I can never tell if it's my imagination, or if NoA just isn't that enthused for the Xenoblade series. Nintendo of Europe tweets about it way more frequently, and they've changed to a Xenoblade banner. (As of now, NoA still has Animal Crossing.)
On the other hand, Nintendo's Japanese account tweets about it even less, but maybe they just leave it up to MonolithSoft.
I don't think NoA is unenthusiastic, but the games being localized in Europe kind of makes it an NoE product compared to your typical Nintendo game. My comment about NoA not hiring Coleman was more about how they penny pinch in general than just with regards to Xenoblade. I have no doubt they would have just recasted like they did with Laura Bailey for since Smash 4.
I think NoA has thing about not having voice actors that are (American) unionised, so they hire VA's that are non-union, so I would assume the situation for Europe/UK for voice acting might be different.
That's a bit shorter than I was expecting. I thought it would be about the length of Torna ~ The Golden Country, which was 30+ hours to do everything. Apparently, it would've been longer if it had been paid DLC, but MonolithSoft wanted to put their resources elsewhere.
Other notes from the interview:
- Monolith Soft’s First Production staff was divided into three sections: one section to work on Xenoblade: Definitive Edition, one to work on a new title, and one to work on both.
- While character graphics were not the best in the original version, they have been improved in Xenoblade: Definitive Edition.
- Since this is a remaster, Monolith Soft was not able to re-record all the music with an orchestra. Instead, they improved the quality and rearranged it.
- Data compression is better mitigated and sound quality more enhanced compared to Xenoblade Chronicles 2.
Post by Nester the Lark on May 21, 2020 9:58:10 GMT -5
I'll tread lightly, but I'm sure I'll still stumble across a spoiler here and there. Eh, that's OK. I'd rather play through the games on my own terms rather than feel like I need to rush through them or play them in a certain order just because there are spoilers floating around online.
Nintendo Life has translated the full Famitsu interview with Takahashi. You can read it here, but here are a few interesting bits:
Famitsu: When did development on Xenoblade Chronicles: Definitive Edition begin?
Takahashi Tetsuya: I remember we launched the project near the end of 2017, immediately following the release of Xenoblade Chronicles 2. At the time, development of Torna – The Golden Country was in progress, so production of both projects was simultaneous. A planning document was created while Xenoblade Chronicles 2 DLC was being produced, and was completed around May 2018. We officially started development in August 2018, after development of Torna – The Golden Country wrapped up. I think in that sense, it could be said that both projects had been progressing alongside each other, but staff was divided three ways – staff working on a new title, staff for Xenoblade Chronicles: Definitive Edition, and staff working on both.
. . .
Famitsu: Aside from the graphics, UI and music, is there anything else you changed from the port from the Wii?
Takahashi: I think it’s very important not to alter game content such as the story and battles, and as such, remains unchanged from the original. That said, there were new mechanics added. Autosave, casual mode, quest and landmark stacked EXP bonuses, advanced level settings that allows players to level down at any time, time attack, event theatre, fashion equipment, and more.
Famitsu: Please tell us about the concept behind the production and development of “Future Connected.”
Takahashi: I’m half-joking here, but there was a lingering feeling of pity towards Melia, but really, there were two reasons. First, it would appeal to existing fans and would continue the story towards the future of Xenoblade, and second, so we could finally show off the shoulder of Bionis, a map that didn’t fit into the main game, but was perfectly suited for this role.
I'm curious about that "new" title. I know they were hiring for work on an original game a few years ago, and there was concept art, but I was wondering if it got past that initial early development phase. Sounds like it's still coming.
Post by Nester the Lark on Jun 23, 2020 20:50:54 GMT -5
There's going to be a Xenoblade-themed Maximus Cup in Tetris 99 from July 3-6.
So, I've been taking my time with Xenoblade Chronicles: Definitive Edition. I've put in over 80 hours, and I'm about to leave the Fallen Arm. (I think I'm maybe two thirds through the game? I don't remember.) I'm mainly spamming side quests, and trying to stay on top of finding all the materials for Colony 6. My original playthrough took me 130+ hours, IIRC. I'm curious to see how long this one will last.
Post by Nester the Lark on Jul 9, 2020 11:56:17 GMT -5
I finished the main game yesterday.
I mostly finished rebuilding Colony 6. All the reconstruction was finished, and I filled out the population. I decided to check a guide for the last few recruits since the search was getting tedious. It didn't help that Juju kept telling me there were Nopon in Frontier Village I could recruit, even though it turned out I had already gotten them all, so I spent a lot of needless time running around wondering who was eluding me.
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5
nocturnal YL: Ah… Bad timing. I didn't read this until now, when it's almost over.
Sept 27, 2020 12:59:22 GMT -5
Nester the Lark: Well, if you're still interested, they'll be uploading the replays to their YouTube channel later this week.
Sept 27, 2020 17:58:41 GMT -5
Shrikeswind: I like that Mayles put her back in her kneepads. What's the last game they were in? One of the Kongas? It was a good look for her, albeit very 90's.
Oct 4, 2020 19:37:15 GMT -5
Shrikeswind: The jokes call to me, their siren song a temptation I can hardly bear, yet I must stay my tongue. Confound my dirty sense of humor.
Oct 16, 2020 13:05:51 GMT -5
Nester the Lark: The replies I see to anything Nintendo posts on Twitter are probably an indication as to why they abandoned Miiverse and decided that social media should be someone else's responsibility.
Oct 20, 2020 16:48:02 GMT -5
nocturnal YL: As mentioned in Twitter, I'm currently playing Atelier Meruru DX. I'm thinking about writing reviews for the Arland series afterwards, as well as making a second Nintendo Switch review video after I finish either this or my next game.
Nov 7, 2020 8:46:05 GMT -5
Nester the Lark: ^ I would be interested in seeing your reviews of the Arland games.
Nov 7, 2020 10:56:31 GMT -5
Nester the Lark: So, there's been Hyrule Warriors and Fire Emblem Warriors. But guys, how about this: Punch-out Warriors! It's like Punch-out, but you fight all of your opponents at once!
Nov 12, 2020 12:12:00 GMT -5
Shrikeswind: Sounds punchy, but unless it's a real knock-out I don't think it'd be a hit.
Nov 15, 2020 16:11:31 GMT -5
Shrikeswind: You know, you'd figure eventually I'd get a hang of the whole "personal tradition" thing. You'd figure.
Dec 2, 2020 11:03:35 GMT -5