Post by Da Robot on Dec 19, 2007 6:05:10 GMT -5
Well I saw everybody else was doing it, so I thought I would reveal some of my ideas.
EDIT: Added some new stuff to the PS 2/Wii below including details on the new levels and Weather Channel support.
Pokemon Snap 2/Wii
The sequel to Pokemon Snap comes to the Wii. Jump back in your vehicle the ZERO-ONE and explore a whole new island and more Pokemon to catch (on camera) then ever before!
New features
Levels
The new versions of the beach, tunnel, volcano, river, cave and valley return with alternate routes that can have ZERO-ONE transfromations. New alterations to these would include:
An underground route on the volcano level.
Cave would not have any ice sections in it.
Valley has some ground alternate routes on it.
Woodland forest: A forest with lots of Pokemon jumping around on overlapping tree branches above the track and area to the side of it with rocks and fallen trees that have Pokemon running around through them. An different route through the forest will allow you to fly above, allow to see different Pokemon on the tree canopy.
Glacier peak: A large snow covered area with ice around. Throw items at chunks of ice can cause them to fall and activate switches allowing alternate routes to be opened up. During the day smaller chunks of ice have melted while at night there will lots of them around.
Anicent ruins: An old set of ruins that has Sentrets (looking out for danger), lots of various ground Pokemon and Unown.
Whindy canyon: A canyon which you fly through seeing various Pokemon flying around you. Bug pokemon crawl and fly around the cliffs in one of the alternate routes which it become partly like a forest.
Desert oasis: This level features some ground also a giant watering hole (that has some palm trees around it as well) which can be driven around to the left or right of the oasis, or just go on top of the water or underwater.
The bay: An underwater (near land though) level that allows you to travel around and see lots of water and ice Pokemon (ones you find out at sea, not fresh water) swimming around, use sound pingers to get them out of hiding. There is also a corol reef and on an alternate route, a sunken ship which can be travelled through.
The lake: Like the same idea as "the bay" but with more water Pokemon that look more suited for fresh water.
Side scrolling beat ‘em up Wii game.
This game plays out like side scrolling games like Viewtiful Joe but uses a control scheme like Wii Sports: Boxing to fight with. It can be played with two people doing co-op
Controls
Use the Nunchuck Analogue Stick to move around and punch with each respective hand.
Items like baseball bats, sticks, torches, pipes can be picked up and used to clobber the enemy with swing of the controller.
Use the Wii controller’s pointer to aim ranged weapons like guns and slingshots.
Features
Multi branching storyline.
Co-op mode.
Get info and plot details through the Wii Controller’s speaker by using it like a phone.
Different characters to play as with different styles of fighting.
If played with Wii Balance Board, unlocks new character with special kicking attacks.
The Legend of Zelda: Four Swords Adventures 2/Sequel
(This was originally posted by me in the "Imaginary games thread by StarfoxRoy")
In this game you use your DS instead of your GBA. The game has graphics similar to TLoZ: PH. The touch screen will be used for many different functions such as:
- Option for using it as an control scheme. (Other option is the D-Pad*)
- More buttons inputs.
- Item storage/inventory (more than than FSA one weapon crap).
- Use for special attacks and powers.
- Sending messages to friends.
- Indicating stuff on the TV screen.
- Special events for puzzle solving
Nintendo RPG game.
My basic idea for this game was instead of making seperate worlds of Nintendo just attached to each other why not make the entire worlds mashed together into one world, imagine travelling through a icy mountain area and seeing the Ice Climbers, those blue penguins from SM64 and other characters and creatures from cold areas in that one place.
Ultimate Nintendo quiz game.
This game was inspired by the “Buzz” quiz titles on the PS2 and also a DVD quiz game for the sci-fi series Red Dwarf.
This quiz game has 3 settings: “causal,” “fan” and “nerd:”
“Causal” setting has just basic general knowledge questions.
“Fan” has questions about Nintendo.
“Nerd” is the hardcore Nintendo questions.
Controls
The A button on the Wii Controller is the buzzer button.
There are 4 answers to the question and these are selected via the D-Pad. (Up, left, right, down).
Question rounds that are in the game.
And also other rounds which I can’t think of right now.
Features
4 player quiz game.
Can be played over Wi-Fi
A lot of round customization, features from some rounds can be intergrated into other rounds.
The one thing I really like about this game idea is that it could be really simple to make into a game that could be playable on the Wii’s Internet Channel. Except that the casual mode, the music round and Wi-Fi would have to be removed to keep the game small and simple.
