I can never tell if it's my imagination, or if NoA just isn't that enthused for the Xenoblade series. Nintendo of Europe tweets about it way more frequently, and they've changed to a Xenoblade banner. (As of now, NoA still has Animal Crossing.)
On the other hand, Nintendo's Japanese account tweets about it even less, but maybe they just leave it up to MonolithSoft.
I don't think NoA is unenthusiastic, but the games being localized in Europe kind of makes it an NoE product compared to your typical Nintendo game. My comment about NoA not hiring Coleman was more about how they penny pinch in general than just with regards to Xenoblade. I have no doubt they would have just recasted like they did with Laura Bailey for since Smash 4.
I think NoA has thing about not having voice actors that are (American) unionised, so they hire VA's that are non-union, so I would assume the situation for Europe/UK for voice acting might be different.
That's a bit shorter than I was expecting. I thought it would be about the length of Torna ~ The Golden Country, which was 30+ hours to do everything. Apparently, it would've been longer if it had been paid DLC, but MonolithSoft wanted to put their resources elsewhere.
Other notes from the interview:
- Monolith Soft’s First Production staff was divided into three sections: one section to work on Xenoblade: Definitive Edition, one to work on a new title, and one to work on both.
- While character graphics were not the best in the original version, they have been improved in Xenoblade: Definitive Edition.
- Since this is a remaster, Monolith Soft was not able to re-record all the music with an orchestra. Instead, they improved the quality and rearranged it.
- Data compression is better mitigated and sound quality more enhanced compared to Xenoblade Chronicles 2.
Post by Nester the Lark on May 21, 2020 9:58:10 GMT -5
I'll tread lightly, but I'm sure I'll still stumble across a spoiler here and there. Eh, that's OK. I'd rather play through the games on my own terms rather than feel like I need to rush through them or play them in a certain order just because there are spoilers floating around online.
Nintendo Life has translated the full Famitsu interview with Takahashi. You can read it here, but here are a few interesting bits:
Famitsu: When did development on Xenoblade Chronicles: Definitive Edition begin?
Takahashi Tetsuya: I remember we launched the project near the end of 2017, immediately following the release of Xenoblade Chronicles 2. At the time, development of Torna – The Golden Country was in progress, so production of both projects was simultaneous. A planning document was created while Xenoblade Chronicles 2 DLC was being produced, and was completed around May 2018. We officially started development in August 2018, after development of Torna – The Golden Country wrapped up. I think in that sense, it could be said that both projects had been progressing alongside each other, but staff was divided three ways – staff working on a new title, staff for Xenoblade Chronicles: Definitive Edition, and staff working on both.
. . .
Famitsu: Aside from the graphics, UI and music, is there anything else you changed from the port from the Wii?
Takahashi: I think it’s very important not to alter game content such as the story and battles, and as such, remains unchanged from the original. That said, there were new mechanics added. Autosave, casual mode, quest and landmark stacked EXP bonuses, advanced level settings that allows players to level down at any time, time attack, event theatre, fashion equipment, and more.
Famitsu: Please tell us about the concept behind the production and development of “Future Connected.”
Takahashi: I’m half-joking here, but there was a lingering feeling of pity towards Melia, but really, there were two reasons. First, it would appeal to existing fans and would continue the story towards the future of Xenoblade, and second, so we could finally show off the shoulder of Bionis, a map that didn’t fit into the main game, but was perfectly suited for this role.
I'm curious about that "new" title. I know they were hiring for work on an original game a few years ago, and there was concept art, but I was wondering if it got past that initial early development phase. Sounds like it's still coming.
Post by Nester the Lark on Jun 23, 2020 20:50:54 GMT -5
There's going to be a Xenoblade-themed Maximus Cup in Tetris 99 from July 3-6.
So, I've been taking my time with Xenoblade Chronicles: Definitive Edition. I've put in over 80 hours, and I'm about to leave the Fallen Arm. (I think I'm maybe two thirds through the game? I don't remember.) I'm mainly spamming side quests, and trying to stay on top of finding all the materials for Colony 6. My original playthrough took me 130+ hours, IIRC. I'm curious to see how long this one will last.
Post by Nester the Lark on Jul 9, 2020 11:56:17 GMT -5
I finished the main game yesterday.
I mostly finished rebuilding Colony 6. All the reconstruction was finished, and I filled out the population. I decided to check a guide for the last few recruits since the search was getting tedious. It didn't help that Juju kept telling me there were Nopon in Frontier Village I could recruit, even though it turned out I had already gotten them all, so I spent a lot of needless time running around wondering who was eluding me.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5