Post by Nester the Lark on Mar 11, 2007 11:28:48 GMT -5
3PS #17
SSX Blur
Developer: EA Montreal
Publisher: EA Sports Big
System: Wii
Strap on your boots, wax your board, and dress warmly. It’s time to return to the mountain for more extreme snowboarding in EA’s SSX Blur. The tournament is under new management this year, and event organizers have decided to bring back a number of courses from previous competitions while still throwing in some new tricks to keep competitors on their toes.
Before diving into the action, let’s stop and take a look back at some previous highlights. The very first SSX came out in the year 2000 for the PS2 and was considered by many to be one of the console’s finest launch titles. The tournament went multi-console for the following three installments: fan favorite SSX Tricky, the epic SSX 3, and the somewhat misguided SSX: On Tour. Each competition added its own unique twists along the way, such as SSX 3’s cohesive mountain and On Tour’s addition of skiing. You’ll find that Blur draws most of its inspiration from these previous two tournaments.
I just got a call in from SSX Superstar Moby Jones who wanted to make sure I told you guys about the all-new control scheme, which is one of Blur’s main attractions. Tilting the nunchuck to carve is a stroke of pure genius, and it feels oh-so-smooth. Use it to launch off a ramp for some serious air, and you can flick the remote to initiate dizzying spins and death-defying flips. Uber tricks are accomplished by using the remote to trace various shapes through the air. Anyone can mash buttons, but this new method will give you a chance to show-off true skills. Better practice up.
You’ll have free run over this year’s mountain range as you slide from event to event. Race, slope style, big air, and half-pipe competitions all make return appearances along with the new and challenging slalom. Or you can just free ride, taking on unique challenges and collecting icons to unlock new uber tricks. You may even run into a few of the other competitors whom I know are eager to find out how good you are. Are you up to it?
Looks like the weather is getting rough up on peak three, so it’s time to wrap things up. If you’re into arcade sports and like to throw it up big, SSX Blur belongs in your Wii collection. As with any sport, practice is essential, so expect to take a little time getting used to the controls. But once you do, you’ll find a rewarding experience that can only be described as “uber-duper!” This is going to be one intense competition. See you on the slopes!
Release dates:
US: February 2007
EU, AU: March 2007
JP: TBA 2007
SSX Blur
Developer: EA Montreal
Publisher: EA Sports Big
System: Wii
Strap on your boots, wax your board, and dress warmly. It’s time to return to the mountain for more extreme snowboarding in EA’s SSX Blur. The tournament is under new management this year, and event organizers have decided to bring back a number of courses from previous competitions while still throwing in some new tricks to keep competitors on their toes.
Before diving into the action, let’s stop and take a look back at some previous highlights. The very first SSX came out in the year 2000 for the PS2 and was considered by many to be one of the console’s finest launch titles. The tournament went multi-console for the following three installments: fan favorite SSX Tricky, the epic SSX 3, and the somewhat misguided SSX: On Tour. Each competition added its own unique twists along the way, such as SSX 3’s cohesive mountain and On Tour’s addition of skiing. You’ll find that Blur draws most of its inspiration from these previous two tournaments.
I just got a call in from SSX Superstar Moby Jones who wanted to make sure I told you guys about the all-new control scheme, which is one of Blur’s main attractions. Tilting the nunchuck to carve is a stroke of pure genius, and it feels oh-so-smooth. Use it to launch off a ramp for some serious air, and you can flick the remote to initiate dizzying spins and death-defying flips. Uber tricks are accomplished by using the remote to trace various shapes through the air. Anyone can mash buttons, but this new method will give you a chance to show-off true skills. Better practice up.
You’ll have free run over this year’s mountain range as you slide from event to event. Race, slope style, big air, and half-pipe competitions all make return appearances along with the new and challenging slalom. Or you can just free ride, taking on unique challenges and collecting icons to unlock new uber tricks. You may even run into a few of the other competitors whom I know are eager to find out how good you are. Are you up to it?
Looks like the weather is getting rough up on peak three, so it’s time to wrap things up. If you’re into arcade sports and like to throw it up big, SSX Blur belongs in your Wii collection. As with any sport, practice is essential, so expect to take a little time getting used to the controls. But once you do, you’ll find a rewarding experience that can only be described as “uber-duper!” This is going to be one intense competition. See you on the slopes!
Release dates:
US: February 2007
EU, AU: March 2007
JP: TBA 2007