Post by Nester the Lark on Feb 4, 2007 19:38:18 GMT -5
3PS #6
Bonk’s Adventure
Developers: Hudson, Atlus, RED
Publisher: Hudson
System: Wii Virtual Console, TurboGrafx-16
Nintendo’s New Super Mario Bros. for the DS was a reminder of why platform games were so popular during the 8- and 16-bit eras. It wasn’t about collecting stuff or fetching keys. You didn’t spend time talking to other characters or watching cutscenes. And there certainly wasn’t any official way to get 100% completion. It was just pure platforming, running and jumping for the sake of getting to the end of the level. Maybe you bopped some bad guys and scored a few bonus points along the way. Sometimes, less is more. Bonk’s Adventure, originally released for the TurboGrafx-16, is a wonderful example of this simpler time.
Bonk (or B.C. Kid, as he was known in Europe) is a comical little caveman with a massive cranium, and he served as the mascot for the TG-16. He literally uses his head to attack enemies, pound the ground, and coast through the air. Pack some aspirin because you’ll be bashing prehistoric enemies for six levels and a handful of bonus stages.
Story? Save the princess. It’s primitive, but hey, it’s 10,000 B.C.
Even though he never gained the popularity of heavy hitters like Mario or Sonic, Bonk’s legacy continued with multiple sequels across multiple platforms. Two more games followed on the TG-16, and his futuristic descendant, Zonk, starred in his own spin-off game, Air Zonk. Bonk also made appearances on the original Game Boy, NES and Super NES. His first adventure was remade and released on the Gamecube and PlayStation 2 in Japan in 2003.
If you love New Super Mario Bros. or classic platform games in general, Bonk’s Adventure is one to look into. And now you can enjoy the original version of Bonk’s classic adventure, and you don’t even have to dig up a fossilized TG-16 to do it. Thanks to the Virtual Console, all you need is a Wii to bonk stuff. (However, I may want to rephrase that later.)
Original Release: Dec 15, 1989 (Japan), 1990 (North America)
Bonk’s Adventure
Developers: Hudson, Atlus, RED
Publisher: Hudson
System: Wii Virtual Console, TurboGrafx-16
Nintendo’s New Super Mario Bros. for the DS was a reminder of why platform games were so popular during the 8- and 16-bit eras. It wasn’t about collecting stuff or fetching keys. You didn’t spend time talking to other characters or watching cutscenes. And there certainly wasn’t any official way to get 100% completion. It was just pure platforming, running and jumping for the sake of getting to the end of the level. Maybe you bopped some bad guys and scored a few bonus points along the way. Sometimes, less is more. Bonk’s Adventure, originally released for the TurboGrafx-16, is a wonderful example of this simpler time.
Bonk (or B.C. Kid, as he was known in Europe) is a comical little caveman with a massive cranium, and he served as the mascot for the TG-16. He literally uses his head to attack enemies, pound the ground, and coast through the air. Pack some aspirin because you’ll be bashing prehistoric enemies for six levels and a handful of bonus stages.
Story? Save the princess. It’s primitive, but hey, it’s 10,000 B.C.
Even though he never gained the popularity of heavy hitters like Mario or Sonic, Bonk’s legacy continued with multiple sequels across multiple platforms. Two more games followed on the TG-16, and his futuristic descendant, Zonk, starred in his own spin-off game, Air Zonk. Bonk also made appearances on the original Game Boy, NES and Super NES. His first adventure was remade and released on the Gamecube and PlayStation 2 in Japan in 2003.
If you love New Super Mario Bros. or classic platform games in general, Bonk’s Adventure is one to look into. And now you can enjoy the original version of Bonk’s classic adventure, and you don’t even have to dig up a fossilized TG-16 to do it. Thanks to the Virtual Console, all you need is a Wii to bonk stuff. (However, I may want to rephrase that later.)
Original Release: Dec 15, 1989 (Japan), 1990 (North America)