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Post by Fryguy64 on May 9, 2006 18:33:52 GMT -5
After the press conference, and seeing how some of the games will be using the Wii remote, I started worrying. It was exactly the same worry I had at the Tokyo Game Show back in 2005.
Some of the games look physically exhausting. It's not just point and shoot, or move and jump... there seems to be an awful lot of waving-about, arm-lifting, etc.
Not that I'm above such moves... but how long can someone play tennis like WiiSports seems to suggest? When you lob a ball, is there a small hand gesture that has the same effect as waving the controller around like a looney?
If not... then I guess my cardiovascular system is in for a bit of a shock...
What are your thoughts on the controller?
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Post by Flip on May 9, 2006 18:54:33 GMT -5
Apparently, the sensitivity is amazing. You can sit on your fat butt and just move it gently to swing your racket, or actually get into it and start bouncing around the room. I wouldn't worry about your heart just yet
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Post by Nester the Lark on May 9, 2006 22:20:37 GMT -5
The developers certainly share your concern. I was reading that the swordplay in Twilight Princess was originally going to be implemented by swinging the remote, but they decided it would be too tiring, so they went back to using a button.
Frankly, if they're thinking about it, then it makes me feel better.
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Post by Dances in Undergarments on May 10, 2006 2:01:31 GMT -5
I don't see how its too much of a problem in games like Tennis or whatever, but I could see myself getting annoyed at doing that damn archery motion a bunch of times in TP.
But then, maybe thats the point? Less "I'll shoot 20 arrows and hope one hits" and more "this arrow better kill that guy in one hit" stuff. I know thats what Red Steel is doing, though I don't think that has anything to do with the controller.
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Post by nas on May 10, 2006 3:51:18 GMT -5
I wouldnt mind a more physical gaming challenge, I was kinda hoping that you would have to make the most out of the Wii controller. Yeah, I agree about TP, slashing your sword (okay, the pad) around all day would get tiring, but I was thinking about other games while you were writing the replies.
A fighting game like Soul Calibur might be interesting with a lot of physical interaction / blocking with the pad. Its probably just my opinion though...maybe kids would enjoy it better being inside the game a bit more?
Later!
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Post by Fryguy64 on May 10, 2006 4:29:33 GMT -5
Yes, I imagine once in a while it would be fun to "get into the game" by leaping around and doing all the real actions... but Donkey Konga has taught me that my physical strength is weaker than my desire to play videogames for long periods of time.
All those years sitting on my backside playing Nintendo games, see?
I'm also concerned about the layout of my furniture. Do I have to be planted directly in front of the TV like the people in the promo videos? At the moment my sofa is off to the side, so the angling is all off. I'm gonna need to buy a bigger house!
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Post by wanderingshadow on May 10, 2006 7:54:44 GMT -5
I imagine that some of the games will specifically require you to get up and play. Sort of like the Eye Toy, you know?
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Post by nas on May 10, 2006 9:58:22 GMT -5
Hmm you have got a point there. Especially if you want to spend hours on an RPG or continual game. This is why I wouldnt want a Wii-remote dominated game where most of the gameplay focuses on how you use the remote. Small hand gestures from time to time would be much more suited.
In fact wouldnt it be better if there was an option to change from movement operated to button operated if you are just plain lazy like me? ;D
Later!
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