So any comments?
EDIT: Added some new stuff to the PS 2/Wii below including details on the new levels and Weather Channel support.
Pokemon Snap 2/Wii
The sequel to Pokemon Snap comes to the Wii. Jump back in your vehicle the ZERO-ONE and explore a whole new island and more Pokemon to catch (on camera) then ever before!
New features
- More Pokemon!
Now with over 400 Pokemon including ones from the Johto, Hoenn and Sinnoh regions and new and returning ones from the Kanto region means there are even more Pokemon then ever before! - Multiple routes to take!
Instead of moving down one track to "Snap" Pokemon, doing certain events/hitting switches will allow you to open up different paths for you to take, with different Pokemon to take photos of. - New levels!
Go to new exciting areas such as woodland forest, glacier peak, ancient ruins, whindy canyon, desert oasis and more! - 24 hours a day - 7 days a week cycle.
Just like GSC and the recent DP Pokemon games, PS 2/Wii has a 24 hour - 7 days a week cycle so it means going through different areas at different times and different days will result in different Pokemon being available. An area you pass through at 1 PM will have totally different than in the early morning or late afternoon. At night that's when the nocturnal Pokemon come out. A Monday evening will be different to a Saturday evening. Be wary of the time, some Pokemon may only be seen once a day while rarer ones could be once a week. - ZERO-ONE transition changes during levels.
When you take different routes along the levels in your vehicle the ZERO-ONE will change part through a photo run. For example go through woodland forest (ground mode) and take an alternate route that will allow you to transition into flight mode and travel along the tree tops! - Go through land, air, water and now underwater!
Take the ZERO-ONE underwater with its new "sub" mode for the first time to take photos of lots of water Pokemon in parts of certain levels and in the all new fully underwater levels such as the blue bay and the lake. - Reverse mode
Now travel back around certain stages in reverse. - New items!
Use new items to get Pokemon to appear such as "light orbs", to light up pitch black areas and "underwater sound attracters", to get water Pokemon out of hiding as well as the returning "bait,” "pester ball” and “Poke Flute” items. - New online features!
Edit and send your Pokemon pictures to your friends or send to your own Email address for you to print out on your own computer. - Weather channel support
Now have weather that can cause some Pokemon to appear and some Pokemon to leave. As well as causing some levels to change and create alternate routes.
Levels
The new versions of the beach, tunnel, volcano, river, cave and valley return with alternate routes that can have ZERO-ONE transfromations. New alterations to these would include:
An underground route on the volcano level.
Cave would not have any ice sections in it.
Valley has some ground alternate routes on it.
Woodland forest: A forest with lots of Pokemon jumping around on overlapping tree branches above the track and area to the side of it with rocks and fallen trees that have Pokemon running around through them. An different route through the forest will allow you to fly above, allow to see different Pokemon on the tree canopy.
Glacier peak: A large snow covered area with ice around. Throw items at chunks of ice can cause them to fall and activate switches allowing alternate routes to be opened up. During the day smaller chunks of ice have melted while at night there will lots of them around.
Anicent ruins: An old set of ruins that has Sentrets (looking out for danger), lots of various ground Pokemon and Unown.
Whindy canyon: A canyon which you fly through seeing various Pokemon flying around you. Bug pokemon crawl and fly around the cliffs in one of the alternate routes which it become partly like a forest.
Desert oasis: This level features some ground also a giant watering hole (that has some palm trees around it as well) which can be driven around to the left or right of the oasis, or just go on top of the water or underwater.
The bay: An underwater (near land though) level that allows you to travel around and see lots of water and ice Pokemon (ones you find out at sea, not fresh water) swimming around, use sound pingers to get them out of hiding. There is also a corol reef and on an alternate route, a sunken ship which can be travelled through.
The lake: Like the same idea as "the bay" but with more water Pokemon that look more suited for fresh water.
Side scrolling beat ‘em up Wii game.
This game plays out like side scrolling games like Viewtiful Joe but uses a control scheme like Wii Sports: Boxing to fight with. It can be played with two people doing co-op
Controls
Use the Nunchuck Analogue Stick to move around and punch with each respective hand.
Items like baseball bats, sticks, torches, pipes can be picked up and used to clobber the enemy with swing of the controller.
Use the Wii controller’s pointer to aim ranged weapons like guns and slingshots.
Features
Multi branching storyline.
Co-op mode.
