Post by Nester the Lark on Nov 16, 2016 22:41:51 GMT -5
I think it lived up to a lot of it.
Some of the more novel uses shown in the video (ie. the golf and shuriken demos) don't seem to have panned out. But drawing on the screen, using the gyro controls for aiming, Wii U chat, surfing the internet, etc, are all things you can do with a Wii U.
However, it must be said that the most common use of the Gamepad is pretty much just off-TV play. It doesn't sound exciting, but I know for me (and seemingly most people), it is one of the Wii U's best features, and its absence is definitely felt in games that don't offer it.
Gotta wonder if the Switch is a deliberate evolution of it.
-Motion control Works, Wii Sports Club Baseball does what as shown.
-New views WSC Golf like above. Hard to say if any other game used a feature like this though. Maybe you could count the scanner in Zombi U and LEGO City Undercover?
-Stay fit Wii Fit U.
-Take aim with the new controller Wii Zapper with Gamepad attachment never happened. Though it would probably be possible to aim with it.
-Play across the controller and TV Shuriken demo became Takamaru's Ninja Castle minigame in Nintendo Land. Game & Wario has that archery minigame that does something similar (and a few more minigames like that).
-Video calling It happened, never used it though. I guess that's the problem of that feature only working across Wii U to Wii U's only.
-Browse with the controller. It works. But not fully like in the video. CANNOT turn gamepad 90 degrees to get a portrait view. (This is the only feature from the video I could even remember and was annoyed over it not happening after all these years).
-Share from the controller Er . . . Youtube on the internet browser? The curtain call (and drumroll when you hold down the button) feature was a pretty nice touch in the final product.
-More graphical detail Blah, blah HD . . .
Only a few minor nitpicks here and there. But it does seem to have done the job. The only thing though is were many of the ideas shown even that great? Some of them are pretty limited in their use (like the golf ground detail) and some of them feel like they are repeating the same point (like Off TV play/Stay fit/Play only on the controller segments). While some of the features feel like something you wouldn't base a full 30 hour game around but only for a minigame (like the shuriken demo).
Last Edit: Nov 16, 2016 23:44:14 GMT -5 by Da Robot