With some new and secret titles with code names. Don't look into the code names, they are just code names not references to the secret game in question.
- Disney Art Academy - Code Name: “Caviar F” (casual friendly smaller budget game) - Code name: “Torte City” big budget unannounced game for all gamers core/all ages - Code name: “Cadillac” (casual friendly smaller budget game late summer) Cadillac may in fact be Style Savvy 3, so don't get too excited.
- Code name: “N-Stars” big budget game for all ages - Code name: “DMW2” possibly Disney Magical World 2 - Pokémon 20th Anniversary game “Niji” Japanese translation: “Rainbow”
While a Pokemon 20th anniversary game was expected I'm impressed to see Art Academy is getting another spin off with the Disney brand of things! Good to see Nintendo still supporting the franchise.
Post by Nester the Lark on May 7, 2016 11:03:22 GMT -5
Apparently a new game in the Cruis'n series is coming to arcades called Cruis'n Adventure. It's licensed by Nintendo, and being developed by Raw Thrills.
If you don't know, Raw Thrills is an arcade developer founded by former Midway employees, most notably Eugene Jarvis, who created the original Cruis'n games. Their own racing series based on the Fast & Furious movies was considered a spiritual successor to the Cruis'n series due to having similar gameplay, one of which was even ported to the Wii under the simple name of just "Cruis'n."
I guess the game is only in testing right now, but being that Nintendo licensed the brand out to them, I have to wonder: does this mean there will also eventually be a port for the NX?
Okay, just learnt of the Australia release date for Rhythm Paradise Megamix is in late November. And apparently Nintendo of Europe announced their same-ish release date back at E3 (which I hadn't even heard of until now).
To make it even weirder it's been announced that unlike NA, the PAL regions will get a physical release. Does saving cost really work out as the reason for doing this? It seems strange that the bigger market of NA gets the download copy only while PAL regions put out physical (Eg, Art Academy Wii U, Fatal Frame 5 for PAL, while NA has only had NES Remix 1&2 pack).
Each region has their own needs and budgetary criteria. NoA probably has data showing that retail release wouldn't make sense for them, especially when you have to consider shipping costs across Canada and the US.
Post by Nester the Lark on Aug 26, 2016 22:07:44 GMT -5
Here are some new Cruis'n Redline details from GoNintendo:
- developed by Raw Thrills, the company founded by original Cruis'n USA director Eugene Jarvis - being field tested at the Regal City North Stadium 14 movie theater in Chicago - running on a repurposed Disney/Pixar Cars cabinet - two linked units each with a 42-inch display - Nintendo logos are all over both cabinets - five tracks available: Mojave, Madagascar, London, Rio de Janeiro and Singapore, - each track has its own theme and some with big moments that occur while you race - London has you racing through the city as a detached Ferris wheel rolls around, plus you drive atop elevated train cars that eventually derail and crash - Singapore begins on a skyscraper rooftop amidst a thunderstorm and ultimately routes you through an underwater tunnel - Rio course sends you smashing through parade floats and taking a soaring leap with the iconic Christ the Redeemer statue - Madagascar has a Tyrannosaurus Rex wreaking havoc, a burning plane crashing and a beached pirate ship t - Mojave track is a highway that winds through a desert - previous versions let you choose a car through an optional physical card system that featured real cars - this version no longer has any card scanning ability or mention of cards - this version lets you pick from a handful of in-game cars (mostly Lamborghinis) - choose one upgrade, such as body, engine or paint enhancement - your car smashes through a glass wall at the finish line
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5