Get info and plot details through the Wii Controller’s speaker by using it like a phone.
Different characters to play as with different styles of fighting.
If played with Wii Balance Board, unlocks new character with special kicking attacks.
The Legend of Zelda: Four Swords Adventures 2/Sequel
(This was originally posted by me in the "Imaginary games thread by StarfoxRoy")
In this game you use your DS instead of your GBA. The game has graphics similar to TLoZ: PH. The touch screen will be used for many different functions such as:
- Option for using it as an control scheme. (Other option is the D-Pad*)
- More buttons inputs.
- Item storage/inventory (more than than FSA one weapon crap).
- Use for special attacks and powers.
- Sending messages to friends.
- Indicating stuff on the TV screen.
- Special events for puzzle solving
- A touch screen puzzle for example could involve a catapalt and a chasm with a switch on the other side. One Link would be thrown out of the catapult while the one of the others uses the touch screen to winch down the catapalt firing arm. (The other two Link's could be possible moving the catapult).
- Another puzzle could be drawing fuses with the touch screen to set off a giant bomb.
- Most importantly there is online so you don't need to have everybody in one room. It can also use the DS microphone (or headset) to talk to people.
- The microphone could get used for blowing but its hard to come up with a good, inovative use for it. Blowing up Tingle's balloon anyone?
- I would expect the game to be better than the origninal have a better story (maybe) and with the increase in graphics be a little bit more cinenatic.
- The game would have its multiplayer element in it as well expect you would also be able to doing in a four Link's team against multiple other four Link's teams. In events like a basic battle royal, points match and maybe even capture the flag.
- The game would also include a mode similar to the Tetra's Trackers mode that was lost to the non-Japanese versions of FSA.
Nintendo RPG game.
My basic idea for this game was instead of making seperate worlds of Nintendo just attached to each other why not make the entire worlds mashed together into one world, imagine travelling through a icy mountain area and seeing the Ice Climbers, those blue penguins from SM64 and other characters and creatures from cold areas in that one place.
Ultimate Nintendo quiz game.
This game was inspired by the “Buzz” quiz titles on the PS2 and also a DVD quiz game for the sci-fi series Red Dwarf.
This quiz game has 3 settings: “causal,” “fan” and “nerd:”
“Causal” setting has just basic general knowledge questions.
“Fan” has questions about Nintendo.
“Nerd” is the hardcore Nintendo questions.
Controls
The A button on the Wii Controller is the buzzer button.
There are 4 answers to the question and these are selected via the D-Pad. (Up, left, right, down).
Question rounds that are in the game.
- Normal round
Just a nice normal round with no crazy features. Hit the A button first and use the D-pad to answer the question. - Music round
In “casual” this is just normal mainstream music
In “fan” and “nerd” this is Nintendo music and some sound effects as well. - Lightning round
Answer questions as quick as possible to then answer more questions. - Lightning round alternate version. (Inspired from that episode of the Simpsons in Japan).
Involves zapping other players with lightning for some crazy game play reason, haven’t quite figured this round out yet. - Gong round or smash bottles against other players heads round. (Latter from the show Distraction).
Have to swing Wii Controller to hit a gong or smash a bottle against another players head (instead of the buzzer) to answer the question. - Major points round.
If you answer the question correctly you get 8 points, don’t answer you get 3 points and answer the question wrong you get no points. - Memory round
The question gets asked and the D-Pad questions options are shown on screen for 2 seconds. So you have to remember the placement of them when you answer the question. - Memory round alternate version
Like the last version but except with answers being on screen for a limited time. - Bob-omb round
A player holds the bomb and must answer a question right to get rid of it and pass it on to the next person. No points are gained in this round only points are lost when the player holding the bomb explodes. - Random button buzzer round.
This time the any other button on the Wii Controller could be the buzzer button such as the B, 1 or 2 buttons or any combination of them. (+ or – buttons are used as they will be the pause buttons) - Tower round.
This time when a player gets a question right it moves them up a level of a tower if they get it wrong they move down a level. The first to the top before the round ends gets bonus points, if the round ends before that happens no bonus points are rewarded.
And also other rounds which I can’t think of right now.
Features
4 player quiz game.
Can be played over Wi-Fi
A lot of round customization, features from some rounds can be intergrated into other rounds.
The one thing I really like about this game idea is that it could be really simple to make into a game that could be playable on the Wii’s Internet Channel. Except that the casual mode, the music round and Wi-Fi would have to be removed to keep the game small and simple.
So any comments?