 9:19:55 GMT -5
The original Xenoblade was released 10 years ago on June 10 in Japan. Monolith Soft has released special artwork to commemorate it. You can find a full wallpaper version at their website. Interesting that they put Elma in the middle instead of Shulk.
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Post by Leon on Jun 10, 2020 12:01:19 GMT -5
I think Elma being in the middle gives it good symmetry. Shulk and Rex have their big red swords while Elma doesn't, so putting her in the center makes sense.
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Post by Nester the Lark on Jun 11, 2020 8:55:43 GMT -5
Composition-wise, yeah, it makes sense, but it's still a little strange to me that the main character from the most obscure (and removed) Xenoblade game would be in such a prominent position.
Unless they're vaguely hinting at something.
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Post by Nester the Lark on Jun 23, 2020 20:50:54 GMT -5
There's going to be a Xenoblade-themed Maximus Cup in Tetris 99 from July 3-6.
So, I've been taking my time with Xenoblade Chronicles: Definitive Edition. I've put in over 80 hours, and I'm about to leave the Fallen Arm. (I think I'm maybe two thirds through the game? I don't remember.) I'm mainly spamming side quests, and trying to stay on top of finding all the materials for Colony 6. My original playthrough took me 130+ hours, IIRC. I'm curious to see how long this one will last.
And then, of course, there's Future Connected.
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Post by Da Robot on Jun 23, 2020 22:43:24 GMT -5
It feels strange seeing XC content without the character voices in it but it does make the below image more relevant now.
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Post by Nester the Lark on Jul 9, 2020 11:56:17 GMT -5
I finished the main game yesterday. I mostly finished rebuilding Colony 6. All the reconstruction was finished, and I filled out the population. I decided to check a guide for the last few recruits since the search was getting tedious. It didn't help that Juju kept telling me there were Nopon in Frontier Village I could recruit, even though it turned out I had already gotten them all, so I spent a lot of needless time running around wondering who was eluding me. Then... ...there's a boss that shows up to attack the ether plants, but it's level 99, which firmly places it in post-game territory... ...so I decided to just go ahead and finish the game. Also, I was curious to see if the final cutscenes were altered at all. I'll probably just move on to Future Connected from here, even though I mentioned I needed to get my right Joy-Con repaired. I think it'll hold out a bit longer.
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