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Post by nocturnal YL on Jun 30, 2005 4:39:14 GMT -5
www.classicgaming.com/tmk/images/sms/sms_water_bottles.jpgThis is a picture from TMK. It shows 2 bottles of water, used to fill up the FLUDD. The problem is, if you look at the edges, you'll find them "jaggy". This is a result of computer 3D rendering without using any anti-alias technology. The Gamecube processes 3D graphics in the same way. My question is, how can they take pictures like this? They must be getting the image from the digital output port, not with stupid analog graphics.
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Post by Fryguy64 on Jun 30, 2005 4:46:50 GMT -5
Believe it or not, Intelligent Systems is the answer. They provide all digital screen-capture technology for Nintendo consoles. But TMK probably nicked the screenshot off a website. They're not rich enough to own one of IS's screen-capture devices
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Post by nocturnal YL on Jun 30, 2005 7:17:48 GMT -5
Some day I'll hack into them (and HAL Lab as well for Sysdolphin) and steal their software... Just kidding, though I really want to.
But, why is it... to get screen from a digital 15-pin display port, I suppose there shouldbe some simple hardware capable for this...
I know that IS has many tools avalible there, but I thought they're just software tools... never thought of they actually have hardware developed.
Speaking of IS, may I ask that is it originally a part of Nintendo RD1?
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Post by nocturnal YL on Jun 30, 2005 7:28:30 GMT -5
I've visited their site... They had their own tool to capture graphics for GC and DS... wow.
IntSys is just more than I can imagine of.
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Post by mrmolecule on Jun 30, 2005 11:14:26 GMT -5
In E3 2001, there was an announced adaptor where it was a memory card-like device, except you could put digital camera cards in there and display them through the GameCube.
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