Post by Nester the Lark on Apr 1, 2015 18:07:57 GMT -5
It isn't quite what I was expecting (although I don't really know what I was expecting), but admittedly I've never played a SMT game before. At least we know it's still in development and not quietly cancelled.
Post by nocturnal YL on Apr 2, 2015 12:44:45 GMT -5
That... is not what I expected.
I used to worry about this game being too gloom and doom due to Shin Megami Tensei IV's promotion materials. Now I think this game is too vibrant. I also can't quite tell what this game is besides being a standard RPG. Are the FE characters being summoned? What's with that pegasus transformation? How could anyone manage to make Marth look less like himself than FE11 did? (EDIT - according to Serenes Forest, that could have been Sigurd. It makes better sense to me now.)
The abundance of cutscenes and the modern setting don't sit too well with me so far (and I don't like gakuen themes, because that's way too overused), but it's still better than what I initially anticipated.
And I wonder whether the Fire Emblem if cast will appear. The darker theme of FE if seems to sit better with SMT.
It’s nice to meet all of you, or shall I say, see all of you again. This is Shinjiro Takada from ATLUS. Usually, I am responsible for working on the Devil Survivor* series, but this time, I was tasked with working on the production for the upcoming crossover title “Illusory Revelations ♯ Fire Emblem*”
After over two long years of keeping you waiting, we felt it was finally time to showcase this game. Did you have a look at the new PV*?
This is the result of our collaboration work on the “Fire Emblem” series. I think many people will find it quite different than they had originally expected. Originally, it was very challenging for us to get the “Fire Emblem” aspect into the game, but we worked carefully with Nintendo to ensure it’d work well and deliver the feeling you get from the series. But, “as long as development of this title conforms with what Intelligent Systems originally would have wanted, and ATLUS develops it and triumphs through it, then ATLUS’ work is good.”
It was following that that we were able to come to our conclusion and settle on the concept for this project. As a result of this, “Illusory Revelations ♯ Fire Emblem” follows the basic axis of what I would say are “Realistic characters who suffer from many conflicts and worries in modern-day Japan” in this RPG. It was capturing the feeling of “Fire Emblem” that was the real challenge during the development of this concept, as this is a collaboration.
In this PV, many people may find it hard to understand where the essence of “Fire Emblem” comes into play. However, this will be explained more in the future, so please wait for a follow-up to this.
The character designs that would become the face of this project were designed by toi8*, who we had requested to assist us. Even though “Illusory Revelations ♯ Fire Emblem” follows its own world and has a touch of fresh colors and poppy visuals, we wanted to make it easy to get into the world of this game, while still making it look refined and familiar for those who are fans of the series.
Although only four characters appear in the spotlight of this PV, there are more characters (some of which make a quick appearance in the PV) prepared for the future, so please stay tuned!
It should also be noted that “Illusory Revelations ♯ Fire Emblem” has given us the opportunity to work with other developers. This time, in the first edition of this creators’ blog, you got to hear comments from me, the top batter of the project. But, we have interviews planned with other ATLUS staff and developers in the future, so we hope everyone will enjoy it!
While development has finally reached its climax, and we are celebrating that, there is still a ways to go. We are working hard on to bring this game to you with our staff. However, there is still some work to be done, so this game will be released this winter. We thank you for your patience, and hope to make a project with our team that everyone can enjoy!
*”Illusory Revelations ♯ Fire Emblem” is not the official localized title, and is a translation of the title by us.
*”PV” stands for “promo video” or “promotional video” and is usually what most trailers are called for Japanese games.
*”Devil Survivor” is a series that was originally released for the Nintendo DS in Japan and North America in 2009 with its first title “Megami Ibunroku: Devil Survivor”. This game was localized under the title of “Shin Megami Tensei: Devil Survivor” in international regions, and has seen massive success, branching off into a sequel as well as an enhanced port of the first two games for the Nintendo 3DS.
*”toi8 (といはち)” is an artist who does character designs for different types of media.
He makes it sound like the crossover was some random idea he didn't know what to do with. Makes me wonder how it came about in the first place.
Post by nocturnal YL on Apr 5, 2015 14:50:54 GMT -5
Well... Now that gets me interested. I expected a corny story of, say, characters from different worlds get warped to a central hub by some force and they must work together to defeat whatever local evil there is. Or that SMT characters would summon FE characters from cards or something.
I guess this approach with a completely new world would work better. After all, we shouldn't care much about parity when it comes to mixing games that are vastly different in the first place.
I'm glad that they're taking real risks with this game. I think a very conservative crossover would be more disappointing than a balls to walls game like this.
While I'd like to make it clear that a) as franchises, I've never really had much interest in either Fire Emblem or Shin Megami Tensei, and b) I don't expect this to be a success, I say this to add on that I totally agree with you. I want this to succeed, despite my reservations, because if it does, it would set precedent for other companies to adopt more experimentalist attitudes, rather than falling back on the same old cookie cutters. And if they do, then we're more apt to get really, honest to fuck innovative games, as opposed to "This game is basically a rehash of the last one, but hey, I liked the last one" we've been getting out of the mainstream of late.